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Indecision.

PC (Microsoft Windows) • 2018

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Quick resume

A haiku platformer. It's short and vague.

Global score

84/100

Genres

Casual, Indie, Platform, Adventure

Pros

  • Unique and creative puzzles
  • Thought-provoking and surreal experience
  • Affordable price especially on sale
  • Engaging pixel art and sound design
  • Encourages multiple playthroughs and experimentation

Cons

  • Very short gameplay duration
  • Some levels involve waiting or minimal interaction
  • Repetitive playthroughs required for achievements
  • Lack of clear narrative or guidance
  • Limited replay value beyond achievement hunting

Motivations

  • Autonomy
    3

    "Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."

  • Competence
    1

    "Puzzles require some thinking but are generally simple; some levels involve waiting or minimal skill."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

  • Continuation
    -2

    "Short game with limited replay value; some players find repeated playthroughs tedious despite achievements."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    4

    "Creative level design with unique puzzles and surreal, artistic presentation."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a surreal, thought-provoking escape with dark and abstract themes."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and intrinsic interest in the game's unique style."

  • Experimenting
    4

    "Encourages trying different solutions and exploring multiple playthroughs to discover achievements."

  • Exploration
    3

    "Players explore various short, distinct levels with different mechanics and hidden meanings."

  • Expression
    2

    "Some character customization and personal interpretation of the game's abstract narrative."

  • Fantasy
    3

    "Surreal, abstract, and imaginative scenarios with dark and philosophical undertones."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    2

    "Players develop understanding of puzzles and game themes through repeated play."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    3

    "Some levels require waiting or minimal input, allowing for low-intensity engagement."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through unlocking achievements and completing levels, though linear and short."

  • Relaxation
    3

    "Generally low-pressure, meditative experience with moments of tension and reflection."

  • Sensation
    2

    "Enjoyable pixel art and ambient sound design provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    2

    "Abstract and vague narrative elements that require interpretation; no explicit story."

  • Strategy
    1

    "Some puzzle-solving and thinking outside the box, but mostly straightforward tasks."

  • Thrill
    -2

    "Low suspense; some unsettling or eerie moments but mostly calm and contemplative."

  • Value
    3

    "Good value for price especially on sale; short but unique experience appreciated by players."

  • Violence
    0

    "Some dark themes and character deaths, but no focus on combat or destruction."

  • Survival
    -3

    "No survival mechanics; stable conditions with no threats or resource management."

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