Resident Evil Revelations 2 similar games & best alternatives

Resident Evil Revelations 2

PlayStation 3, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, PlayStation Vita, Xbox 360 • 2015

Should you play it?

RE Revelations 2 continues the series acclaimed essential survival horror experience, while uncovering startling truths.

What works
  • Engaging story with multiple characters and endings
  • Strong cooperative gameplay with asymmetric roles
  • High replay value with raid mode and unlockables
  • Good survival horror atmosphere and tension
  • Weapon customization and character progression
Things to keep in mind
  • Episodic pricing model frustrating for some players
  • No online co-op in story mode, only local split-screen
  • Ai companion can be unreliable
  • Some repetitive environments and enemy types
  • Initial pc performance issues at launch

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Resident Evil 6

  • STAR WARS™ Jedi Knight II - Jedi Outcast™

  • Resident Evil Revelations

  • Resident Evil 5

  • Arizona Sunshine® 2

  • Tom Clancy's Ghost Recon: Future Soldier™

  • STAR WARS™ Jedi Knight - Jedi Academy™

  • World War Z

  • Watch_Dogs™

Hidden Gems

Less popular games with surprisingly high similarity

  • Shatterline

  • PERISH

  • CounterAttack: Uprising

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Resident Evil Revelations 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices that affect story outcomes and character interactions, indicating control over decisions."

    Capsule for a new life. a new life.

    "Players can switch between characters at will and make choices affecting story outcomes, showing control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Gameplay involves skillful shooting, strategic use of weapons, and planning moves especially on harder difficulties, providing a satisfying challenge."

    Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

    "Gameplay involves skillful shooting, puzzle solving, and strategic use of character abilities with some challenge, especially on higher difficulties."

  • Competition

    Game with the same Competition vibe

    2

    "Includes score attack mode with leaderboards for competitive play, but main game is singleplayer and story-driven."

    Capsule for Bastion Bastion

    "Raid mode includes leaderboards and ranking challenges, but story mode is single player or local co-op without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    3

    "High replay value with collectibles, challenges, and multiple modes encourages habitual play."

    Capsule for Super Time Force Ultra Super Time Force Ultra

    "High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports split-screen co-op and multiplayer modes, with players enjoying cooperative gameplay and bonding experiences."

    Capsule for LEGO® Marvel Super Heroes 2 LEGO® Marvel Super Heroes 2

    "Strong emphasis on cooperative gameplay with asymmetric character roles and local split-screen co-op; online co-op only in raid mode."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can upgrade and customize weapons and craft items; exploration and puzzle solving allow some creative problem solving."

    Capsule for Resident Evil Village Resident Evil Village

    "Players can customize weapons and upgrade skills; character switching and puzzle solving add creative problem-solving."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize teamwork and shared goals rather than dominance or power over others."

    Capsule for Orcs Must Die! 2 Orcs Must Die! 2

    "Interactions emphasize teamwork and mutual support rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive horror atmosphere and story provide a strong escape from reality."

    Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

    "Immersive survival horror atmosphere and story provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

    Capsule for Dying Light Dying Light

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters, weapon mods, and strategies, especially in Raid mode."

    Capsule for Resident Evil Revelations Resident Evil Revelations

    "Players experiment with character abilities, weapon mods, and strategies especially in raid mode."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration in discovering hidden objects and secrets in each level, though environments are known."

    Capsule for Organized Inside Organized Inside

    "Game features exploration of environments with hidden items and secrets, though some locations are reused."

  • Expression

    Game with the same Expression vibe

    2

    "Character costumes and weapon customization allow some personal expression."

    Capsule for Resident Evil 5 Resident Evil 5

    "Character costumes and weapon customization allow for personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fictional horror setting with animatronic monsters and supernatural elements."

    Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

    "Fictional horror setting with mutated creatures and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community engagement through multiplayer, co-op, and cross-game faction play fosters group identity."

    Capsule for 8-Bit Invaders! 8-Bit Invaders!

    "Community engagement through raid mode and cooperative play fosters group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill trees, and weapon upgrades provide learning and personal development opportunities."

    Capsule for Demeo x Dungeons & Dragons: Battlemarked Demeo x Dungeons & Dragons: Battlemarked

    "Skill upgrades, weapon enhancements, and character leveling provide learning and development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity involved."

    Capsule for Mortal Kombat 11 Mortal Kombat 11

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during gameplay."

    Capsule for Puyo Puyo™Tetris® Puyo Puyo™Tetris®

    "Requires focused attention and continuous engagement during gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional engagement with story and characters, but limited evidence of forming close social relationships."

    Capsule for Kena: Bridge of Spirits Kena: Bridge of Spirits

    "Some emotional engagement with characters and story, but limited evidence of close social relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly participate equally; no strong leadership roles emphasized."

    Capsule for CHKN CHKN

    "Players mostly cooperate equally; no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through item collection, weapon upgrades, class leveling, and unlocking new abilities."

    Capsule for SYNTHETIK: Legion Rising SYNTHETIK: Legion Rising

    "Strong progression through item collection, weapon upgrades, and character leveling."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Game balances tension and flow with moments of calm and intense survival action."

    Capsule for HumanitZ HumanitZ

    "Game balances tension and flow, but survival horror elements maintain some sustained tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric visuals and sound design provide sensory stimulation and emotional engagement."

    Capsule for DREDGE DREDGE

    "Atmospheric visuals and sound design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but mostly individual focus."

    Capsule for Revita Revita

    "Some recognition through leaderboards and achievements, but mostly individual focus."

  • Story

    Game with the same Story vibe

    4

    "Narrative driven with multiple endings, character development, and emotional themes."

    Capsule for Hyperdimension Neptunia Re;Birth2: Sisters Generation Hyperdimension Neptunia Re;Birth2: Sisters Generation

    "Narrative-driven episodic structure with character development and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires tactical combat, puzzle solving, and resource management."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "Requires tactical planning in combat, resource management, and puzzle solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Survival horror elements create suspense, tension, and moments of relief after overcoming challenges."

    Capsule for Resident Evil (1996) Resident Evil (1996)

    "Survival horror elements create suspense and moments of relief after challenges."

  • Value

    Game with the same Value vibe

    2

    "Offers extensive content and replayability, especially on sale, though some criticize price for full release."

    Capsule for WRC 10 FIA World Rally Championship WRC 10 FIA World Rally Championship

    "Offers good replay value and content especially when purchased as full bundle; episodic pricing criticized."

  • Violence

    Game with the same Violence vibe

    4

    "Combat against zombies and hostile enemies is a core enjoyable element."

    Capsule for 10 Miles To Safety 10 Miles To Safety

    "Combat against zombies and monsters is a core enjoyable element."

  • Survival

    Game with the same Survival vibe

    4

    "Focus on avoiding death, managing resources, and overcoming escalating threats."

    Capsule for Halls of Torment Halls of Torment

    "Focus on limited resources, avoiding death, and overcoming threats."

Last update: 01/06/2026