Five Nights at Freddy's: Help Wanted 2 similar games & best alternatives

Five Nights at Freddy's: Help Wanted 2

PC (Microsoft Windows), Nintendo Switch, PlayStation VR2, PlayStation 5, SteamVR, Meta Quest 2, Meta Quest 3, Xbox Series X|S • 2023

Should you play it?

Five Nights at Freddy’s: Help Wanted 2 is the sequel to the terrifying VR experience that brought new life to the iconic horror franchise. As a brand new Fazbear employee you’ll have to prove you have what it takes to excel in all aspects of Pizzeria management and maintenance.

What works
  • Fun and varied minigames
  • Good vr immersion and graphics
  • Engaging lore and secrets
  • Challenging gameplay
  • Well optimized
Things to keep in mind
  • Some confusing or obtuse puzzles
  • Minor bugs and glitches
  • Lack of cooperative multiplayer
  • Some minigames feel repetitive or too easy
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ultimate Custom Night

  • Garten of Banban 3

  • Evil Nun: The Broken Mask

  • Garten of Banban 7

  • Five Nights at Freddy's: Security Breach

  • Unexplored

  • Garten of Banban 6

  • Battle Chef Brigade Deluxe

  • Indigo Park: Chapter 1

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Nun: The Broken Mask

  • VIVIDLOPE

  • Rogue Empire: Dungeon Crawler RPG

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Bendy and the Ink Machine

  • Autonomy

    Ultimate Tic-Tac-Toe

  • Competence

    Danganronpa V3: Killing Harmony

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Five Nights at Freddy's: Help Wanted 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Story, Fantasy, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose game modes, strategies, and moves within complex rules."

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    "Players have control over various minigames and can choose different modes and challenges, with some freedom in approach."

  • Competence

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  • Competition

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    "Leaderboards and ranks exist but are optional; gameplay focuses more on personal skill and mission success than direct competition."

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  • Creativity

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  • Domination

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  • Escapism

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    "Players use the game as a scary, immersive experience to escape real life and enjoy horror thrills."

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  • Expectation

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    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

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  • Experimenting

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    "Players try different items and movement tricks, explore environments, and uncover secrets, encouraging experimentation."

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    "Players try various minigames and explore secrets and puzzles, encouraging experimentation."

  • Exploration

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    "Some discovery of secrets and lore, but mostly structured levels and mini-games."

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    "Some exploration of lore and hidden secrets within minigames and hub area, though mostly structured."

  • Expression

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    "Customization of characters and cosmetics allows for player self-expression."

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  • Fantasy

    Game with the same Fantasy vibe

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    "Strong fantasy elements with cartoon horror setting, fictional characters, and surreal story."

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    "Strong fantasy elements with animatronic characters, horror themes, and fictional narrative."

  • Fellowship

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    "Minimal social connection; mostly solo play with limited community interaction."

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  • Growth

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    "Players develop skills in minigames and puzzle solving, with some reporting increased competence."

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    "Players develop skills to master minigames and solve puzzles, showing learning and improvement."

  • Health

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    "Primarily sedentary VR gameplay with no physical activity or rehab focus."

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  • Idle

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    "Requires focused attention and continuous engagement during gameplay sessions."

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  • Intimacy

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    "No close social relationships formed; interactions are limited to solo gameplay."

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  • Leadership

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    "No leadership or management roles; players act independently without guiding others."

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  • Progression

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    "Players collect items and unlock new areas and achievements, showing a sense of advancement and accumulation."

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    "Players collect items, unlock characters, and achieve badges, showing accumulation and advancement."

  • Relaxation

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    "Gameplay is sometimes relaxing but also includes tense and emotional moments."

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  • Sensation

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    "Strong sensory stimulation from graphics, sound, and VR immersion; intense emotional excitement."

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  • Status

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    "Some recognition through leaderboards and achievements, but not a primary focus."

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  • Story

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    "Contains a subtle narrative and lore that unfolds through exploration and puzzle solving."

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    "Contains lore and narrative elements integrated into minigames and secret puzzles."

  • Strategy

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    "Some mini-games require planning, multitasking, and problem solving to succeed."

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  • Thrill

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    "Suspenseful and tense moments create emotional excitement and relief."

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  • Value

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    "Generally considered worth the price for content and quality, especially on sale."

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  • Violence

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    "Combat involves shooting and melee fighting against enemy robots."

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  • Survival

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    "Gameplay involves avoiding threats and surviving dangerous encounters."

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Last update: 01/06/2026