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Four Sided Fantasy

Wii U, Xbox One, PC (Microsoft Windows), Mac, PlayStation 4 • 2016

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Quick resume

A game about the limits of your screen. Four Sided Fantasy is a seamless experience where you wrap the screen to solve mind-bending puzzles. Play as a man and woman who attempt to find each other throughout four seasons in a year, constantly separated by the boundaries of the screen.

Global score

82/100

Genres

Indie, Puzzle, Platform, Strategy

Pros

  • Unique and clever screen-wrapping mechanic
  • Relaxing atmosphere and music
  • Well-designed puzzles with satisfying solutions
  • Smooth controls and pleasant visuals
  • Good value on sale

Cons

  • Very short gameplay duration
  • Some bugs causing glitches and softlocks
  • Minimal or unclear story
  • Lack of save checkpoints within levels
  • Limited replay value beyond new game+

Motivations

  • Autonomy
    4

    "Players have control over screen freezing and character movement, enabling creative puzzle solving and personal decision-making."

  • Competence
    3

    "Puzzles require skillful thinking and understanding of unique mechanics, providing satisfying challenges without excessive difficulty."

  • Competition
    -4

    "Focus is on individual puzzle solving at personal pace; no evidence of competitive or ranked modes."

  • Continuation
    -3

    "Short game length and some bugs reduce long-term engagement; players often complete it in one or two sessions."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Unique screen-wrapping mechanic and level design encourage creative problem solving and exploration of new gameplay ideas."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual puzzle experience."

  • Escapism
    3

    "Relaxing atmosphere and abstract world provide a mental escape and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in puzzles and unique mechanics, not from obligation."

  • Experimenting
    4

    "Game encourages trying new mechanics and experimenting with screen freezing and wrapping to solve puzzles."

  • Exploration
    2

    "Some exploration of new mechanics and environments, but limited map size and linear progression."

  • Expression
    -3

    "Minimal character customization or personalization; focus is on gameplay rather than self-expression."

  • Fantasy
    2

    "Abstract, surreal world with minimal story; some imaginative elements but no strong narrative fantasy."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop puzzle-solving skills and understanding of unique mechanics through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active problem solving; not suited for background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management features; single-player experience."

  • Progression
    2

    "Progression through levels and unlocking New Game+ mode, but no item collection or upgrades."

  • Relaxation
    4

    "Calm music, visuals, and moderate puzzle difficulty create a relaxing and enjoyable flow state."

  • Sensation
    2

    "Pleasant audiovisuals and subtle effects provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -3

    "Minimal and ambiguous narrative; story is not a primary focus and is considered weak or unclear."

  • Strategy
    3

    "Requires logical thinking and planning to solve puzzles using the screen-wrapping mechanic."

  • Thrill
    -2

    "Low risk and tension; gameplay is more contemplative than suspenseful."

  • Value
    1

    "Good value when purchased on sale due to short length; full price considered high by many players."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and puzzle-focused."

  • Survival
    -4

    "No survival or resource management; stable and safe gameplay environment."

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    Last update: 06/03/2026