Indecision. similar games & best alternatives
Indecision.
2018
Related articles
Quick resume
A haiku platformer. It's short and vague.
Global score
84/100
Genres
Casual, Indie, Adventure, Platform
Similar games
Pros
- Unique and creative puzzles
- Thought-provoking and surreal experience
- Affordable price especially on sale
- Engaging pixel art and sound design
- Encourages multiple playthroughs and experimentation
Cons
- Very short gameplay duration
- Some levels involve waiting or minimal interaction
- Repetitive playthroughs required for achievements
- Lack of clear narrative or guidance
- Limited replay value beyond achievement hunting
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Story, Violence. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore different solutions and make choices in puzzles, though the overall path is linear."
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Competence1
"Puzzles require some thinking but are generally simple; some levels involve waiting or minimal skill."
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Competition-5
"No competitive elements or player comparison; focus is on personal exploration and puzzle solving."
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Continuation-2
"Short game with limited replay value; some players find repeated playthroughs tedious despite achievements."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer features."
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Creativity4
"Creative level design with unique puzzles and surreal, artistic presentation."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Players use the game as a surreal, thought-provoking escape with dark and abstract themes."
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Expectation-4
"Players engage voluntarily out of curiosity and intrinsic interest in the game's unique style."
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Experimenting4
"Encourages trying different solutions and exploring multiple playthroughs to discover achievements."
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Exploration3
"Players explore various short, distinct levels with different mechanics and hidden meanings."
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Expression2
"Some character customization and personal interpretation of the game's abstract narrative."
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Fantasy3
"Surreal, abstract, and imaginative scenarios with dark and philosophical undertones."
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Fellowship-5
"No social or community features; strictly a solo experience."
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Growth2
"Players develop understanding of puzzles and game themes through repeated play."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle3
"Some levels require waiting or minimal input, allowing for low-intensity engagement."
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Intimacy-5
"No social or emotional relationship building; purely individual experience."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through unlocking achievements and completing levels, though linear and short."
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Relaxation3
"Generally low-pressure, meditative experience with moments of tension and reflection."
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Sensation2
"Enjoyable pixel art and ambient sound design provide moderate sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story2
"Abstract and vague narrative elements that require interpretation; no explicit story."
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Strategy1
"Some puzzle-solving and thinking outside the box, but mostly straightforward tasks."
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Thrill-2
"Low suspense; some unsettling or eerie moments but mostly calm and contemplative."
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Value3
"Good value for price especially on sale; short but unique experience appreciated by players."
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Violence0
"Some dark themes and character deaths, but no focus on combat or destruction."
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Survival-3
"No survival mechanics; stable conditions with no threats or resource management."
Last update: 29/04/2026