Anna's Quest Thumbnail

Anna's Quest similar games & best alternatives

Anna's Quest

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2015

Related articles

Quick resume

With her telekinesis, unorthodox use of torture instruments, a knack for improvisation and the help of a shady fox she makes her way from the peaks of Glass Mountain to the deepest dungeon.

Global score

88/100

Genres

Adventure, Indie, Puzzle, Point-and-click

Similar games

    Pros

    • Charming and emotional story
    • Beautiful hand-drawn art style
    • Well-designed puzzles with fair difficulty
    • Strong character development
    • Immersive fairy tale atmosphere

    Cons

    • Some puzzles can be unintuitive or require trial and error
    • Voice acting quality varies and can be annoying
    • Middle chapters slower and less engaging for some
    • Lack of multiple endings or closure for all characters
    • No localization in some languages (e.g. ukrainian)

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore, solve puzzles, and make dialogue choices with some impact on story progression."

    • Competence
      3

      "Puzzles require logical thinking and problem solving, with some challenging moments but generally fair and intuitive."

    • Competition
      -5

      "Single-player experience focused on personal story and puzzle solving without competitive elements."

    • Continuation
      2

      "Moderate length (~8-15 hours) encourages sustained play, though some find middle chapters slower."

    • Cooperation
      -5

      "Entirely single-player with no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players combine items and use telekinesis in creative ways to solve puzzles."

    • Domination
      -5

      "No elements of exerting control or superiority over others; cooperative and narrative-driven."

    • Escapism
      4

      "Immersive fairy tale world offers escape from reality with emotional and thoughtful storytelling."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, no external pressure noted."

    • Experimenting
      3

      "Encourages trying different puzzle solutions and exploring dialogue options."

    • Exploration
      3

      "Players explore various locations and uncover story elements and hidden easter eggs."

    • Expression
      -3

      "Limited character customization; focus is on narrative and puzzle solving rather than self-expression."

    • Fantasy
      5

      "Strong fantasy setting with magic, witches, mythical creatures, and fairy tale motifs."

    • Fellowship
      -4

      "Primarily solo experience with minimal social interaction or community involvement."

    • Growth
      3

      "Players develop problem-solving skills and follow character growth through story progression."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -4

      "Requires focused attention to solve puzzles and follow story; not a casual or background game."

    • Intimacy
      2

      "Emotional connection to characters and story, though limited to narrative engagement."

    • Leadership
      -5

      "No leadership or group management elements; single-player narrative focus."

    • Progression
      3

      "Progression through story chapters and puzzle completion; some item collection and combination."

    • Relaxation
      2

      "Generally relaxing with some tension from puzzles and story moments."

    • Sensation
      2

      "Pleasant visuals and music provide sensory enjoyment without intense stimulation."

    • Status
      -5

      "No social status or recognition systems; individual experience."

    • Story
      5

      "Strong narrative focus with emotional depth, character development, and plot twists."

    • Strategy
      2

      "Requires logical thinking and puzzle-solving strategy, but no complex planning."

    • Thrill
      1

      "Some suspense and emotional moments, but overall a calm experience."

    • Value
      3

      "Good value for time with engaging story and puzzles; some recommend waiting for discounts."

    • Violence
      -4

      "Minimal violence; focus on constructive puzzle solving and story."

    • Survival
      -4

      "No survival mechanics; stable, low-risk gameplay environment."

    Last update: 29/04/2026