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[Chilla's Art] The Ghost Train | 幽霊列車

PC (Microsoft Windows) • 2020

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Quick resume

The Ghost Train | 幽霊列車 is a psychological train horror game.

Global score

78/100

Genres

Action, Adventure, Casual, Indie, Simulator

Pros

  • Immersive atmospheric horror
  • Strong sound design
  • Engaging japanese urban legend story
  • Multiple endings and replayability
  • Good value for price

Cons

  • Slow and repetitive pacing
  • Short game length
  • Some translation and bug issues
  • Minimal gameplay depth
  • Lack of clear story exposition

Motivations

  • Autonomy
    3

    "Players follow a daily routine but have some freedom in puzzle solving and exploration within the train environment."

  • Competence
    2

    "Game involves light puzzles and memory tasks that require some skill but are generally simple and accessible."

  • Competition
    -5

    "No competitive elements; focus is on solo experience and personal exploration."

  • Continuation
    2

    "Multiple endings and achievements encourage replay, but the short length and some repetitiveness limit long habitual play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    1

    "Some player choice in dialogue and puzzle solving, but mostly following a set narrative and environment."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong atmospheric and psychological horror elements provide a means to escape reality and immerse in a surreal experience."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and Japanese urban legends, not out of obligation."

  • Experimenting
    1

    "Some exploration and puzzle experimentation, but largely follows a linear routine."

  • Exploration
    2

    "Players explore train cars and environments, uncovering clues and story elements, though within a limited and familiar setting."

  • Expression
    -5

    "No character customization or player-driven aesthetic expression."

  • Fantasy
    4

    "Game is based on Japanese urban legends and supernatural themes, creating an imaginative and eerie fictional experience."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    2

    "Players learn puzzle solutions and piece together story over multiple playthroughs, gaining insight and understanding."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    3

    "Gameplay includes slow walking and waiting segments, allowing for relaxed pacing and intermittent attention."

  • Intimacy
    -5

    "No close social interactions or relationship building; minimal emotional sharing beyond story immersion."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players collect items and unlock achievements and endings, showing some progression through the narrative."

  • Relaxation
    2

    "Atmospheric and slow-paced gameplay provides a balance of tension and calm, though some find it repetitive."

  • Sensation
    4

    "Strong sensory stimulation through sound design, lighting, and eerie visuals to evoke emotional responses."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative immersion through unfolding urban legend, environmental storytelling, and multiple endings."

  • Strategy
    1

    "Simple puzzles require some reasoning but overall gameplay is straightforward and linear."

  • Thrill
    3

    "Builds suspense and unease through atmosphere and occasional scares, though lacks intense or frequent jump scares."

  • Value
    4

    "Players find good value for the low price with a polished, atmospheric experience and replayability."

  • Violence
    1

    "Contains some horror elements involving threats and chase sequences but minimal explicit violence or combat."

  • Survival
    3

    "Includes a chase sequence requiring avoidance of failure, adding survival tension in parts."

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    Last update: 06/03/2026