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EVE Online

Mac, PC (Microsoft Windows), Linux • 2010

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Quick resume

EVE Online is a free-to-play community driven space MMO where players can choose their own path from countless different options. Experience space exploration, immense PvP and PvE battles, mining, industry and a thriving player economy in an ever-expanding sandbox.

Global score

74/100

Genres

Action, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play, Simulator

Pros

  • Vast sandbox freedom
  • Deep player-driven economy
  • Complex skill and ship progression
  • Strong social and cooperative gameplay
  • Immersive sci-fi universe

Cons

  • Steep learning curve
  • Harsh and sometimes toxic community
  • High time investment required
  • Pay-to-win elements via skill injectors
  • Stressful risk of permanent loss

Motivations

  • Autonomy
    5

    "Players have full freedom to choose their own path, roles, and actions in a vast sandbox universe."

  • Competence
    4

    "High skill ceiling with complex mechanics, long skill training times, and meaningful progression."

  • Competition
    5

    "Strong player-vs-player focus with large-scale battles, territorial control, and rivalry."

  • Continuation
    4

    "Players invest hundreds to thousands of hours; game encourages long-term engagement and persistence."

  • Cooperation
    5

    "Corporations and alliances are essential; social interaction and teamwork are key to success."

  • Creativity
    4

    "Players create and manage corporations, build ships, structures, and influence the economy."

  • Domination
    4

    "Power struggles, spying, betrayal, and dominance over others are common and encouraged."

  • Escapism
    5

    "Players use the game as a second life and immersive escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal goals, not obligation."

  • Experimenting
    4

    "Players explore many different roles, ships, and strategies in a complex sandbox."

  • Exploration
    4

    "Exploration of wormholes, relic sites, and unknown systems is a major activity."

  • Expression
    3

    "Customization through ship fittings and corporation identity allows self-expression."

  • Fantasy
    3

    "Sci-fi setting with imaginative spacefaring and player-driven stories."

  • Fellowship
    5

    "Strong community bonds through corporations and alliances; social support is vital."

  • Growth
    5

    "Long-term skill training and learning curve promote personal development."

  • Health
    -5

    "Primarily sedentary gameplay with long sessions and little physical activity."

  • Idle
    -4

    "Requires constant attention and active management; not a background or idle game."

  • Intimacy
    3

    "Close relationships form within corporations, though the community can be harsh."

  • Leadership
    5

    "Leadership roles in corporations and alliances are important and influential."

  • Progression
    5

    "Skill training, ship upgrades, and territorial control provide strong progression."

  • Relaxation
    -3

    "Game can be stressful and tense due to risk of loss and hostile players."

  • Sensation
    3

    "Visuals and sound effects are immersive and contribute to emotional engagement."

  • Status
    4

    "Recognition within the community and alliances is important for social status."

  • Story
    3

    "Player-driven emergent narratives and lore provide narrative immersion."

  • Strategy
    5

    "High strategic depth in combat, politics, economy, and alliance management."

  • Thrill
    4

    "Risk of permanent loss and PvP encounters create suspense and excitement."

  • Value
    4

    "Players perceive high value from long-term investment and in-game economy."

  • Violence
    4

    "Combat and destruction are core gameplay elements with real consequences."

  • Survival
    4

    "Avoiding death and loss is a constant challenge requiring skill and planning."

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    Last update: 06/03/2026