Draw a Stickman: EPIC 2 similar games & best alternatives
Draw a Stickman: EPIC 2
2015
Related articles
Quick resume
Imagination is the key, as you enter a magical storybook full of mystery and wonder, unusual creatures, and enigmatic puzzles! Create your own original Stickman and then watch it come to life in DRAW A STICKMAN: EPIC 2! Jump in to this action-packed adventure that allows for endless creativity!
Global score
88/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Creative drawing mechanics
- Engaging puzzles
- Charming art style
- Kid-friendly
- Affordable price
Cons
- Short game length
- Minor bugs
- Lack of quit button
- Repetitive audio
- Limited content
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Violence, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy5
"Players have full control to draw and customize their own characters, tools, and enemies, directing gameplay through creative choices."
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Competence2
"The game involves puzzle solving and some skill in drawing and using tools, but overall difficulty is low and accessible."
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Competition-5
"No evidence of competitive elements; gameplay is single-player and focused on personal progress without comparison."
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Continuation1
"Some players replay to collect all items and achievements, but the game is short and easy to complete, limiting long-term engagement."
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Cooperation-5
"The game is single-player with no cooperative multiplayer or teamwork features."
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Creativity5
"Core gameplay revolves around drawing and customizing characters, tools, and enemies, encouraging creative expression."
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Domination-5
"No player versus player domination or power dynamics; interactions are with AI and story elements."
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Escapism3
"Players enjoy a whimsical, imaginative world and story that provides a lighthearted escape from reality."
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Expectation-4
"Players engage voluntarily for fun and creativity, with no indication of obligation or external pressure."
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Experimenting4
"Players experiment with drawing different characters and tools, trying new creative solutions to puzzles."
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Exploration2
"The game features multiple levels and some backtracking to find collectibles, encouraging moderate exploration."
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Expression5
"Strong emphasis on personalizing characters and items through drawing, enabling self-expression."
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Fantasy4
"The game is set in a colorful, imaginative storybook world with magical elements and fictional characters."
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Fellowship-5
"No social or community gameplay elements; experience is solitary."
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Growth2
"Players learn new puzzle mechanics and drawing tools as they progress, though challenges remain relatively simple."
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Health-5
"No physical activity or health-related gameplay; standard sedentary video game experience."
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Idle-3
"Requires active attention to solve puzzles and draw; not designed for passive or background play."
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Intimacy-5
"No evidence of close social relationships or emotional sharing; single-player experience."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression3
"Players collect items, unlock colors, and gain new drawing tools to advance through the story."
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Relaxation4
"Game is described as relaxing and lighthearted, suitable for casual play and stress relief."
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Sensation2
"Visuals are colorful and pleasant but not highly stimulating; audio is simple and repetitive."
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Status-5
"No social recognition or ranking systems; achievements are personal and not publicly ranked."
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Story3
"The game has a simple but engaging narrative involving saving a friend and restoring a magical book."
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Strategy1
"Puzzles require some problem solving but are generally straightforward and not highly complex."
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Thrill-2
"The game has light suspense in boss fights but overall maintains a calm and gentle tone."
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Value3
"Players find the game worth its low price, especially on sale, though some note it is short."
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Violence1
"Mild combat against ink monsters and bosses exists but is non-graphic and cartoonish."
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Survival-3
"No significant survival mechanics or resource management; gameplay is stable and low risk."
Where to buy
Last update: 29/04/2026