Pilgrims similar games & best alternatives
Pilgrims
2019
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Quick resume
Pilgrims is a playful adventure game, created by the team behind Machinarium and Samorost. Roam the land as you please and make new friends, share a laugh with your fellow travelers and help them complete their little stories, your way. How many different solutions can you find?
Global score
96/100
Genres
Adventure, Casual, Indie, Point-and-click, Puzzle
Similar games
Pros
- Charming art style and animations
- Humorous and whimsical storytelling
- Multiple puzzle solutions and replayability
- Relaxing and accessible gameplay
- Unique card-based interaction mechanic
Cons
- Very short game length
- Some trial-and-error required
- Limited depth in puzzles and story
- Repetitive map navigation
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely experiment with different characters, items, and puzzle solutions without strict linear constraints."
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Competence2
"Puzzles are simple and easy, but players feel effective by discovering multiple solutions and receiving achievement feedback."
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Competition-4
"Focus is on personal exploration and experimentation without competitive elements or player comparison."
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Continuation3
"Players replay multiple times to discover all achievements and alternate outcomes, showing moderate habitual engagement."
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Cooperation-3
"Gameplay centers on individual puzzle solving and character interactions rather than multiplayer or teamwork."
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Creativity5
"Strong emphasis on experimenting with different item and character combinations to solve puzzles in multiple ways."
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Domination-5
"Interactions are playful and equal; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the charming, whimsical world and humor to relax and escape real-life stress."
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Expectation-4
"Players engage voluntarily for fun and curiosity, with no pressure or obligation reported."
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Experimenting5
"Core gameplay encourages trying new combinations and approaches to puzzles and story outcomes."
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Exploration3
"Players explore an open map and discover multiple endings and secrets through experimentation."
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Expression3
"Players express themselves by choosing different characters and item uses, though no avatar customization."
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Fantasy4
"Set in a whimsical, fairy tale inspired world with mythical characters and imaginative scenarios."
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Fellowship-3
"Primarily a solo experience with minimal social or community interaction."
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Growth2
"Players learn puzzle solutions and experiment with new approaches, though challenges are generally easy."
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Health-5
"Sedentary gameplay typical of point-and-click adventure games."
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Idle-3
"Requires focused attention to solve puzzles and progress; not designed for passive or background play."
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Intimacy-4
"Social interactions are limited to character interactions within the game; no close player relationships."
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Leadership-5
"No leadership or management roles; players control individual characters without directing others."
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Progression3
"Players collect items and characters as cards, unlocking achievements and story outcomes."
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Relaxation4
"Calm, charming atmosphere with light puzzles supports relaxation and positive mood."
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Sensation3
"Enjoyable art, sound, and humorous animations provide pleasant sensory stimulation."
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Status-4
"No social status or recognition systems; focus is on personal enjoyment and achievement."
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Story3
"Narrative is simple but charming, with multiple endings and character-driven scenarios."
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Strategy1
"Puzzles require some problem solving but are generally straightforward and simple."
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Thrill-3
"Game is low risk and lighthearted, with minimal suspense or tension."
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Value2
"Players generally feel the game is worth its low price, especially on sale, given its charm and replayability."
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Violence-3
"Violence is minimal, cartoonish, and mostly playful rather than destructive."
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Survival-5
"No survival elements or threats; stable, safe game environment."
Last update: 29/04/2026