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Locked In Mind

PC (Microsoft Windows) • 2024

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Quick resume

In Locked in Mind, you are trapped in a virtual escape room full of puzzles. Use your wits to solve them at your own pace without the pressure of a time limit. Perfect for players of all skill levels. Start your adventure today!

Global score

84/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Engaging puzzles
  • Relaxing atmosphere
  • Voluntary, self-paced play
  • Good value for price
  • Developer active in updates

Cons

  • Short length and limited content
  • Some bugs and glitches reported
  • Lighting and visibility issues
  • Lack of narrative or story
  • Clunky controls and ui

Motivations

  • Autonomy
    4

    "Players can freely choose which level to play and solve puzzles at their own pace without time pressure."

  • Competence
    3

    "Puzzles provide a moderate challenge requiring problem solving and logical thinking, with hints available."

  • Competition
    -5

    "No competitive elements or comparison with others; focus is on individual puzzle solving."

  • Continuation
    -2

    "Game is short with limited levels; some players quickly finish and wait for updates."

  • Cooperation
    -5

    "Primarily a single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players solve puzzles creatively but within predefined escape room scenarios."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a relaxing distraction and mental challenge away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting
    2

    "Players explore different puzzle solutions and try various approaches."

  • Exploration
    1

    "Limited exploration within small rooms, but some curiosity-driven searching for clues."

  • Expression
    -5

    "No character customization or self-expression features."

  • Fantasy
    -3

    "Game is grounded in realistic escape room scenarios without fantasy elements."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and logical thinking through puzzles."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for background play."

  • Intimacy
    -5

    "No social or emotional relationship building within the game."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through levels and puzzle completion, but no item collection or upgrades."

  • Relaxation
    3

    "Generally relaxing and calming atmosphere with moderate challenge."

  • Sensation
    1

    "Visuals and sounds provide some sensory stimulation but are not intense."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    -4

    "Minimal to no narrative or story; focus is on isolated puzzle rooms."

  • Strategy
    3

    "Requires logical reasoning and problem solving to complete puzzles."

  • Thrill
    0

    "Little evidence of suspense or thrill; experience is calm and steady."

  • Value
    3

    "Good value for price especially on sale; short but enjoyable experience."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026