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Assassin's Creed® Syndicate

PlayStation 4, Xbox One, PC (Microsoft Windows) • 2015

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Quick resume

London, 1868. Lead your underworld organization in the midst of the Industrial Revolution to break the corrupt stranglehold on the city in a visceral adventure filled with action, intrigue, and brutal combat.

Global score

80/100

Genres

Action, Adventure

Pros

  • Immersive victorian london setting
  • Dual protagonists with distinct playstyles
  • Improved traversal with rope launcher
  • Engaging gang and territory control mechanics
  • Rich side missions featuring historical figures

Cons

  • Repetitive side quests and territory missions
  • Weak main antagonist and story depth
  • Technical bugs and occasional crashes
  • Combat can be simplistic and button-mashy
  • Microtransactions for map collectibles

Motivations

  • Autonomy
    4

    "Players can freely switch between two protagonists and choose different approaches to missions, including stealth or combat styles."

  • Competence
    3

    "Combat and parkour require skill and timing; skill trees and upgrades provide a sense of progression and mastery."

  • Competition
    -3

    "Focus is on single-player experience with no multiplayer; gameplay centers on personal progression and story."

  • Continuation
    3

    "Many players report long playtimes with side missions and collectibles encouraging extended engagement."

  • Cooperation
    2

    "Gang system allows recruiting and commanding allies to assist in combat and territory control."

  • Creativity
    2

    "Players can customize characters and gear; rope launcher adds new traversal options enhancing creative movement."

  • Domination
    -2

    "Interactions emphasize shared gang leadership and cooperation rather than domination or power over others."

  • Escapism
    4

    "Immersive historical setting and engaging gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest; no indication of obligation or pressure to play."

  • Experimenting
    2

    "New mechanics like rope launcher and dual protagonists encourage trying different strategies and play styles."

  • Exploration
    4

    "Large, detailed open world London encourages extensive exploration and discovery of secrets and collectibles."

  • Expression
    3

    "Character customization and outfit choices allow personal expression within the game."

  • Fantasy
    1

    "While based on historical settings, the game includes fictional elements and imaginative storytelling."

  • Fellowship
    -3

    "Primarily a solo experience with limited social interaction; gang system is AI controlled."

  • Growth
    4

    "Skill trees, leveling, and gear upgrades provide clear learning and personal development opportunities."

  • Health
    -4

    "Typical sedentary gameplay with long sessions and no physical activity involved."

  • Idle
    -3

    "Requires focused attention and active engagement; not designed for casual or background play."

  • Intimacy
    -3

    "Limited to scripted character relationships; no deep social or emotional connections with other players."

  • Leadership
    3

    "Players lead their gang and make strategic decisions to control territories and upgrade resources."

  • Progression
    4

    "Strong emphasis on accumulating experience, skills, gear, and territory control as progression."

  • Relaxation
    2

    "Generally smooth gameplay with moments of flow, though some missions and combat can be tense."

  • Sensation
    3

    "Visuals, sound design, and music provide rich sensory stimulation and emotional engagement."

  • Status
    -3

    "No multiplayer or social ranking; achievements and recognition are personal and offline."

  • Story
    2

    "Narrative with historical and fictional characters; story is lighter and less serious than previous entries."

  • Strategy
    3

    "Players plan territory takeovers, gang upgrades, and skill builds requiring strategic thinking."

  • Thrill
    2

    "Stealth and combat sequences provide moments of tension and excitement, though not extreme."

  • Value
    -2

    "Many players feel the game is overpriced at launch; better value when purchased on sale."

  • Violence
    4

    "Combat and assassinations are central; players engage in violent actions frequently."

  • Survival
    1

    "Some resource management and combat challenge, but overall low-risk environment."

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    Last update: 06/03/2026