The friends of Ringo Ishikawa similar games & best alternatives
The friends of Ringo Ishikawa
2018
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Quick resume
A highschool gang leader Ringo Ishikawa trying to live through his last autumn before graduation. With his best friends.
Global score
89/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Fighting
Pros
- Deep, existential story and atmosphere
- Open world with freedom of choice
- Well-written characters and dialogue
- Engaging combat with skill progression
- Excellent chill lo-fi soundtrack
Cons
- Lack of tutorials or guidance
- Some cryptic or vague mechanics
- Single ending with abrupt conclusion
- Minor bugs and control quirks
- No map or navigation aid
Motivations
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Autonomy5
"Players have full freedom to choose daily activities, explore the open world, and decide how to spend time without handholding or forced objectives."
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Competence3
"Combat requires skill and progression through training; players improve stats and learn moves, though some aspects are cryptic and challenging."
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Competition-3
"Focus is on personal progression and story rather than competing against others; no ranked modes or leaderboards."
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Continuation3
"Players often engage in repeated playthroughs to discover new events and explore the world; some find it addictive and immersive."
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Cooperation2
"Players can recruit and fight alongside gang members, encouraging some teamwork, but much gameplay is solo."
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Creativity1
"Limited customization or creation; players can choose activities and approach but mostly use predefined structures."
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Domination-4
"Interactions emphasize equal relationships and mutual respect; no evidence of exerting control or superiority over others."
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Escapism4
"Players use the game as a meditative escape from real life, appreciating its atmosphere and existential themes."
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Expectation-4
"Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or pressure."
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Experimenting3
"Players explore mechanics, discover hidden events, and experiment with different playstyles and routines."
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Exploration4
"Open world encourages discovering new areas, secrets, and events; exploration is a key part of the experience."
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Expression-2
"Minimal character customization; expression mainly through choices and interactions rather than visual personalization."
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Fantasy-3
"Grounded in realistic, slice-of-life scenarios and Japanese delinquent culture; no fantastical or improbable elements."
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Fellowship3
"Strong sense of community and friendship among characters; players experience group dynamics and social bonds."
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Growth4
"Focus on learning new moves, improving stats, studying, and personal development throughout the game."
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Health-3
"Sedentary gameplay with smoking and fighting; no physical activity beyond in-game training simulations."
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Idle3
"Some activities involve waiting or slow progression, such as reading or studying, allowing for relaxed play sessions."
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Intimacy3
"Players form close relationships with friends and NPCs through meaningful dialogue and shared experiences."
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Leadership3
"Player leads a gang and makes decisions affecting group dynamics, though leadership is informal and collaborative."
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Progression4
"Players accumulate stats, learn new combat moves, gain money, and improve academic performance over time."
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Relaxation4
"Calm, lo-fi music and atmospheric environments promote relaxation and contemplative flow states."
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Sensation3
"Enjoyable pixel art visuals and chill soundtrack provide sensory pleasure and emotional engagement."
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Status-2
"Recognition is limited to in-game social circles; no broader social status or visibility systems."
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Story5
"Strong narrative immersion with well-written characters and existential themes driving player engagement."
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Strategy2
"Combat and time management require planning and tactical thinking, though not highly complex."
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Thrill1
"Some tension in combat and story, but overall experience is more contemplative than suspenseful."
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Value4
"Players report high emotional and experiential value, with many hours of meaningful engagement."
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Violence2
"Combat and fighting are central mechanics, though violence is stylized and contextualized within story."
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Survival1
"Some resource management (hunger, health) and avoiding defeat in fights, but low-risk overall."
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Last update: 06/03/2026