STAR WARS™ Empire at War - Gold Pack Thumbnail

STAR WARS™ Empire at War - Gold Pack similar games & best alternatives

STAR WARS™ Empire at War - Gold Pack

PC (Microsoft Windows) • 2010

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Quick resume

Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?

Global score

98/100

Genres

Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Extensive modding community extending gameplay
    • Epic space and ground battles with iconic star wars units
    • Galactic conquest mode with strategic depth
    • Ongoing developer support and updates after many years
    • Strong narrative campaigns and lore immersion

    Cons

    • Outdated graphics and some bugs
    • Ground battles considered less engaging than space battles
    • Multiplayer was dead for a time, though recently revived
    • Some imbalance issues especially with expansion faction
    • Steep learning curve for new players and mod installation

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose factions, strategies, and modded content, enabling personal control over gameplay decisions."

    • Competence
      3

      "Game offers strategic challenges in space and ground battles with skill-based unit management and tactical planning."

    • Competition
      2

      "Includes multiplayer and skirmish modes with competitive elements, but many players focus on single-player and modded experiences."

    • Continuation
      5

      "Extremely high replay value with long sessions, modding community support, and ongoing developer patches sustaining player engagement."

    • Cooperation
      1

      "Some multiplayer and co-op modes exist, but majority of play and reviews focus on solo or independent gameplay."

    • Creativity
      5

      "Strong creativity expressed through extensive modding, customization of units, maps, and gameplay mechanics."

    • Domination
      3

      "Players enjoy exerting control over the galaxy and defeating opponents, including narrative emphasis on Empire domination."

    • Escapism
      4

      "Immersive Star Wars universe and epic battles provide strong escape from real life stress and engagement in fantasy."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and fandom, not out of obligation or external pressure."

    • Experimenting
      4

      "Encouraged to try new strategies, factions, and especially mods that significantly alter gameplay and setting."

    • Exploration
      3

      "Exploring different planets, campaigns, and mod content offers discovery and variety."

    • Expression
      4

      "Customization through mods and faction choices allows self-expression within the Star Wars universe."

    • Fantasy
      5

      "Strongly rooted in imaginative Star Wars fiction with iconic characters, ships, and scenarios."

    • Fellowship
      1

      "Some community and multiplayer interaction, but mostly individual play and solo experiences."

    • Growth
      3

      "Players develop strategic skills and knowledge of game mechanics and lore, especially through mods."

    • Health
      -5

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during battles and strategic planning, not suited for idle or background play."

    • Intimacy
      -4

      "Limited social interaction; multiplayer exists but emotional connection and close relationships are minimal."

    • Leadership
      3

      "Players lead fleets and armies, making strategic decisions and commanding forces."

    • Progression
      4

      "Progression through tech trees, unit upgrades, and galactic conquest provides a sense of growth and accumulation."

    • Relaxation
      2

      "Some players find relaxing flow in strategic gameplay, but others note tension in battles and micromanagement."

    • Sensation
      3

      "Visual and auditory Star Wars effects and epic battles provide sensory stimulation and excitement."

    • Status
      1

      "Some recognition through multiplayer and community, but mostly individual focus without social status emphasis."

    • Story
      3

      "Campaigns and lore-based narratives provide story immersion, enhanced by mods expanding the universe."

    • Strategy
      5

      "Core gameplay revolves around strategic planning, resource management, and tactical combat."

    • Thrill
      3

      "Space and ground battles offer suspense and excitement, though some players note predictable elements."

    • Value
      4

      "High perceived value due to extensive content, mod support, and ongoing developer updates."

    • Violence
      4

      "Combat and destruction are central, including planetary bombardments and unit annihilation."

    • Survival
      2

      "Players must manage threats and resources to avoid defeat, but gameplay is not focused on survival horror or extreme risk."

    Last update: 29/04/2026