[Chilla's Art] The Ghost Train | 幽霊列車 similar games & best alternatives
[Chilla's Art] The Ghost Train | 幽霊列車
2020
Related articles
Quick resume
The Ghost Train | 幽霊列車 is a psychological train horror game.
Global score
78/100
Genres
Action, Adventure, Casual, Indie, Simulator
Similar games
Pros
- Immersive atmospheric horror
- Strong sound design
- Engaging japanese urban legend story
- Multiple endings and replayability
- Good value for price
Cons
- Slow and repetitive pacing
- Short game length
- Some translation and bug issues
- Minimal gameplay depth
- Lack of clear story exposition
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Idle, Value. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players follow a daily routine but have some freedom in puzzle solving and exploration within the train environment."
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Competence2
"Game involves light puzzles and memory tasks that require some skill but are generally simple and accessible."
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Competition-5
"No competitive elements; focus is on solo experience and personal exploration."
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Continuation2
"Multiple endings and achievements encourage replay, but the short length and some repetitiveness limit long habitual play."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity1
"Some player choice in dialogue and puzzle solving, but mostly following a set narrative and environment."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Strong atmospheric and psychological horror elements provide a means to escape reality and immerse in a surreal experience."
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Expectation-4
"Players engage voluntarily out of interest in horror and Japanese urban legends, not out of obligation."
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Experimenting1
"Some exploration and puzzle experimentation, but largely follows a linear routine."
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Exploration2
"Players explore train cars and environments, uncovering clues and story elements, though within a limited and familiar setting."
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Expression-5
"No character customization or player-driven aesthetic expression."
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Fantasy4
"Game is based on Japanese urban legends and supernatural themes, creating an imaginative and eerie fictional experience."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth2
"Players learn puzzle solutions and piece together story over multiple playthroughs, gaining insight and understanding."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle3
"Gameplay includes slow walking and waiting segments, allowing for relaxed pacing and intermittent attention."
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Intimacy-5
"No close social interactions or relationship building; minimal emotional sharing beyond story immersion."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Players collect items and unlock achievements and endings, showing some progression through the narrative."
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Relaxation2
"Atmospheric and slow-paced gameplay provides a balance of tension and calm, though some find it repetitive."
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Sensation4
"Strong sensory stimulation through sound design, lighting, and eerie visuals to evoke emotional responses."
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Status-5
"No social recognition or status systems present."
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Story4
"Narrative immersion through unfolding urban legend, environmental storytelling, and multiple endings."
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Strategy1
"Simple puzzles require some reasoning but overall gameplay is straightforward and linear."
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Thrill3
"Builds suspense and unease through atmosphere and occasional scares, though lacks intense or frequent jump scares."
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Value4
"Players find good value for the low price with a polished, atmospheric experience and replayability."
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Violence1
"Contains some horror elements involving threats and chase sequences but minimal explicit violence or combat."
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Survival3
"Includes a chase sequence requiring avoidance of failure, adding survival tension in parts."
Last update: 29/04/2026