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Shigatari

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Shigatari is a samurai role-playing game with historical artwork.

Global score

97/100

Genres

Indie, Role-playing (RPG)

Pros

  • Deep and engaging combat system
  • Unique traditional japanese art style
  • High replayability with multiple characters and builds
  • Immersive feudal japan atmosphere
  • Excellent value for price

Cons

  • Limited variety of random events leading to repetition
  • Steep learning curve for combat mechanics
  • Lack of multiplayer or cooperative features
  • Some ui and saving system limitations
  • Content size relatively small

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, build stats, select routes on the map, and make diverse dialogue choices shaping their character and playstyle."

  • Competence
    4

    "Combat system is deep and skill-based with timing, stance mastery, and strategic decisions; players feel rewarded mastering mechanics."

  • Competition
    -3

    "Focus is on personal progression and overcoming game challenges rather than competing against other players."

  • Continuation
    4

    "High replayability with multiple characters, builds, and unlocks encourages habitual play and repeated runs."

  • Cooperation
    -5

    "Single-player experience focused on individual progression and encounters without multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with different builds, stances, and strategies; roleplaying choices affect personality and gameplay."

  • Domination
    -4

    "Interactions emphasize roleplay and personal choices rather than exerting control or superiority over others."

  • Escapism
    4

    "Immersive feudal Japan setting, atmospheric art and music provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation; no indication of obligation or pressure."

  • Experimenting
    4

    "Encouraged to try new builds, stances, and dialogue options; combat system rewards experimentation."

  • Exploration
    3

    "Procedurally generated maps and branching dialogue encourage discovery of new events and secrets."

  • Expression
    2

    "Character customization through stats and stances allows some self-expression, though visual customization is minimal."

  • Fantasy
    4

    "Set in a stylized feudal Japan with samurai, demons, and mythical elements; imaginative fiction strongly present."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    4

    "Players learn complex combat mechanics and improve skills over multiple playthroughs; character progression is key."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and decision making; not suited for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to brief dialogue choices without deep emotional connections."

  • Leadership
    -5

    "No leadership or group management mechanics; player acts independently."

  • Progression
    4

    "Strong progression through experience points, unlocking characters, and ancestral favor enhancing future runs."

  • Relaxation
    1

    "While atmospheric and immersive, combat can be tense and challenging, balancing relaxation with engagement."

  • Sensation
    2

    "Enjoyable traditional Japanese art and music provide sensory appeal, though visuals are static and minimal."

  • Status
    -3

    "Recognition is mostly internal or through achievements; no social status or popularity mechanics."

  • Story
    3

    "Narrative emerges through dialogue choices and events; story is a significant part of the experience."

  • Strategy
    4

    "Combat and character builds require strategic thinking, timing, and planning."

  • Thrill
    3

    "Permadeath and challenging combat create suspense and tension during play."

  • Value
    5

    "Highly praised for excellent value given low price and amount of content and depth."

  • Violence
    3

    "Combat involves sword fighting, decapitations, and killing enemies; violence is central to gameplay."

  • Survival
    3

    "Players must manage stamina, health, and timing to survive encounters; permadeath adds survival pressure."

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    Last update: 06/03/2026