Dread Delusion similar games & best alternatives

Dread Delusion

Nintendo Switch 2, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2024

Should you play it?

Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

What works
  • Unique and immersive worldbuilding
  • Engaging narrative and moral choices
  • Atmospheric retro-inspired art style
  • Rewarding exploration and secrets
  • Meaningful character progression
Things to keep in mind
  • Simplistic and unchallenging combat
  • Early access bugs and missing content
  • Some ui and control clunkiness
  • Limited weapon and magic variety
  • Slow pacing and repetitive music

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Wild West and Wizards

  • BLACKTAIL

  • Venetica - Gold Edition

  • Drova - Forsaken Kin

  • AMID EVIL

  • Ocean's Heart

  • Stories: The Path of Destinies

  • Tainted Grail: The Fall of Avalon

  • Zwei: The Arges Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • Wild West and Wizards

  • Zwei: The Arges Adventure

  • Ittle Dew 2+

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Disillusion ST

  • Exploration

    Book of Travels

  • Fantasy

    Mohrta

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dread Delusion: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore an open world, choose missions and activities at their own pace, and make moral choices affecting outcomes."

    Capsule for Red Dead Redemption Red Dead Redemption

    "Players have freedom to explore a large open world, choose quest approaches, and make meaningful moral decisions with multiple outcomes."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves crafting, exploration, and light combat with some skill elements, but combat and tasks are generally simple and repetitive."

    Capsule for Ikonei Island: An Earthlock Adventure Ikonei Island: An Earthlock Adventure

    "Gameplay involves skill checks, exploration, and some combat, but combat is simple and not challenging; progression is tied to exploration and quest completion."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

    Capsule for Webbed Webbed

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, immersion, and desire to replay or continue exploring the game world."

    Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

    "Players report long play sessions, immersion in world and story, and desire to replay for different outcomes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no multiplayer or cooperative elements."

    Capsule for Stoneshard Stoneshard

    "Game is single-player focused with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, modify weapons, craft items, and choose different quest solutions, supporting creative problem solving."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "Players can craft potions, upgrade gear, and explore multiple solutions to quests, though customization is somewhat limited."

  • Domination

    Game with the same Domination vibe

    -5

    "Interactions emphasize balanced relationships and moral ambiguity rather than exerting control or superiority over others."

    Capsule for Lacuna – A Sci-Fi Noir Adventure Lacuna – A Sci-Fi Noir Adventure

    "Interactions emphasize moral choices and consequences rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapist themes with surreal, dreamlike worlds, philosophical and spiritual exploration, and immersive atmosphere."

    Capsule for Disillusion ST Disillusion ST

    "Strong emphasis on immersion in a surreal, alien world with rich lore and atmosphere for escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encouraged to try different character builds, quest approaches, and alchemy combinations."

    Capsule for The Quest The Quest

    "Encouraged to explore, try different quest approaches, and experiment with character builds and alchemy."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, secrets, and lore in a richly detailed world."

    Capsule for Book of Travels Book of Travels

    "Core motivation is discovering new areas, secrets, lore, and hidden content in a richly detailed world."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and gear customization allows personal expression, though limited."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Some character customization and gear upgrades allow personal expression, though limited compared to other RPGs."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a surreal, fantasy sci-fi world with eldritch themes, strange creatures, and imaginative lore."

    Capsule for Mohrta Mohrta

    "Highly imaginative, surreal fantasy setting with eldritch themes and dreamlike atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; experience is solitary."

    Capsule for Dishonored 2 Dishonored 2

    "No multiplayer or social community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop character stats, learn new skills, and improve combat abilities through quests and exploration."

    Capsule for Fate Seeker Fate Seeker

    "Players develop skills, knowledge, and character stats through exploration and questing."

  • Health

    Game with the same Health vibe

    -5

    "Primarily sedentary gameplay with no physical activity elements."

    Capsule for Pillars of Eternity Pillars of Eternity

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; some walking and exploration but not idle or background play."

    Capsule for Mages of Mystralia Mages of Mystralia

    "Requires focused attention for exploration and questing; some walking but players engage actively."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Interactions are limited to brief dialogue with NPCs; no close relationships or emotional sharing."

    Capsule for How Fish Is Made How Fish Is Made

    "Interactions with NPCs are meaningful but limited to dialogue and quest choices, no close relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through character upgrades, unlocking abilities, and mission completion."

    Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

    "Character progression via collecting delusions, upgrading gear, and completing quests."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced pacing with atmospheric exploration and story-driven moments provides a relaxing flow."

    Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

    "Atmospheric exploration and story provide a relaxing experience despite some slow pacing and minor tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, music, and sound design provide strong sensory stimulation and emotional engagement."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "Unique visuals, music, and world design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual experience."

    Capsule for System Shock System Shock

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    5

    "Rich narrative immersion with detailed lore, character interactions, and multiple questlines."

    Capsule for Avernum 2: Crystal Souls Avernum 2: Crystal Souls

    "Strong narrative immersion with rich lore, meaningful choices, and engaging questlines."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some planning and problem solving in building and survival, but combat and exploration are straightforward."

    Capsule for Rising World Rising World

    "Some problem solving in quests and exploration; combat and mechanics are straightforward."

  • Thrill

    Game with the same Thrill vibe

    1

    "Combat and exploration have some tension but overall low difficulty and limited suspense."

    Capsule for The Survivalists The Survivalists

    "Some suspense from moral choices and exploration, but combat lacks challenge and tension."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of content and replayability."

    Capsule for Apotheon Apotheon

    "Players report good value for price with many hours of content and replayability."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is simple and not a major focus; some combat and boss fights."

    Capsule for Blue Fire Blue Fire

    "Combat exists but is simple and not a major focus; some players avoid it entirely."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and stamina mechanics present, but overall low threat environment."

    Capsule for Pumpkin Days Pumpkin Days

    "Some resource management and stamina/fatigue mechanics, but overall low threat and risk."

Last update: 01/06/2026