Assassin's Creed® Syndicate similar games & best alternatives

Assassin's Creed® Syndicate

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2015

Should you play it?

London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.

What works
  • Immersive victorian london setting
  • Dual protagonists with distinct playstyles
  • Improved traversal with rope launcher
  • Engaging gang and territory control mechanics
  • Rich side missions featuring historical figures
Things to keep in mind
  • Repetitive side quests and territory missions
  • Weak main antagonist and story depth
  • Technical bugs and occasional crashes
  • Combat can be simplistic and button-mashy
  • Microtransactions for map collectibles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Grand Theft Auto: Episodes from Liberty City

  • FATE: The Cursed King

  • Star Wars Outlaws

  • Assassin's Creed 2

  • The Last Stand Legacy Collection

  • Slitterhead

  • RAIDOU Remastered: The Mystery of the Soulless Army

  • Assassin’s Creed® IV Black Flag™

  • Like a Dragon: Infinite Wealth

Hidden Gems

Less popular games with surprisingly high similarity

  • Wars and Warriors: Joan of Arc

  • The Wizards - Dark Times: Brotherhood

  • Planet Alcatraz 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    War Mongrels

  • Escapism

    Total War: SHOGUN 2

  • Exploration

    BEAUTIFUL DESOLATION

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Assassin's Creed® Syndicate: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Fellowship, Value, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose different characters with unique abilities and multiple approaches to complete missions, including stealth or combat."

    Capsule for War Mongrels War Mongrels

    "Players can freely switch between two protagonists and choose different approaches to missions, including stealth or combat styles."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and parkour require skill and provide satisfying feedback; some grind but not mandatory; skill trees and upgrades enhance effectiveness."

    Capsule for Dying Light: The Beast Dying Light: The Beast

    "Combat and parkour require skill and timing; skill trees and upgrades provide a sense of progression and mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no multiplayer; gameplay centers on personal progress and story rather than competing with others."

    Capsule for Assassin’s Creed® Rogue Assassin’s Creed® Rogue

    "Focus is on single-player experience with no multiplayer; gameplay centers on personal progression and story."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long playtimes, side missions, collectibles, and multiplayer content encourage extended engagement."

    Capsule for Watch_Dogs® 2 Watch_Dogs® 2

    "Many players report long playtimes with side missions and collectibles encouraging extended engagement."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Encourages teamwork in gang wars and playing with friends; cooperation is a notable aspect of multiplayer."

    Capsule for Hood Warfare Hood Warfare

    "Gang system allows recruiting and commanding allies to assist in combat and territory control."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore shortcuts and alternative routes; some customization of characters and skins available."

    Capsule for Sprint Vector Sprint Vector

    "Players can customize characters and gear; rope launcher adds new traversal options enhancing creative movement."

  • Domination

    Game with the same Domination vibe

    -2

    "Interactions emphasize shared gang activities and story progression rather than exerting control over others."

    Capsule for Saints Row 2 Saints Row 2

    "Interactions emphasize shared gang leadership and cooperation rather than domination or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive historical setting and engaging gameplay provide strong escape from real life."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "Immersive historical setting and engaging gameplay provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or external pressure to play."

    Capsule for Mad Max Mad Max

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Game introduces new mechanics and abilities progressively, encouraging players to try different strategies."

    Capsule for Oozi: Earth Adventure Oozi: Earth Adventure

    "New mechanics like rope launcher and dual protagonists encourage trying different strategies and play styles."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large open world with many unique locations and hidden items encourages thorough exploration."

    Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

    "Large, detailed open world London encourages extensive exploration and discovery of secrets and collectibles."

  • Expression

    Game with the same Expression vibe

    3

    "Outfit customization and character presentation allow personal expression within the game."

    Capsule for Backstage Pass Backstage Pass

    "Character customization and outfit choices allow personal expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "While based on historical periods, the game includes fictional storylines and some fantastical elements."

    Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

    "While based on historical settings, the game includes fictional elements and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social connection; party members are AI controlled and limited in development."

    Capsule for Knuckle Sandwich Knuckle Sandwich

    "Primarily a solo experience with limited social interaction; gang system is AI controlled."

  • Growth

    Game with the same Growth vibe

    4

    "Skill trees, leveling, and gear upgrades provide learning and personal development opportunities."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Skill trees, leveling, and gear upgrades provide clear learning and personal development opportunities."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with long sessions and no physical activity involved."

    Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

    "Typical sedentary gameplay with long sessions and no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement; not designed for casual or background play."

    Capsule for Ghostlore Ghostlore

    "Requires focused attention and active engagement; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited to scripted character relationships and no deep social or emotional player connections."

    Capsule for Yakuza 5 Remastered Yakuza 5 Remastered

    "Limited to scripted character relationships; no deep social or emotional connections with other players."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead factions, manage resources and armies, and make strategic decisions."

    Capsule for Demise of Nations Demise of Nations

    "Players lead their gang and make strategic decisions to control territories and upgrade resources."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating skills, gear, and experience to advance through the game."

    Capsule for Colony Ship: A Post-Earth Role Playing Game Colony Ship: A Post-Earth Role Playing Game

    "Strong emphasis on accumulating experience, skills, gear, and territory control as progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances chaotic action with moments of flow and catharsis, though some missions can be tense and challenging."

    Capsule for EARTH DEFENSE FORCE 5 EARTH DEFENSE FORCE 5

    "Generally smooth gameplay with moments of flow, though some missions and combat can be tense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound design, and music provide rich sensory stimulation and emotional engagement."

    Capsule for Mandragora: Whispers of the Witch Tree Mandragora: Whispers of the Witch Tree

    "Visuals, sound design, and music provide rich sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -3

    "No multiplayer or social ranking; achievements and recognition are personal and not publicly visible."

    Capsule for Kingdom Under Fire: Heroes Kingdom Under Fire: Heroes

    "No multiplayer or social ranking; achievements and recognition are personal and offline."

  • Story

    Game with the same Story vibe

    2

    "The story is light, silly, and humorous, serving mostly as a backdrop rather than deep narrative."

    Capsule for Yellow Taxi Goes Vroom Yellow Taxi Goes Vroom

    "Narrative with historical and fictional characters; story is lighter and less serious than previous entries."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan upgrade paths and build synergies requiring strategic thinking."

    Capsule for Rocket Rats Rocket Rats

    "Players plan territory takeovers, gang upgrades, and skill builds requiring strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    2

    "Stealth and combat provide moments of suspense and excitement, though overall difficulty is moderate."

    Capsule for Assassin's Creed® Revelations Assassin's Creed® Revelations

    "Stealth and combat sequences provide moments of tension and excitement, though not extreme."

  • Value

    Game with the same Value vibe

    -2

    "Players feel the game is overpriced at full price but good value when purchased on sale."

    Capsule for Pretty Girls Mahjong Solitaire Pretty Girls Mahjong Solitaire

    "Many players feel the game is overpriced at launch; better value when purchased on sale."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and assassination are central gameplay elements involving violence and destruction."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Combat and assassinations are central; players engage in violent actions frequently."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and combat challenge, but overall low risk environment"

    Capsule for Atelier Sophie: The Alchemist of the Mysterious Book DX Atelier Sophie: The Alchemist of the Mysterious Book DX

    "Some resource management and combat challenge, but overall low-risk environment."

Last update: 01/06/2026