That's not my Neighbor similar games & best alternatives

That's not my Neighbor

PC (Microsoft Windows), Linux, Mac • 2025

Should you play it?

It's 1955, and for unknown reasons, doppelgangers are more common than usual. Therefore, the Department of Doppelganger Detection (D.D.D.) has taken action. You are the doorman of an apartment complex, and you must decide whether to let in those who claim to be your neighbors.

What works
  • Engaging detective and deduction gameplay
  • Multiple game modes including nightmare and custom
  • Low price with good replay value
  • Atmospheric art and sound design
  • Achievements and progression system
Things to keep in mind
  • Short campaign length
  • Some features removed from original itch.io version
  • Repetitive gameplay over time
  • Minor bugs and ui quirks
  • Grind for certain achievements can be tedious

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ravenous Devils

  • Beware Planet Earth

  • Deck of Haunts

  • Vox Populi Vox Dei 2

  • 東方幕華祭 TouHou Makuka Sai ~ Fantastic Danmaku Festival

  • Fearless Fantasy

  • Menace from the Deep

  • Tomato Jones

  • Gun Wings

Hidden Gems

Less popular games with surprisingly high similarity

  • Tomato Jones

  • Gun Wings

  • Swarm Queen

If you liked…

Recommendations by what you enjoyed most

  • Competence

    West Hunt

  • Fantasy

    Lunch Lady

  • Strategy

    Occupy Mars: The Game

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

That's not my Neighbor: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Strategy. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore locations, collect clues, and interrogate suspects with some freedom, but the game is quite linear and guided."

    Capsule for Detective Grimoire Detective Grimoire

    "Players make decisions on who to allow entry or deny, interrogate neighbors, and manage documents with some freedom, though within a structured gameplay loop."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skill in deduction, memory, pattern recognition, and map knowledge; players report a steep learning curve and challenge."

    Capsule for West Hunt West Hunt

    "Game requires attention to detail, memory, and deduction skills to identify doppelgangers and avoid mistakes, with increasing challenge in nightmare mode."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal exploration, puzzle solving, and story; no mention of ranked modes or direct player-vs-player competition."

    Capsule for My Friendly Neighborhood My Friendly Neighborhood

    "Focus is on personal performance and puzzle-solving without ranked modes or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report replayability through new game plus, skill mastery, and co-op, though some find it short and occasionally repetitive."

    Capsule for 9 Monkeys of Shaolin 9 Monkeys of Shaolin

    "Players report replayability through multiple modes and achievements, though some find it repetitive after extended play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player and independent; no evidence of cooperative multiplayer or teamwork mechanics."

    Capsule for Spinnortality | cyberpunk management sim Spinnortality | cyberpunk management sim

    "Gameplay is primarily single-player and independent, with no evidence of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    2

    "Includes a level editor allowing players to create and share custom levels, though base game levels are fixed."

    Capsule for LOVE LOVE

    "Includes custom mode allowing players to create their own neighbors, though customization options are somewhat limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No indications of exerting control or superiority over other players; interactions are individual and non-confrontational."

    Capsule for Hacker Simulator Hacker Simulator

    "No indications of exerting control or superiority over other players; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as an immersive detective experience to escape real life, engaging deeply with fictional crime scenes."

    Capsule for Scene Investigators Scene Investigators

    "Players use the game for distraction and immersive detective work in a horror-themed setting, providing psychological escape."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Warhammer 40,000: Boltgun Warhammer 40,000: Boltgun

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different anomalies and try various strategies to find them, though within a structured environment and fixed mechanics."

    Capsule for Paragnosia Paragnosia

    "Players explore different game modes, try custom neighbors, and test various strategies to identify doppelgangers."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Game environments and scenarios are fixed; discovery is more about system interactions than new areas."

    Capsule for Half-Earth Socialism Half-Earth Socialism

    "Game environments are limited and familiar; discovery is more about spotting differences than exploring new areas."

  • Expression

    Game with the same Expression vibe

    1

    "Some character customization exists, but limited; mostly standard avatars with minor personalization."

    Capsule for Chained Together Chained Together

    "Some character customization in custom mode, but limited options and no extensive avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative horror setting with exaggerated characters and surreal elements."

    Capsule for Lunch Lady Lunch Lady

    "Strong horror and fictional elements with doppelgangers and alternate 1955 setting create an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily a solo experience without multiplayer or community features."

    Capsule for Exit the Gungeon Exit the Gungeon

    "Minimal social connection; primarily a solo experience without community or multiplayer interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve memory, observation, and reaction skills as difficulty increases."

    Capsule for Peace, Death! Peace, Death!

    "Players develop skills in observation, deduction, and memory through gameplay and increasing difficulty."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active decision-making; not designed for passive or background play."

    Capsule for College Bowl College Bowl

    "Requires focused attention and active decision-making; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

    Capsule for D'LIRIUM D'LIRIUM

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; gameplay is individual and self-directed."

    Capsule for Helltaker Helltaker

    "No leadership or management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, achievements, and unlock modes, showing a sense of advancement."

    Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

    "Players collect achievements, unlock modes, and gather wanted posters, showing accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay is intense and action-packed with moments of tension, not primarily relaxing."

    Capsule for F.E.A.R. 3 F.E.A.R. 3

    "Tension and suspense are core to the experience, though some find it relaxing due to lack of time pressure."

  • Sensation

    Game with the same Sensation vibe

    2

    "The unique art style and atmospheric music provide sensory stimulation and emotional engagement."

    Capsule for GNOSIA GNOSIA

    "Atmospheric sound design and art style provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or popularity mechanics; achievements and progress are personal and not publicly ranked."

    Capsule for Infection Free Zone Infection Free Zone

    "No social recognition or popularity mechanisms; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Includes narrative elements, character interactions, and lore that engage players."

    Capsule for Slime Rancher 2 Slime Rancher 2

    "Contains narrative elements, lore, and multiple endings that engage players in a story-driven experience."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and logical thinking to manage resources and base systems."

    Capsule for Occupy Mars: The Game Occupy Mars: The Game

    "Requires logical reasoning, planning, and problem-solving to identify impostors and manage resources."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and horror elements create thrilling and tense gameplay moments."

    Capsule for Resident Evil 2 (1998) Resident Evil 2 (1998)

    "Suspense, paranoia, and psychological horror create thrilling and tense gameplay moments."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for low price and replay value; players feel they get good return on investment."

    Capsule for SPY-der PIG SPY-der PIG

    "Highly praised for low price and replayability; players feel they receive good return on investment."

  • Violence

    Game with the same Violence vibe

    3

    "Game involves indirect violence through reporting, arrests, and consequences for tenants."

    Capsule for Beholder Beholder

    "Game involves consequences of letting doppelgangers in, including neighbor deaths, but no direct player violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure by reacting correctly to threats and hazards."

    Capsule for Dragon's Lair Dragon's Lair

    "Players must avoid failure by correctly identifying threats to keep neighbors alive and progress."

Last update: 01/06/2026