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Enigmoon similar games & best alternatives

Enigmoon

PC (Microsoft Windows) • 2015

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Quick resume

Metroidvania with challenging puzzles and free exploration as long as you have oxygen.

Global score

73/100

Genres

Indie, Early Access, Platform

Similar games

    Pros

    • Challenging puzzles
    • Retro pixel art style
    • Engaging exploration
    • Developer responsiveness (early access)
    • Nostalgic metroidvania gameplay

    Cons

    • Incomplete and abandoned development
    • Frustrating controls and mechanics
    • Short game length
    • Lack of tutorial or story depth
    • Overpriced for current content

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Value, Continuation, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore freely and solve puzzles in their own order, typical of metroidvania style, though some mechanics like oxygen limit impose constraints."

    • Competence
      4

      "The game offers challenging puzzles and boss fights requiring skill and timing, with feedback on success and failure."

    • Competition
      -4

      "No evidence of competitive modes or player comparison; focus is on individual puzzle solving and exploration."

    • Continuation
      -3

      "Many reviews mention short length, incomplete state, and abandonment, leading to low long-term engagement."

    • Cooperation
      -5

      "Single-player game with no cooperative or multiplayer elements."

    • Creativity
      2

      "Players solve puzzles and unlock abilities, but no creation or modification features are present."

    • Domination
      -5

      "No social dominance or power over others; purely individual gameplay."

    • Escapism
      3

      "Players use the game as a challenging distraction and nostalgic escape into retro-style gameplay."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with puzzle solutions and game mechanics to progress."

    • Exploration
      4

      "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

    • Expression
      -4

      "No character customization or cosmetic expression; standard pixel art and fixed visuals."

    • Fantasy
      4

      "Set in a sci-fi alien moon with an astronaut protagonist and imaginative puzzles and enemies."

    • Fellowship
      -5

      "No social or community gameplay; strictly solo experience."

    • Growth
      3

      "Players gain new weapons and abilities, improving skills and progressing through puzzles."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused attention due to challenging puzzles and time-limited oxygen mechanic."

    • Intimacy
      -5

      "No social or emotional relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      4

      "Players collect upgrades, new weapons, and abilities to advance through the game."

    • Relaxation
      -3

      "Game is often described as frustrating and stressful due to difficulty and oxygen timer."

    • Sensation
      2

      "Enjoyable pixel art and music provide sensory pleasure, though some find music repetitive."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      1

      "Minimal story told through in-game events without text or voice; some mystery but limited narrative depth."

    • Strategy
      3

      "Players must plan puzzle solutions and timing to succeed."

    • Thrill
      2

      "Oxygen timer and challenging bosses create tension and suspense."

    • Value
      -3

      "Many users feel the game is overpriced for its incomplete state and short length."

    • Violence
      1

      "Combat exists but is minimal and tactical rather than focused on destruction."

    • Survival
      3

      "Oxygen management and avoiding death add survival elements."

    Last update: 29/04/2026