Atma similar games & best alternatives
Atma
2019
Related articles
Quick resume
Atma is a pixel art adventure game : Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife: he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds... What choice will you make?
Global score
89/100
Genres
Action, Adventure, Casual, Free To Play, Indie, Puzzle
Similar games
Pros
- Stunning pixel art and animations
- Unique drawing-based combat and puzzles
- Engaging and emotional story with choices
- Calm and enchanting music
- Free and well-polished student project
Cons
- Very short gameplay length
- Slow walking speed, no run option
- Minor bugs and glitches reported
- Limited replayability and exploration
- Combat mechanics can feel clunky
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Value. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have meaningful choices affecting story endings and can decide how to approach puzzles and combat, though the game is linear and short."
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Competence2
"Gameplay involves skillful drawing mechanics and puzzle solving that provide some challenge but overall is accessible and not highly difficult."
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Competition-5
"No evidence of competitive elements; focus is on personal experience and story."
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Continuation-4
"Short game (~30-60 minutes) with limited replayability; players generally complete it quickly and do not engage in long sessions."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity4
"Unique drawing-based combat and puzzle mechanics; artistic pixel art and music contribute to creative expression."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and personal experience."
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Escapism4
"Players appreciate the immersive fantasy world and relaxing atmosphere as a form of escape."
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Expectation-4
"Players engage voluntarily out of interest and appreciation for art and story; no obligation or pressure noted."
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Experimenting3
"Players experiment with drawing mantras and puzzle solutions; some novelty in mechanics."
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Exploration1
"Limited exploration in a small, detailed world; some curiosity-driven activities but mostly linear."
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Expression3
"Artistic pixel art and character design allow for visual expression; no player customization noted."
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Fantasy5
"Strong fantasy setting inspired by Asian folklore with mystical story and magical elements."
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Fellowship-5
"Solo play with minimal social interaction."
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Growth2
"Players learn and improve drawing mechanics and puzzle solving; some personal development."
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Health-5
"No physical activity or health-related features."
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Idle-3
"Requires player attention and focus; some slow walking but not idle or background play."
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Intimacy-4
"Limited emotional connection mainly through story; no social intimacy."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Some progression through story and unlocking mantras; limited item or upgrade accumulation."
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Relaxation4
"Calm music, slow pace, and atmospheric world promote relaxation and flow."
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Sensation4
"Vivid pixel art, detailed animations, and enchanting music provide strong sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story4
"Engaging narrative with meaningful choices and emotional themes, though short and with minor flaws."
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Strategy2
"Combat and puzzles require some planning and problem solving but are generally straightforward."
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Thrill-2
"Low suspense; slow pace and calm atmosphere dominate, with some mild tension in boss fights."
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Value5
"Highly praised for being a free, polished, and artistic experience with good return on time invested."
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Violence-3
"Combat is present but stylized and minimal; focus is more on puzzle and magic than destruction."
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Survival-3
"Some combat challenge but low risk overall; no resource management or survival mechanics."
Last update: 29/04/2026