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Dread Delusion

PC (Microsoft Windows) • 2024

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Quick resume

Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Global score

90/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Unique and immersive worldbuilding
  • Engaging narrative and moral choices
  • Atmospheric retro-inspired art style
  • Rewarding exploration and secrets
  • Meaningful character progression

Cons

  • Simplistic and unchallenging combat
  • Early access bugs and missing content
  • Some ui and control clunkiness
  • Limited weapon and magic variety
  • Slow pacing and repetitive music

Motivations

  • Autonomy
    4

    "Players have freedom to explore a large open world, choose quest approaches, and make meaningful moral decisions with multiple outcomes."

  • Competence
    2

    "Gameplay involves skill checks, exploration, and some combat, but combat is simple and not challenging; progression is tied to exploration and quest completion."

  • Competition
    -4

    "Focus is on personal exploration and story; no evidence of competitive modes or leaderboards."

  • Continuation
    3

    "Players report long play sessions, immersion in world and story, and desire to replay for different outcomes."

  • Cooperation
    -5

    "Game is single-player focused with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players can craft potions, upgrade gear, and explore multiple solutions to quests, though customization is somewhat limited."

  • Domination
    -5

    "Interactions emphasize moral choices and consequences rather than exerting control over others."

  • Escapism
    5

    "Strong emphasis on immersion in a surreal, alien world with rich lore and atmosphere for escapism."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Encouraged to explore, try different quest approaches, and experiment with character builds and alchemy."

  • Exploration
    5

    "Core motivation is discovering new areas, secrets, lore, and hidden content in a richly detailed world."

  • Expression
    2

    "Some character customization and gear upgrades allow personal expression, though limited compared to other RPGs."

  • Fantasy
    5

    "Highly imaginative, surreal fantasy setting with eldritch themes and dreamlike atmosphere."

  • Fellowship
    -5

    "No multiplayer or social community features; experience is solitary."

  • Growth
    3

    "Players develop skills, knowledge, and character stats through exploration and questing."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention for exploration and questing; some walking but players engage actively."

  • Intimacy
    -4

    "Interactions with NPCs are meaningful but limited to dialogue and quest choices, no close relationships."

  • Leadership
    -5

    "No leadership or group management mechanics present."

  • Progression
    3

    "Character progression via collecting delusions, upgrading gear, and completing quests."

  • Relaxation
    3

    "Atmospheric exploration and story provide a relaxing experience despite some slow pacing and minor tension."

  • Sensation
    3

    "Unique visuals, music, and world design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Strong narrative immersion with rich lore, meaningful choices, and engaging questlines."

  • Strategy
    2

    "Some problem solving in quests and exploration; combat and mechanics are straightforward."

  • Thrill
    1

    "Some suspense from moral choices and exploration, but combat lacks challenge and tension."

  • Value
    4

    "Players report good value for price with many hours of content and replayability."

  • Violence
    1

    "Combat exists but is simple and not a major focus; some players avoid it entirely."

  • Survival
    1

    "Some resource management and stamina/fatigue mechanics, but overall low threat and risk."

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    Last update: 06/03/2026