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Pilgrims

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2019

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Quick resume

Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?

Global score

96/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Charming art style and animations
  • Humorous and whimsical storytelling
  • Multiple puzzle solutions and replayability
  • Relaxing and accessible gameplay
  • Unique card-based interaction mechanic

Cons

  • Very short game length
  • Some trial-and-error required
  • Limited depth in puzzles and story
  • Repetitive map navigation
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players freely experiment with different characters, items, and puzzle solutions without strict linear constraints."

  • Competence
    2

    "Puzzles are simple and easy, but players feel effective by discovering multiple solutions and receiving achievement feedback."

  • Competition
    -4

    "Focus is on personal exploration and experimentation without competitive elements or player comparison."

  • Continuation
    3

    "Players replay multiple times to discover all achievements and alternate outcomes, showing moderate habitual engagement."

  • Cooperation
    -3

    "Gameplay centers on individual puzzle solving and character interactions rather than multiplayer or teamwork."

  • Creativity
    5

    "Strong emphasis on experimenting with different item and character combinations to solve puzzles in multiple ways."

  • Domination
    -5

    "Interactions are playful and equal; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the charming, whimsical world and humor to relax and escape real-life stress."

  • Expectation
    -4

    "Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."

  • Experimenting
    5

    "Core gameplay encourages trying new combinations and approaches to puzzles and story outcomes."

  • Exploration
    3

    "Players explore an open map and discover multiple endings and secrets through experimentation."

  • Expression
    3

    "Players express themselves by choosing different characters and item uses, though no avatar customization."

  • Fantasy
    4

    "Set in a whimsical, fairy tale inspired world with mythical characters and imaginative scenarios."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    2

    "Players learn puzzle solutions and experiment with new approaches, though challenges are generally easy."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to character interactions within the game; no close player relationships."

  • Leadership
    -5

    "No leadership or management roles; players control individual characters without directing others."

  • Progression
    3

    "Players collect items and characters as cards, unlocking achievements and story outcomes."

  • Relaxation
    4

    "Calm, charming atmosphere with light puzzles supports relaxation and positive mood."

  • Sensation
    3

    "Enjoyable art, sound, and humorous animations provide pleasant sensory stimulation."

  • Status
    -4

    "No social status or recognition systems; focus is on personal enjoyment and achievement."

  • Story
    3

    "Narrative is simple but charming, with multiple endings and character-driven scenarios."

  • Strategy
    1

    "Puzzles require some problem solving but are generally straightforward and simple."

  • Thrill
    -3

    "Game is low risk and lighthearted, with minimal suspense or tension."

  • Value
    2

    "Players generally feel the game is worth its low price, especially on sale, given its charm and replayability."

  • Violence
    -3

    "Violence is minimal, cartoonish, and mostly playful rather than destructive."

  • Survival
    -5

    "No survival elements or threats; stable, safe game environment."

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    Last update: 06/03/2026