Locked In Mind similar games & best alternatives
Locked In Mind
2024
Related articles
Quick resume
In Locked in Mind, you are trapped in a virtual escape room full of puzzles. Use your wits to solve them at your own pace without the pressure of a time limit. Perfect for players of all skill levels. Start your adventure today!
Global score
84/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Engaging puzzles
- Relaxing atmosphere
- Voluntary, self-paced play
- Good value for price
- Developer active in updates
Cons
- Short length and limited content
- Some bugs and glitches reported
- Lighting and visibility issues
- Lack of narrative or story
- Clunky controls and ui
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Continuation, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose which level to play and solve puzzles at their own pace without time pressure."
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Competence3
"Puzzles provide a moderate challenge requiring problem solving and logical thinking, with hints available."
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Competition-5
"No competitive elements or comparison with others; focus is on individual puzzle solving."
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Continuation-2
"Game is short with limited levels; some players quickly finish and wait for updates."
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Cooperation-5
"Primarily a single-player experience with no cooperative gameplay."
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Creativity2
"Players solve puzzles creatively but within predefined escape room scenarios."
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Domination-5
"No elements of exerting control or superiority over others."
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Escapism3
"Players use the game as a relaxing distraction and mental challenge away from real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not obligation."
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Experimenting2
"Players explore different puzzle solutions and try various approaches."
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Exploration1
"Limited exploration within small rooms, but some curiosity-driven searching for clues."
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Expression-5
"No character customization or self-expression features."
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Fantasy-3
"Game is grounded in realistic escape room scenarios without fantasy elements."
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Fellowship-5
"Solo play with minimal social interaction or community involvement."
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Growth3
"Players develop problem-solving skills and logical thinking through puzzles."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to solve puzzles; not suitable for background play."
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Intimacy-5
"No social or emotional relationship building within the game."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through levels and puzzle completion, but no item collection or upgrades."
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Relaxation3
"Generally relaxing and calming atmosphere with moderate challenge."
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Sensation1
"Visuals and sounds provide some sensory stimulation but are not intense."
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Status-5
"No social recognition or status systems."
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Story-4
"Minimal to no narrative or story; focus is on isolated puzzle rooms."
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Strategy3
"Requires logical reasoning and problem solving to complete puzzles."
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Thrill0
"Little evidence of suspense or thrill; experience is calm and steady."
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Value3
"Good value for price especially on sale; short but enjoyable experience."
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Violence-5
"No combat or destructive elements; focus on constructive puzzle solving."
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Survival-5
"No survival or threat avoidance mechanics."
Last update: 29/04/2026