Felvidek similar games & best alternatives

Felvidek

PC (Microsoft Windows) • 2024

Should you play it?

In Felvidek, a JRPG set in 15th century Slovakia, you embrace the role of an alcoholic knight Pavol. Meet diverse and interesting characters to help you drive out the Hussites and Ottomans who blight this land.

What works
  • Unique and charming art style
  • Engaging and witty narrative
  • Memorable soundtrack
  • Strategic and satisfying combat
  • Authentic historical-fantasy setting
Things to keep in mind
  • Short game length
  • Some translation and language barriers
  • Limited character development depth
  • Combat can be repetitive
  • Few replayability incentives

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Lunacid

  • Shigatari

  • Tainted Grail: The Fall of Avalon

  • Mandragora: Whispers of the Witch Tree

  • Esoteric Ebb

  • Joe Dever's Lone Wolf HD Remastered

  • WitchSpring R

  • Eschalon: Book I

  • Devil Spire

Hidden Gems

Less popular games with surprisingly high similarity

  • Shigatari

  • Devil Spire

  • Kristala

If you liked…

Recommendations by what you enjoyed most

  • Story

    Tangle Tower

  • Creativity

    BEAUTIFUL DESOLATION

  • Escapism

    UnEpic

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Felvidek: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore different areas, choose party members, and make decisions affecting multiple endings, indicating moderate player control."

    Capsule for DashBored DashBored

    "Players have meaningful choices in dialogue and combat approach, with some branching paths and sequence breaking possible, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skill and mastery of combos and stamina management; some grinding is needed but gameplay is challenging and rewarding."

    Capsule for DRAGON BALL XENOVERSE 2 DRAGON BALL XENOVERSE 2

    "Combat requires strategic use of skills and items, with some challenging encounters that reward skillful play, though overall gameplay is straightforward."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience with no mention of multiplayer or leaderboards; players engage at their own pace without social comparison."

    Capsule for Quartet Quartet

    "Focus is on single-player experience without mention of multiplayer or leaderboards; players engage at their own pace without social comparison."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short game length (~4-7 hours) with some replay value on harder difficulties and side modes encourages habitual play but not overindulgence."

    Capsule for KINGDOM of the DEAD KINGDOM of the DEAD

    "Short game length (4-7 hours) with some replayability due to branching paths and secrets encourages repeated play but not habitual long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience focused on individual progression and story; no cooperative multiplayer or teamwork elements."

    Capsule for Metro 2033 Redux Metro 2033 Redux

    "Entirely single-player game focused on individual progression and story; no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly original world-building, unique art style, and creative narrative with player-driven story paths."

    Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

    "Unique art style, setting, and narrative with player-driven exploration and some sequence breaking; creative use of historical and fantasy elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative with NPCs."

    Capsule for Sam & Max Save the World Sam & Max Save the World

    "No evidence of power over others or competitive dominance; interactions are narrative-driven and cooperative in spirit with NPCs."

  • Escapism

    Game with the same Escapism vibe

    4

    "The fantasy setting and humorous story provide strong escapism from real life, immersing players in a unique world."

    Capsule for UnEpic UnEpic

    "Players immerse in a surreal, darkly humorous medieval fantasy world distinct from reality, providing strong escapist experience."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure to play."

    Capsule for Warhammer 40,000: Mechanicus Warhammer 40,000: Mechanicus

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new combat mechanics, character builds, and explore multiple story routes and side content, encouraging experimentation."

    Capsule for The Legend of Heroes: Trails through Daybreak II The Legend of Heroes: Trails through Daybreak II

    "Players can try different combat strategies, explore secrets, and make choices affecting story progression, encouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "The game encourages discovering new areas, secrets, and alternate routes, rewarding curiosity and exploration."

    Capsule for Get To Work Get To Work

    "Game encourages exploration of a small but detailed world with secrets and side content, rewarding curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization through gear and crafting, but limited avatar personalization or cosmetic modification."

    Capsule for Pine Pine

    "Some character customization through equipment and choices, but limited cosmetic or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game blends imaginative dream narratives with historical and occult themes, creating a semi-fictional experience."

    Capsule for Ahnayro: The Dream World Ahnayro: The Dream World

    "Low-fantasy setting blending historical realism with occult and fantastical elements, creating an imaginative fictional world."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with limited social interaction beyond NPC dialogue; no multiplayer or community features."

    Capsule for Whispers of a Machine Whispers of a Machine

    "Primarily a solo experience with minimal social interaction beyond NPCs; no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn combat mechanics, character strengths, and level layouts; progression through equipment upgrades."

    Capsule for Enclave Enclave

    "Players learn combat tactics, story details, and character interactions; progression through equipment rather than leveling."

  • Health

    Game with the same Health vibe

    -4

    "Traditional sedentary gameplay with no physical activity or health-related features."

    Capsule for FINAL FANTASY V FINAL FANTASY V

    "Traditional sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; no background or idle gameplay elements."

    Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

    "Requires focused attention during combat and story; no background or passive gameplay elements."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Emotional engagement with characters is present, but social interactions are limited to narrative, not player relationships."

    Capsule for Asbury Pines Asbury Pines

    "Emotional engagement with characters is present but limited to narrative; no close social relationships or multiplayer bonding."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; player controls a small party but no hierarchical or guiding roles."

    Capsule for Super Amazing Wagon Adventure Super Amazing Wagon Adventure

    "No player leadership or group management; gameplay centers on controlling a small party without hierarchical roles."

  • Progression

    Game with the same Progression vibe

    3

    "Character leveling, skill upgrades, and equipment improvements provide a sense of progression."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Progression is driven by acquiring better equipment and items rather than experience points or leveling."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge with humor and atmosphere, providing engaging but not overly stressful experience."

    Capsule for Ghost Master® Ghost Master®

    "Game balances challenge and humor to create an engaging but not overly stressful experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique art style, music, and animations provide sensory enjoyment."

    Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

    "Unique art style, music, and animations provide stimulating sensory and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal and narrative-based."

    Capsule for Hatoful Boyfriend Hatoful Boyfriend

    "No social status or recognition systems; achievements and progress are personal and narrative-focused."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with engaging characters, voice acting, and plot twists driving player immersion."

    Capsule for Tangle Tower Tangle Tower

    "Strong narrative immersion with well-written characters, dialogue, and a unique setting driving player engagement."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and resource management require planning and tactical thinking, though not overly complex."

    Capsule for Polyarmory: High Calibre Love Polyarmory: High Calibre Love

    "Combat and resource management require planning and tactical thinking, though mechanics are not overly complex."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and exploration, but overall tone is lighthearted and comedic."

    Capsule for Revenge of the Savage Planet Revenge of the Savage Planet

    "Some suspense and challenge in combat encounters, but overall tone is balanced with humor and narrative."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for time and money due to quality, length, and replayability."

    Capsule for At Dead Of Night At Dead Of Night

    "Players perceive good value for time and money given the quality, uniqueness, and replayability despite short length."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and fighting are central mechanics, though violence is stylized and contextualized within story."

    Capsule for The friends of Ringo Ishikawa The friends of Ringo Ishikawa

    "Combat and fighting are central, with strategic use of weapons and attacks, though violence is stylized and narrative-driven."

  • Survival

    Game with the same Survival vibe

    2

    "Combat encounters require managing health and resources to avoid failure, though not extreme survival focus."

    Capsule for STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™

    "Combat encounters require managing health and resources to avoid failure, adding survival elements to gameplay."

Last update: 01/06/2026