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The Silent Age similar games & best alternatives

The Silent Age

PC (Microsoft Windows), iOS, Mac, Android • 2015

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Quick resume

Experience a post-apocalyptic world like never before in The Silent Age, a thrilling point-and-click adventure game. Use time travel to unravel the mystery behind humanity's disappearance and save the world from extinction. Start your journey now!

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging time travel mechanic
    • Strong narrative and atmosphere
    • Logical and accessible puzzles
    • Stylish minimalist art and sound design
    • Short and satisfying gameplay length

    Cons

    • Very short game duration
    • Simple puzzles may bore veterans
    • Minimal character development
    • Some localization issues in translations
    • Lack of replay value beyond achievements

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Joe and freely explore locations, use items, and time travel between two eras to solve puzzles, indicating a moderate level of autonomy."

    • Competence
      2

      "Puzzles are logical and straightforward, providing some challenge but generally easy, allowing players to feel effective without frustration."

    • Competition
      -5

      "The game is single-player with no competitive elements or leaderboards; focus is on personal pace and story."

    • Continuation
      1

      "Players engage for a few hours with some replayability for achievements, but the game is short and not designed for long habitual play."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer components."

    • Creativity
      2

      "Players creatively use time travel mechanic to solve puzzles, but within a predefined structure and limited item combinations."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

    • Escapism
      4

      "The atmospheric story, time travel, and immersive setting provide strong escapism from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."

    • Experimenting
      3

      "The time travel mechanic encourages players to experiment with switching eras to solve puzzles."

    • Exploration
      3

      "Exploration of the same locations in two different times reveals new areas and secrets, encouraging discovery."

    • Expression
      -5

      "No character customization or player expression features; presentation is fixed and standardized."

    • Fantasy
      4

      "The game features imaginative science fiction elements including time travel and a dystopian future."

    • Fellowship
      -5

      "Minimal social interaction; the game is a solitary experience focused on individual play."

    • Growth
      2

      "Players develop problem-solving skills and learn to use the time travel mechanic effectively."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

    • Idle
      -4

      "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."

    • Leadership
      -5

      "No leadership or group management roles; player acts independently."

    • Progression
      3

      "Players collect and use items to progress through the story, with achievements marking milestones."

    • Relaxation
      3

      "The game offers a calm, atmospheric experience with balanced challenge and soothing music."

    • Sensation
      2

      "Visual and auditory design create an engaging atmosphere but sensory stimulation is moderate and subtle."

    • Status
      -5

      "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

    • Story
      5

      "Strong narrative focus with immersive plot, character development, and time travel story arcs."

    • Strategy
      2

      "Players use logical thinking and planning to solve puzzles involving time travel and item use."

    • Thrill
      1

      "Some suspense from story developments and time travel paradoxes, but overall low risk and tension."

    • Value
      3

      "Players perceive good value for time spent, especially when purchased on sale; short but satisfying experience."

    • Violence
      -5

      "No combat or destruction; gameplay centers on exploration and puzzle solving."

    • Survival
      1

      "Story involves preventing a future catastrophe, but gameplay does not emphasize survival mechanics."

    Last update: 29/04/2026