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Metro 2033 Redux

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033.

Global score

92/100

Genres

Action, Role-playing (RPG), Shooter, Adventure

Pros

  • Immersive post-apocalyptic atmosphere
  • Engaging and deep story with multiple endings
  • Challenging survival and combat mechanics
  • Weapon upgrade and customization options
  • High replayability with different modes

Cons

  • Linear level design limits freedom
  • Some ai and stealth mechanics are imperfect
  • Lack of multiplayer or social features
  • Minor bugs and occasional glitches
  • Some players find difficulty spikes frustrating

Motivations

  • Autonomy
    3

    "Players can choose different play styles such as stealth or action, and explore optional areas for resources and story, indicating some control over decisions."

  • Competence
    4

    "The game offers challenging combat, resource management, stealth mechanics, and survival elements that require skill and strategic thinking."

  • Competition
    -4

    "Single-player focused game with no multiplayer or leaderboards; players engage at their own pace without social comparison."

  • Continuation
    2

    "The game has moderate length (around 10 hours) with replayability due to multiple endings and difficulty modes, encouraging repeated play."

  • Cooperation
    -5

    "Entirely single-player experience focused on individual progression and story; no cooperative multiplayer or teamwork elements."

  • Creativity
    2

    "Players can upgrade and customize weapons and choose different approaches to combat, but the game is mostly linear with predefined structures."

  • Domination
    -5

    "No social or multiplayer dominance mechanics; interactions are with NPCs and story-driven, not competitive or authoritative."

  • Escapism
    4

    "Strongly immersive post-apocalyptic atmosphere and story provide a deep escape from reality, with horror and survival elements."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere; no evidence of obligation or external pressure."

  • Experimenting
    2

    "Players can try different combat tactics and explore optional areas, but overall gameplay follows a linear path with limited novelty."

  • Exploration
    3

    "Game encourages exploration of hidden areas, safes, and lore items within mostly linear levels, rewarding curiosity."

  • Expression
    1

    "Limited character customization; weapon upgrades and some environmental interactions allow modest self-expression."

  • Fantasy
    3

    "Set in a post-apocalyptic fictional world with supernatural elements like the Dark Ones and mutants, blending realism with fantasy."

  • Fellowship
    -4

    "Focus on solo play and individual story experience; minimal social interaction beyond NPC dialogues."

  • Growth
    3

    "Players develop skills in stealth, combat, and resource management; story progression and moral choices contribute to personal growth."

  • Health
    -4

    "Sedentary gameplay with no physical activity; players manage survival but do not engage in physical exercise or rehab."

  • Idle
    -3

    "Requires focused attention due to survival mechanics, resource management, and tense combat; not suitable for idle play."

  • Intimacy
    -4

    "Social interactions are limited to NPC dialogues with no deep relationship building or emotional sharing."

  • Leadership
    -5

    "No leadership or group management mechanics; player acts individually without guiding others."

  • Progression
    4

    "Strong progression through weapon upgrades, resource acquisition, and story advancement with multiple endings."

  • Relaxation
    -3

    "Game maintains tension and suspense with survival challenges and horror elements, limiting relaxation or flow states."

  • Sensation
    3

    "Atmospheric audio-visual effects, detailed environments, and intense combat provide strong sensory stimulation."

  • Status
    -5

    "No social status or recognition mechanics; achievements and progress are personal and not publicly ranked."

  • Story
    5

    "Highly narrative-driven with deep story immersion, character development, and multiple endings influenced by player choices."

  • Strategy
    4

    "Requires strategic resource management, stealth tactics, and combat planning to survive and progress."

  • Thrill
    4

    "Survival horror elements, tense combat, and atmospheric suspense create strong feelings of thrill and tension."

  • Value
    4

    "Offers good value with engaging story, replayability, and immersive gameplay for its price, especially on sale."

  • Violence
    4

    "Combat against humans and mutants involves shooting and destruction; violence is a core gameplay element."

  • Survival
    5

    "Core gameplay revolves around survival mechanics including resource scarcity, managing gas mask filters, and avoiding death."

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    Last update: 06/03/2026