Chaos on Deponia similar games & best alternatives

Chaos on Deponia

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2012

Should you play it?

With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.

What works
  • Engaging and humorous story
  • Challenging and creative puzzles
  • Beautiful hand-drawn art style
  • Memorable characters and voice acting
  • Good value especially in trilogy or sales
Things to keep in mind
  • Some puzzles require trial and error or guides
  • Occasionally illogical puzzle solutions
  • Minor bugs and translation issues
  • Protagonist can be irritating to some
  • Some players find certain humor offensive

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Goodbye Deponia

  • Deponia

  • Sam & Max: The Devil's Playhouse

  • Whispers of a Machine

  • The Journey Down: Chapter Two

  • Kathy Rain: Director's Cut

  • Deponia: The Complete Journey

  • Crowns and Pawns: Kingdom of Deceit

  • Randal's Monday

Hidden Gems

Less popular games with surprisingly high similarity

  • Sam & Max: The Devil's Playhouse

  • The Journey Down: Chapter Two

  • Crowns and Pawns: Kingdom of Deceit

If you liked…

Recommendations by what you enjoyed most

  • Story

    Sam & Max: The Devil’s Playhouse

  • Autonomy

    Tested on Humans: Escape Room

  • Continuation

    Garten of Banban 6

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Chaos on Deponia: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression, Strategy, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore rooms and decide which puzzles to solve next, with some puzzles allowing multiple approaches."

    Capsule for Tested on Humans: Escape Room Tested on Humans: Escape Room

    "Players can choose the order of puzzle solving and explore multiple locations freely, with some puzzles allowing multiple approaches and skipping."

  • Competence

    Game with the same Competence vibe

    3

    "The game features challenging puzzles requiring logical thinking and problem solving, providing a sense of skill and accomplishment."

    Capsule for Grim Fandango Remastered Grim Fandango Remastered

    "The game features challenging puzzles and mini-games that require logical thinking and problem solving, with some requiring trial and error."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual puzzle solving and story progression without competitive elements or leaderboards."

    Capsule for Tiny Room Stories: Town Mystery Tiny Room Stories: Town Mystery

    "Focus is on individual puzzle solving and story progression without competitive multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express strong attachment to the series, playing multiple chapters, anticipating next releases, and habitual engagement."

    Capsule for Garten of Banban 6 Garten of Banban 6

    "Players express strong attachment to the series, playing multiple parts and anticipating the next installment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual problem solving and narrative progression."

    Capsule for Killer Frequency Killer Frequency

    "Single-player experience focused on individual problem solving and narrative."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with different item combinations and puzzle solutions, and the game encourages creative problem solving."

    Capsule for Ittle Dew Ittle Dew

    "Players combine items in inventive ways and experiment with different puzzle solutions; the game encourages out-of-the-box thinking."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative."

    Capsule for Beyond: Two Souls Beyond: Two Souls

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in spirit."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy a whimsical, colorful world with humorous story and characters, providing a joyful escape from reality."

    Capsule for Pikuniku Pikuniku

    "Players enjoy the humorous, imaginative world as a form of escape and entertainment."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Assassin's Creed® Unity Assassin's Creed® Unity

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different item combinations and puzzle approaches to progress."

    Capsule for The Guest The Guest

    "The game encourages trying different item combinations and puzzle approaches, including some fourth-wall-breaking solutions."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple locations, interact with many characters, and discover story elements and secrets."

    Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

    "Players explore new locations such as the Floating Black Market and other unique areas, discovering secrets and interacting with characters."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization and skins exist, but limited cosmetic options; players express individuality mainly through playstyle."

    Capsule for Orcs Must Die! Deathtrap Orcs Must Die! Deathtrap

    "Some character personalities can be switched and players can customize interactions, but limited cosmetic customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in sci-fi universe with alien planets and creatures, featuring humorous and exaggerated character archetypes and fictional scenarios."

    Capsule for Space Colony: Steam Edition Space Colony: Steam Edition

    "Set in a fictional junk planet with absurd characters and situations, featuring imaginative and humorous storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with limited social interaction beyond narrative."

    Capsule for Hades II Hades II

    "Primarily a solo experience with limited social interaction beyond narrative."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle logic throughout the game."

    Capsule for Thimbleweed Park™ Thimbleweed Park™

    "Players develop problem-solving skills and learn puzzle logic throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary point-and-click gameplay with no physical activity."

    Capsule for Jolly Rover Jolly Rover

    "Typical sedentary point-and-click gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention on puzzles and story; not a casual or background game."

    Capsule for Fausts Alptraum Fausts Alptraum

    "Requires focused attention to puzzles and story progression; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited social or emotional connections beyond character relationships; no evidence of forming close real-life bonds."

    Capsule for Sea of Stars Sea of Stars

    "Limited to narrative relationships; no evidence of forming close real social bonds."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player narrative focus."

    Capsule for OMORI OMORI

    "No leadership or group management elements; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock achievements, progressing through story and puzzles."

    Capsule for Red Comrades 2: For the Great Justice. Reloaded Red Comrades 2: For the Great Justice. Reloaded

    "Players collect items, unlock achievements, and progress through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Humorous and engaging gameplay provides enjoyable flow, though some puzzles can cause frustration."

    Capsule for Sam & Max: Beyond Time and Space Sam & Max: Beyond Time and Space

    "Humorous and engaging gameplay provides enjoyable flow, though some puzzles can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vibrant hand-drawn art, engaging music, and lively animations provide strong sensory and emotional enjoyment."

    Capsule for Battle Chef Brigade Deluxe Battle Chef Brigade Deluxe

    "Colorful hand-drawn art and music provide sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on personal experience."

    Capsule for Clair Obscur: Expedition 33 Clair Obscur: Expedition 33

    "No social status or recognition mechanics; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with continuous plot, character development, and humor."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Strong narrative immersion with continuing plot, character development, and humor."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning, though some solutions are unconventional or obscure."

    Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

    "Puzzles require logical reasoning and planning, though some solutions are unconventional."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and puzzle solving, but overall a calm, contemplative experience."

    Capsule for Primordia Primordia

    "Some suspense in story and puzzle solving, but overall a lighthearted experience without high tension."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for time spent, especially when purchased on sale, with many hours of gameplay."

    Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

    "Players report good value for time spent, especially with sales and the full trilogy."

  • Violence

    Game with the same Violence vibe

    -3

    "Game focuses on puzzle solving and exploration rather than combat or destruction."

    Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

    "While the protagonist is selfish and causes chaos, the game focuses more on puzzle solving than combat or destruction."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable game environment focused on story and puzzles."

    Capsule for Deponia Deponia

    "No survival mechanics; stable gameplay environment focused on puzzles and story."

Last update: 01/06/2026