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The Silent Age

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

Experience a post-apocalyptic world like never before in The Silent Age, a thrilling point-and-click adventure game. Use time travel to unravel the mystery behind humanity's disappearance and save the world from extinction. Start your journey now!

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click, Role-playing (RPG), Puzzle

Pros

  • Engaging time travel mechanic
  • Strong narrative and atmosphere
  • Logical and accessible puzzles
  • Stylish minimalist art and sound design
  • Short and satisfying gameplay length

Cons

  • Very short game duration
  • Simple puzzles may bore veterans
  • Minimal character development
  • Some localization issues in translations
  • Lack of replay value beyond achievements

Motivations

  • Autonomy
    3

    "Players control Joe and freely explore locations, use items, and time travel between two eras to solve puzzles, indicating a moderate level of autonomy."

  • Competence
    2

    "Puzzles are logical and straightforward, providing some challenge but generally easy, allowing players to feel effective without frustration."

  • Competition
    -5

    "The game is single-player with no competitive elements or leaderboards; focus is on personal pace and story."

  • Continuation
    1

    "Players engage for a few hours with some replayability for achievements, but the game is short and not designed for long habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer components."

  • Creativity
    2

    "Players creatively use time travel mechanic to solve puzzles, but within a predefined structure and limited item combinations."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism
    4

    "The atmospheric story, time travel, and immersive setting provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and gameplay, with no obligation or external pressure."

  • Experimenting
    3

    "The time travel mechanic encourages players to experiment with switching eras to solve puzzles."

  • Exploration
    3

    "Exploration of the same locations in two different times reveals new areas and secrets, encouraging discovery."

  • Expression
    -5

    "No character customization or player expression features; presentation is fixed and standardized."

  • Fantasy
    4

    "The game features imaginative science fiction elements including time travel and a dystopian future."

  • Fellowship
    -5

    "Minimal social interaction; the game is a solitary experience focused on individual play."

  • Growth
    2

    "Players develop problem-solving skills and learn to use the time travel mechanic effectively."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

  • Idle
    -4

    "Requires focused attention to solve puzzles and progress; not designed for background or idle play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are limited to scripted NPC dialogues."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    3

    "Players collect and use items to progress through the story, with achievements marking milestones."

  • Relaxation
    3

    "The game offers a calm, atmospheric experience with balanced challenge and soothing music."

  • Sensation
    2

    "Visual and auditory design create an engaging atmosphere but sensory stimulation is moderate and subtle."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements are personal and not publicly ranked."

  • Story
    5

    "Strong narrative focus with immersive plot, character development, and time travel story arcs."

  • Strategy
    2

    "Players use logical thinking and planning to solve puzzles involving time travel and item use."

  • Thrill
    1

    "Some suspense from story developments and time travel paradoxes, but overall low risk and tension."

  • Value
    3

    "Players perceive good value for time spent, especially when purchased on sale; short but satisfying experience."

  • Violence
    -5

    "No combat or destruction; gameplay centers on exploration and puzzle solving."

  • Survival
    1

    "Story involves preventing a future catastrophe, but gameplay does not emphasize survival mechanics."

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    Last update: 06/03/2026