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At Dead Of Night

PC (Microsoft Windows) • 2020

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Quick resume

At Dead Of Night is part horror film, part horror game and part ghost hunt. It blends live-action and graphics to create a unique immersive horror experience like no other.

Global score

94/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Adventure

Pros

  • Immersive horror atmosphere
  • Unique fmv and gameplay blend
  • Engaging story and characters
  • Challenging stealth and puzzle mechanics
  • High replay value

Cons

  • Some repetitive environments
  • Limited enemy ai variation
  • Punishing death mechanics
  • Occasional bugs and glitches
  • Some puzzles rely on trial and error

Motivations

  • Autonomy
    4

    "Players have freedom to explore the hotel, choose where to go, when to hide, and how to interact with ghosts and items, supporting a sense of control over actions."

  • Competence
    3

    "The game requires learning Jimmy's AI patterns, stealth tactics, and puzzle solving, providing skill challenges and feedback, though some puzzles are simple."

  • Competition
    -4

    "Focus is on personal survival and story progression without competitive elements or player comparison."

  • Continuation
    3

    "Many players report replaying the game multiple times, mastering strategies and enjoying the story, indicating habitual engagement."

  • Cooperation
    -3

    "Gameplay is primarily single-player with no multiplayer or cooperative mechanics, though some players enjoy watching or streaming with friends."

  • Creativity
    1

    "Limited player creativity; exploration and puzzle solving allow some experimentation but within a structured narrative and environment."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism
    4

    "Players use the game to immerse themselves in a tense horror experience, escaping real life through suspense and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."

  • Experimenting
    2

    "Players try different tactics to evade Jimmy and solve puzzles, though the game’s structure limits extensive experimentation."

  • Exploration
    3

    "Exploration of the hotel and discovery of clues and secrets is a core gameplay element, though the environment is somewhat repetitive."

  • Expression
    -5

    "No character customization or self-expression features; presentation is fixed and standardized."

  • Fantasy
    3

    "The game involves supernatural elements and ghost stories, blending realistic settings with imaginative horror fiction."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social connection, though some players share experiences via streaming or watching."

  • Growth
    3

    "Players develop skills in stealth, puzzle solving, and understanding enemy AI, reflecting learning and personal development."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games; no physical activity involved."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to tension and stealth mechanics."

  • Intimacy
    -4

    "Limited social interaction and emotional sharing; connections are mostly with in-game characters rather than other players."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and narrative-focused."

  • Progression
    3

    "Progression through collecting keys, items, and unlocking story elements is central to gameplay."

  • Relaxation
    -4

    "High tension and suspense dominate the experience, with frequent jump scares and anxiety-inducing moments."

  • Sensation
    4

    "Strong sensory stimulation through audio cues, visual realism, and emotional excitement from horror elements."

  • Status
    -4

    "No social status or recognition systems; achievements are personal and not widely visible."

  • Story
    4

    "Narrative immersion is a key feature, with engaging ghost stories, character arcs, and unfolding mystery."

  • Strategy
    3

    "Players must plan movements, hiding, and puzzle solving to avoid Jimmy and progress, requiring mental challenge."

  • Thrill
    5

    "The game is designed to create suspense, fear, and adrenaline through unpredictable enemy behavior and jump scares."

  • Value
    3

    "Players perceive good value for time and money due to quality, length, and replayability."

  • Violence
    4

    "Enjoyment of combat and threat from Jimmy’s attacks is a core tension driver, though violence is not glorified."

  • Survival
    5

    "Avoiding failure and staying alive by evading Jimmy is central to gameplay, emphasizing survival mechanics."

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    Last update: 06/03/2026