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Enigmoon

PC (Microsoft Windows) • 2015

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Quick resume

Metroidvania with challenging puzzles and free exploration as long as you have oxygen.

Global score

74/100

Genres

Indie, Early Access, Platform

Pros

  • Challenging puzzles
  • Retro pixel art style
  • Engaging exploration
  • Developer responsiveness (early access)
  • Nostalgic metroidvania gameplay

Cons

  • Incomplete and abandoned development
  • Frustrating controls and mechanics
  • Short game length
  • Lack of tutorial or story depth
  • Overpriced for current content

Motivations

  • Autonomy
    3

    "Players can explore freely and solve puzzles in their own order, typical of metroidvania style, though some mechanics like oxygen limit impose constraints."

  • Competence
    4

    "The game offers challenging puzzles and boss fights requiring skill and timing, with feedback on success and failure."

  • Competition
    -4

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving and exploration."

  • Continuation
    -3

    "Many reviews mention short length, incomplete state, and abandonment, leading to low long-term engagement."

  • Cooperation
    -5

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players solve puzzles and unlock abilities, but no creation or modification features are present."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    3

    "Players use the game as a challenging distraction and nostalgic escape into retro-style gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with puzzle solutions and game mechanics to progress."

  • Exploration
    4

    "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

  • Expression
    -4

    "No character customization or cosmetic expression; standard pixel art and fixed visuals."

  • Fantasy
    4

    "Set in a sci-fi alien moon with an astronaut protagonist and imaginative puzzles and enemies."

  • Fellowship
    -5

    "No social or community gameplay; strictly solo experience."

  • Growth
    3

    "Players gain new weapons and abilities, improving skills and progressing through puzzles."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention due to challenging puzzles and time-limited oxygen mechanic."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Players collect upgrades, new weapons, and abilities to advance through the game."

  • Relaxation
    -3

    "Game is often described as frustrating and stressful due to difficulty and oxygen timer."

  • Sensation
    2

    "Enjoyable pixel art and music provide sensory pleasure, though some find music repetitive."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Minimal story told through in-game events without text or voice; some mystery but limited narrative depth."

  • Strategy
    3

    "Players must plan puzzle solutions and timing to succeed."

  • Thrill
    2

    "Oxygen timer and challenging bosses create tension and suspense."

  • Value
    -3

    "Many users feel the game is overpriced for its incomplete state and short length."

  • Violence
    1

    "Combat exists but is minimal and tactical rather than focused on destruction."

  • Survival
    3

    "Oxygen management and avoiding death add survival elements."

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    Last update: 06/03/2026