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Doors: Paradox

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4, Android • 2022

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Quick resume

A relaxing puzzle escape game! Make your way through a variety of hand-crafted 3D dioramas, look for useful objects, find hidden clues and solve fun puzzles! Unravel this mysterious adventure about chaos, order and the surreal.

Global score

92/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Beautiful and varied puzzle dioramas
  • Relaxing and accessible gameplay
  • Short bite-sized levels suitable for casual play
  • Free hint and skip options
  • Pleasant audiovisual presentation

Cons

  • Puzzles generally easy with low challenge
  • Minimal story and narrative depth
  • Limited replay value
  • Some minor bugs and occasional unclear puzzle instructions
  • Lack of customization or social features

Motivations

  • Autonomy
    4

    "Players freely explore and interact with puzzle dioramas at their own pace, with options to skip puzzles and replay levels."

  • Competence
    2

    "Puzzles are generally easy to moderate, with some requiring timing and precision, offering light skill challenges."

  • Competition
    -5

    "No competitive elements; focus is on individual puzzle solving without comparison to others."

  • Continuation
    3

    "Players often engage in multiple short sessions and some report difficulty stopping due to enjoyable bite-sized puzzles."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or social collaboration."

  • Creativity
    3

    "Players experiment with mechanisms and interact with diverse puzzle designs, though within predefined dioramas."

  • Domination
    -5

    "No elements of exerting control over others; purely personal puzzle experience."

  • Escapism
    4

    "Many players use the game as a relaxing, stress-relieving diversion from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different puzzle solutions and explore interactive elements, though puzzles are mostly designed with fixed solutions."

  • Exploration
    2

    "Players discover new themed puzzle rooms and hidden collectibles, but environments are small and self-contained."

  • Expression
    -4

    "Limited customization or self-expression; players interact with preset puzzles and environments."

  • Fantasy
    2

    "The game features imaginative and varied themed puzzle environments with some fantasy and sci-fi elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some learning and skill development in puzzle solving, but puzzles are generally accessible and not deeply challenging."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not designed for passive or background play."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players collect gems and scrolls to unlock bonus levels and track progress through chapters."

  • Relaxation
    4

    "Widely described as a relaxing and calming puzzle experience with soothing music and visuals."

  • Sensation
    3

    "Enjoyable audiovisual presentation with pleasing animations and sound effects enhances sensory experience."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    0

    "Minimal and vague narrative through collectible scrolls; story is not a strong focus."

  • Strategy
    1

    "Some puzzles require logical thinking and problem solving, but overall difficulty and complexity are low."

  • Thrill
    -3

    "Low risk and tension; game is designed to be calm rather than suspenseful or thrilling."

  • Value
    1

    "Generally considered good value for casual puzzle fans, especially when purchased on sale."

  • Violence
    -5

    "No violence; gameplay focuses on constructive puzzle interaction."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe puzzle environments."

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    Last update: 06/03/2026