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The Inner World

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2013

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Quick resume

The Inner World – A 2D-Point’n’Click Adventure Together with the help of the mysterious thief Laura, his best intentions and no clue whatsoever, Robert sets off on his adventure to discover the secret of the wind's disappearance. Will the young adventurer be able to save his world?

Global score

89/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Unique and charming hand-drawn art style
  • Engaging and humorous story with memorable characters
  • Well-designed puzzles with a helpful multi-level hint system
  • Relaxing soundtrack and voice acting
  • Accessible gameplay suitable for adventure game fans and newcomers

Cons

  • Relatively short game length
  • Frequent loading screens between locations
  • Some minor bugs and occasional technical issues
  • Linear story with limited replay incentives beyond achievements
  • Lack of character customization and multiplayer features

Motivations

  • Autonomy
    3

    "Players control the protagonist Robert and occasionally Laura, exploring and solving puzzles freely within the point-and-click adventure format."

  • Competence
    3

    "Puzzles require logical thinking and experimentation, with a helpful hint system to support skillful problem solving."

  • Competition
    -5

    "No competitive elements; gameplay is single-player and focuses on personal progress without comparison."

  • Continuation
    2

    "Players report enjoying repeated playthroughs and returning to the game like a favorite book, though the game is relatively short."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Players creatively combine inventory items and experiment with interactions to solve puzzles."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are with NPCs in a narrative context."

  • Escapism
    4

    "The unique, imaginative world and story provide a strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment of the story and puzzles."

  • Experimenting
    3

    "Encourages experimentation with item combinations and puzzle solutions, supported by a multi-level hint system."

  • Exploration
    3

    "Players explore a hand-drawn, surreal world with new locations and characters to discover."

  • Expression
    -3

    "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

  • Fantasy
    5

    "Set in a surreal, imaginative world with fantasy elements and quirky characters."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    3

    "Players develop problem-solving skills and understanding of the story and world."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not suited for idle or background play."

  • Intimacy
    -4

    "Interactions are limited to scripted NPC dialogues without forming close social bonds."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative only."

  • Progression
    2

    "Progression through story chapters and puzzle completion, with some collectible achievements."

  • Relaxation
    3

    "Generally relaxing gameplay with charming art and music, though some puzzles require mental effort."

  • Sensation
    2

    "Enjoyable visual and auditory experience with hand-drawn art and soundtrack, but not intense sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative focus with engaging characters and plot driving the experience."

  • Strategy
    2

    "Requires logical thinking and puzzle solving, but no complex strategic planning."

  • Thrill
    -3

    "Low suspense or risk; gameplay is calm and story-driven rather than thrilling."

  • Value
    3

    "Good value for price especially on sale; offers a satisfying adventure experience."

  • Violence
    -5

    "No violence; gameplay centers on exploration and puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026