KINGDOM of the DEAD similar games & best alternatives

KINGDOM of the DEAD

PC (Microsoft Windows) • 2022

Should you play it?

Immerse yourself in a dreadful hand-drawn horror world and push Death’s armies back to the underworld!

What works
  • Unique hand-drawn black-and-white art style
  • Satisfying gunplay with alt-fire options
  • Atmospheric soundtrack and horror theme
  • Varied and interesting level design
  • Short and accessible gameplay length
Things to keep in mind
  • Some bugs and janky animations
  • Boss fights are too easy
  • Limited enemy variety and ai complexity
  • No multiplayer or social features
  • Lack of controller support and some ui issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • MOUSE: P.I. For Hire

  • Silly Polly Beast

  • Mohrta

  • Forgive Me Father

  • Squirrel Stapler

  • AMID EVIL

  • Arthurian Legends

  • Beyond Sunset

  • PIGFACE

Hidden Gems

Less popular games with surprisingly high similarity

  • Arthurian Legends

  • Beyond Sunset

  • Zortch

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

KINGDOM of the DEAD: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose weapons and explore levels with some freedom, but gameplay is linear and follows preset level designs."

    Capsule for GUN GODZ GUN GODZ

    "Players can choose weapons, use alt-fire, and explore levels with some freedom, though gameplay follows a run-and-gun shooter structure."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is satisfying and skill-based with varied weapons and mechanics; difficulty is generally easy but some bosses provide challenge."

    Capsule for BLADECHIMERA BLADECHIMERA

    "Combat involves aiming for headshots and managing ammo, with some skill required, but overall difficulty is moderate and bosses are easy."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or leaderboards; gameplay focuses on personal experience and self-paced play."

    Capsule for AfterHours AfterHours

    "No evidence of competitive modes or leaderboards; gameplay is single-player focused with self-paced progression."

  • Continuation

    Game with the same Continuation vibe

    2

    "Short game (~1-2 hours) with some replay value and challenge, but limited length and some frustration may reduce long-term habitual play."

    Capsule for Shrine Shrine

    "Short game length (~4-7 hours) with some replay value on harder difficulties and side modes encourages habitual play but not overindulgence."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Total Chaos Total Chaos

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique hand-drawn art style and the color transition halfway through provide creative visual engagement."

    Capsule for 100 hidden snails 2 100 hidden snails 2

    "Unique hand-drawn black-and-white art style with palette customization and varied level design encourage creative visual expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and balanced."

    Capsule for DEADBOLT DEADBOLT

    "No social dominance or power over others; gameplay is solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive story provide escapism from real life."

    Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

    "Atmospheric horror theme, immersive visuals, and music provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."

    Capsule for One Troll Army One Troll Army

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with weapons and bullet time mechanics, but mostly follows established gameplay routines."

    Capsule for Max Payne 3 Max Payne 3

    "Some experimentation with weapon alt-fires and movement speed, but overall gameplay follows established shooter routines."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain collectibles and secrets encouraging exploration beyond main objectives."

    Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

    "Levels are varied and encourage some exploration with secondary objectives and hidden items."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through unlockable costumes and color palettes allows some self-expression."

    Capsule for Fight'N Rage Fight'N Rage

    "Palette customization and unique art style allow some degree of self-expression through visual preferences."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a horror fiction world with monsters and supernatural elements, evoking imaginative fiction."

    Capsule for Wicked Seed Wicked Seed

    "Set in a pulp horror world with undead, demons, and supernatural elements, providing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or community features; strictly solo play."

    Capsule for Arthurian Legends Arthurian Legends

    "No multiplayer or community features; purely individual play."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn enemy patterns and upgrade weapons, but limited complexity and some repetitive gameplay reduce growth opportunities."

    Capsule for Alice: Madness Returns Alice: Madness Returns

    "Players learn enemy patterns and weapon usage, but limited complexity and short length reduce deep personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suited for background or idle play."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Requires focused attention and continuous engagement; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional connections formed; single-player experience."

    Capsule for System Crash System Crash

    "No social or emotional connections formed; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, ammo, and upgrades to survive levels."

    Capsule for POSTAL POSTAL

    "Players collect weapons and ammo per level and complete objectives, though ammo resets on death and weapons do not carry over between levels."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game relaxing and satisfying, but others mention frustration from bugs and difficulty spikes."

    Capsule for HackHub - Ultimate Hacker Simulator HackHub - Ultimate Hacker Simulator

    "Some players find the game relaxing and enjoyable, but occasional bugs and difficulty spikes reduce flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Unique visual style and music provide strong sensory stimulation and emotional engagement."

    Capsule for Apotheon Apotheon

    "Distinctive visual style, sound effects, and music provide strong sensory stimulation and emotional engagement."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Narrative with characters, plot twists, and voice-acted dialogues provides story immersion."

    Capsule for Gorky 17 Gorky 17

    "Simple but effective narrative with dialogue and boss characters adds some narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat requires tactical positioning and weapon choice, but overall straightforward gameplay."

    Capsule for Warhammer 40,000: Space Marine - Anniversary Edition Warhammer 40,000: Space Marine - Anniversary Edition

    "Combat requires some tactical weapon choice and positioning, but overall straightforward shooter mechanics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging battles and boss fights, but overall controlled and predictable gameplay."

    Capsule for King's Bounty: Crossworlds King's Bounty: Crossworlds

    "Some tension from enemy hordes and boss fights, but overall difficulty is low and encounters predictable."

  • Value

    Game with the same Value vibe

    3

    "Good value for price especially on sale; praised for gameplay and soundtrack despite short length."

    Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

    "Good value for price given unique art style, soundtrack, and gameplay length, especially on sale."

  • Violence

    Game with the same Violence vibe

    4

    "Focus on combat, destruction of enemies, and intense shooting action."

    Capsule for Ikaruga Ikaruga

    "Focus on combat, shooting, and dismemberment of enemies with satisfying gunplay."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and threat avoidance, but overall low challenge and generous health/ammo."

    Capsule for DEAD TRASH DEAD TRASH

    "Some resource management (ammo) and avoiding death, but overall low threat level and easy respawns."

Last update: 27/05/2026