The Silent Age similar games & best alternatives

The Silent Age

PC (Microsoft Windows), Android, Mac, iOS • 2015

Should you play it?

Experience a post-apocalyptic world like never before in The Silent Age, a thrilling point-and-click adventure game. Use time travel to unravel the mystery behind humanity's disappearance and save the world from extinction. Start your journey now!

What works
  • Engaging time travel mechanic
  • Strong narrative and atmosphere
  • Logical and accessible puzzles
  • Stylish minimalist art and sound design
  • Short and satisfying gameplay length
Things to keep in mind
  • Very short game duration
  • Simple puzzles may bore veterans
  • Minimal character development
  • Some localization issues in translations
  • Lack of replay value beyond achievements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Year Walk

  • Primordia

  • Enigmatis: The Ghosts of Maple Creek

  • Dungeons of Dreadrock

  • Kona

  • Broken Sword 2 - the Smoking Mirror: Remastered (2010)

  • The Dig®

  • TSIOQUE

  • Whispering Willows

Hidden Gems

Less popular games with surprisingly high similarity

  • Dungeons of Dreadrock

  • TSIOQUE

  • Radiolight

If you liked…

Recommendations by what you enjoyed most

  • Story

    Higurashi When They Cry Hou - Ch.4 Himatsubushi

  • Escapism

    Yesterday Origins

  • Fantasy

    Elroy and the Aliens

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Silent Age: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore environments, solve puzzles with time travel mechanics, and interact with many objects, indicating a moderate level of control over actions."

    Capsule for Time Lock VR 1 Time Lock VR 1

    "Players control Joe and freely explore locations, use items, and time travel between two eras to solve puzzles, indicating a moderate level of autonomy."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are logical but relatively simple; players feel effective but challenges are not very difficult."

    Capsule for Blackwell Convergence Blackwell Convergence

    "Puzzles are logical and straightforward, providing some challenge but generally easy, allowing players to feel effective without frustration."

  • Competition

    Game with the same Competition vibe

    -5

    "Game is single-player with no competitive elements or leaderboards; focus is on personal progress and story."

    Capsule for Grim Legends 2: Song of the Dark Swan Grim Legends 2: Song of the Dark Swan

    "The game is single-player with no competitive elements or leaderboards; focus is on personal pace and story."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."

    Capsule for Type:Rider Type:Rider

    "Players engage for a few hours with some replayability for achievements, but the game is short and not designed for long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer components."

    Capsule for Lightmatter Lightmatter

    "Entirely single-player experience with no cooperative or multiplayer components."

  • Creativity

    Game with the same Creativity vibe

    2

    "Time travel mechanic allows creative puzzle solving by affecting past and future states; however, gameplay is mostly item fetch quests."

    Capsule for Tick Tock Isle Tick Tock Isle

    "Players creatively use time travel mechanic to solve puzzles, but within a predefined structure and limited item combinations."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

    Capsule for Accounting+ Accounting+

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dark, mysterious story and immersive atmosphere provide strong escapism from real life."

    Capsule for Yesterday Origins Yesterday Origins

    "The atmospheric story, time travel, and immersive setting provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and gameplay, with no obligation or pressure noted."

    Capsule for Thronebreaker: The Witcher Tales Thronebreaker: The Witcher Tales

    "Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Time travel mechanics and puzzle solving encourage trying different approaches and exploring alternate timelines."

    Capsule for Deponia Doomsday Deponia Doomsday

    "The time travel mechanic encourages players to experiment with switching eras to solve puzzles."

  • Exploration

    Game with the same Exploration vibe

    3

    "Multiple locations and revisiting areas with new elements encourage discovery and curiosity."

    Capsule for Hector: Badge of Carnage - Full Series Hector: Badge of Carnage - Full Series

    "Exploration of the same locations in two different times reveals new areas and secrets, encouraging discovery."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player expression; presentation is fixed and standardized."

    Capsule for God's Basement God's Basement

    "No character customization or player expression features; presentation is fixed and standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features imaginative sci-fi elements, time travel, aliens, and fictional storytelling."

    Capsule for Elroy and the Aliens Elroy and the Aliens

    "The game features imaginative science fiction elements including time travel and a dystopian future."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social interaction; game is a solitary experience."

    Capsule for Furi Furi

    "Minimal social interaction; the game is a solitary experience focused on individual play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn to use time travel mechanics and solve puzzles, gaining mastery over game systems."

    Capsule for Kraken Academy!! Kraken Academy!!

    "Players develop problem-solving skills and learn to use the time travel mechanic effectively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

    Capsule for Randal's Monday Randal's Monday

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

    Capsule for Papetura Papetura

    "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."

    Capsule for Sherlock Holmes versus Jack the Ripper Sherlock Holmes versus Jack the Ripper

    "No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "No leadership or group management roles; player acts independently."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock achievements as they progress through the story."

    Capsule for Father's Day Father's Day

    "Players collect and use items to progress through the story, with achievements marking milestones."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "The game offers a balanced challenge with atmospheric music and pacing conducive to relaxed play."

    Capsule for 9 Clues 2: The Ward 9 Clues 2: The Ward

    "The game offers a calm, atmospheric experience with balanced challenge and soothing music."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and sound create an engaging atmosphere but sensory stimulation is moderate and subtle."

    Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

    "Visual and auditory design create an engaging atmosphere but sensory stimulation is moderate and subtle."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

    Capsule for VOIN VOIN

    "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with immersive storytelling, character development, and plot progression."

    Capsule for Higurashi When They Cry Hou - Ch.4 Himatsubushi Higurashi When They Cry Hou - Ch.4 Himatsubushi

    "Strong narrative focus with immersive plot, character development, and time travel story arcs."

  • Strategy

    Game with the same Strategy vibe

    2

    "Players use problem solving and logical thinking to solve puzzles under time pressure."

    Capsule for Belko VR: An Escape Room Experiment Belko VR: An Escape Room Experiment

    "Players use logical thinking and planning to solve puzzles involving time travel and item use."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story developments but overall low risk and tension."

    Capsule for Magical Diary: Horse Hall Magical Diary: Horse Hall

    "Some suspense from story developments and time travel paradoxes, but overall low risk and tension."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for time spent, especially on sale, with many hours of gameplay."

    Capsule for EVERSPACE™ EVERSPACE™

    "Players perceive good value for time spent, especially when purchased on sale; short but satisfying experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; gameplay centers on exploration and puzzle solving."

    Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

    "No combat or destruction; gameplay centers on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    1

    "Themes of avoiding tragedy and changing fate are present, but gameplay is narrative without survival mechanics."

    Capsule for STEINS;GATE STEINS;GATE

    "Story involves preventing a future catastrophe, but gameplay does not emphasize survival mechanics."

Last update: 01/06/2026