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Five Nights at Freddy's

iOS, Android, PC (Microsoft Windows), Windows Phone • 2014

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Quick resume

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds!

Global score

94/100

Genres

Indie, Simulator, Strategy, Adventure

Pros

  • Unique horror atmosphere
  • Engaging suspense and jump scares
  • Challenging resource management
  • Intriguing story and lore
  • Low system requirements

Cons

  • Repetitive gameplay
  • Limited player freedom
  • No multiplayer or social features
  • High difficulty spikes
  • Minimal customization options

Motivations

  • Autonomy
    3

    "Players control their actions by managing cameras, doors, and lights strategically to survive, showing personal decision-making and resource management."

  • Competence
    4

    "The game requires skillful timing, observation, and resource management to survive increasing difficulty nights, providing a challenging test of player competence."

  • Competition
    -3

    "The game is primarily a single-player experience focused on personal survival and pacing without direct competition or leaderboards."

  • Continuation
    3

    "Players often become addicted to progressing through nights and unlocking harder challenges, indicating habitual and extended play sessions."

  • Cooperation
    -5

    "The game is a solo experience with no multiplayer or cooperative elements."

  • Creativity
    -2

    "Gameplay follows a fixed pattern of monitoring and reacting with limited room for creative play, though players can develop personal strategies."

  • Domination
    -5

    "No elements of exerting control over others; purely individual survival without social dominance or authority."

  • Escapism
    4

    "Players use the game as a psychological escape into a tense horror atmosphere, distracting from real life through immersive fear and suspense."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment of horror and challenge, not due to obligation or external pressure."

  • Experimenting
    2

    "Players experiment with camera usage, door timing, and power management to find effective survival strategies."

  • Exploration
    -3

    "The game environment is static and confined to a single room and fixed camera views, limiting spatial exploration."

  • Expression
    -5

    "No character customization or environmental modification; presentation is fixed and standardized."

  • Fantasy
    4

    "The game features imaginative horror fiction with animatronic characters and supernatural elements."

  • Fellowship
    -4

    "The experience is solitary with minimal social interaction; community engagement is external to gameplay."

  • Growth
    3

    "Players develop skills in observation, timing, and resource management to improve performance over time."

  • Health
    -4

    "The game involves sedentary play with no physical activity; some players report stress but no physical exercise."

  • Idle
    -4

    "Requires constant attention and focus to monitor cameras and manage resources; not suitable for passive or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing occur within gameplay; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or group management roles; purely individual player control."

  • Progression
    3

    "Players progress through sequential nights with increasing difficulty and unlock additional challenge modes."

  • Relaxation
    -4

    "The game induces tension, anxiety, and stress rather than relaxation or flow states."

  • Sensation
    4

    "Strong sensory stimulation through audio cues, jump scares, and atmospheric visuals create emotional excitement."

  • Status
    -4

    "Achievements and progress are personal with little social recognition or status gained within the game."

  • Story
    4

    "The game features an engaging and mysterious narrative revealed through audio logs and environmental clues."

  • Strategy
    4

    "Players must use planning, timing, and resource management to survive, requiring analytical thinking and problem solving."

  • Thrill
    5

    "The game is built around suspense, fear, and jump scares, providing intense thrill and adrenaline."

  • Value
    4

    "Players perceive good value for the price with engaging gameplay and replayability."

  • Violence
    4

    "The game involves violent themes of animatronics attacking the player, with implied gruesome deaths."

  • Survival
    5

    "Core gameplay revolves around avoiding death by managing threats and limited resources to survive each night."

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    Last update: 06/03/2026