At Dead Of Night similar games & best alternatives
At Dead Of Night
2020
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Quick resume
At Dead Of Night is part horror film, part horror game and part ghost hunt. It blends live-action and graphics to create a unique immersive horror experience like no other.
Global score
94/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Adventure
Similar games
Pros
- Immersive horror atmosphere
- Unique fmv and gameplay blend
- Engaging story and characters
- Challenging stealth and puzzle mechanics
- High replay value
Cons
- Some repetitive environments
- Limited enemy ai variation
- Punishing death mechanics
- Occasional bugs and glitches
- Some puzzles rely on trial and error
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the hotel, choose where to go, when to hide, and how to interact with ghosts and items, supporting a sense of control over actions."
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Competence3
"The game requires learning Jimmy's AI patterns, stealth tactics, and puzzle solving, providing skill challenges and feedback, though some puzzles are simple."
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Competition-4
"Focus is on personal survival and story progression without competitive elements or player comparison."
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Continuation3
"Many players report replaying the game multiple times, mastering strategies and enjoying the story, indicating habitual engagement."
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Cooperation-3
"Gameplay is primarily single-player with no multiplayer or cooperative mechanics, though some players enjoy watching or streaming with friends."
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Creativity1
"Limited player creativity; exploration and puzzle solving allow some experimentation but within a structured narrative and environment."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."
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Escapism4
"Players use the game to immerse themselves in a tense horror experience, escaping real life through suspense and story."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation, with no pressure or obligation reported."
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Experimenting2
"Players try different tactics to evade Jimmy and solve puzzles, though the game’s structure limits extensive experimentation."
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Exploration3
"Exploration of the hotel and discovery of clues and secrets is a core gameplay element, though the environment is somewhat repetitive."
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Expression-5
"No character customization or self-expression features; presentation is fixed and standardized."
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Fantasy3
"The game involves supernatural elements and ghost stories, blending realistic settings with imaginative horror fiction."
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Fellowship-3
"Primarily a solo experience with minimal social connection, though some players share experiences via streaming or watching."
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Growth3
"Players develop skills in stealth, puzzle solving, and understanding enemy AI, reflecting learning and personal development."
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Health-5
"Sedentary gameplay typical of point-and-click adventure games; no physical activity involved."
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Idle-3
"Requires focused attention and continuous engagement due to tension and stealth mechanics."
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Intimacy-4
"Limited social interaction and emotional sharing; connections are mostly with in-game characters rather than other players."
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Leadership-5
"No leadership or group management roles; gameplay is individual and narrative-focused."
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Progression3
"Progression through collecting keys, items, and unlocking story elements is central to gameplay."
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Relaxation-4
"High tension and suspense dominate the experience, with frequent jump scares and anxiety-inducing moments."
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Sensation4
"Strong sensory stimulation through audio cues, visual realism, and emotional excitement from horror elements."
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Status-4
"No social status or recognition systems; achievements are personal and not widely visible."
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Story4
"Narrative immersion is a key feature, with engaging ghost stories, character arcs, and unfolding mystery."
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Strategy3
"Players must plan movements, hiding, and puzzle solving to avoid Jimmy and progress, requiring mental challenge."
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Thrill5
"The game is designed to create suspense, fear, and adrenaline through unpredictable enemy behavior and jump scares."
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Value3
"Players perceive good value for time and money due to quality, length, and replayability."
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Violence4
"Enjoyment of combat and threat from Jimmy’s attacks is a core tension driver, though violence is not glorified."
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Survival5
"Avoiding failure and staying alive by evading Jimmy is central to gameplay, emphasizing survival mechanics."
Last update: 29/04/2026