Record of Lodoss War-Deedlit in Wonder Labyrinth- similar games & best alternatives
Record of Lodoss War-Deedlit in Wonder Labyrinth-
2021
Related articles
Quick resume
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Global score
93/100
Genres
Action, Indie
Similar games
Pros
- Beautiful pixel art and animations
- Tight and fluid combat mechanics
- Innovative elemental switching system
- Engaging boss fights
- Faithful to record of lodoss war and castlevania inspirations
Cons
- Short game length
- Somewhat linear level design
- Low overall difficulty
- Limited story context for newcomers
- Minor repetitiveness in music and bosses
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Exploration, Value, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely choose weapons, spells, and elemental modes to adapt combat and exploration, though the game is somewhat linear in progression."
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Competence3
"Combat and boss fights provide skill challenges and pattern learning, though overall difficulty is moderate and some players find it easy."
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Competition-4
"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
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Continuation2
"Short game length encourages completion in a few sessions; some players replay for achievements or mastery."
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Cooperation-5
"Single-player experience with no cooperative multiplayer or teamwork mechanics."
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Creativity3
"Players experiment with elemental switching, weapon and spell combinations, and puzzle solving with the bow."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solo and respectful."
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Escapism4
"Players enjoy immersive fantasy world and engaging gameplay as a form of stress relief and distraction."
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Expectation-4
"Players engage voluntarily out of interest in metroidvania genre and/or Record of Lodoss War franchise."
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Experimenting3
"Elemental switching and weapon variety encourage trying new combat strategies and exploration tactics."
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Exploration1
"Exploration exists but is relatively linear and straightforward with limited secrets and backtracking."
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Expression2
"Character customization is limited to weapon and spell choices; no avatar personalization or cosmetic mods."
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Fantasy5
"Strong fantasy setting inspired by anime and classic metroidvania fiction with magical elements."
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Fellowship-5
"No social or community features; purely single-player experience."
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Growth3
"Players develop skills in combat mechanics and learn boss patterns; character progression through weapons and spells."
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Health-5
"Sedentary gameplay typical of 2D platformers; no physical activity or health-related features."
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Idle-3
"Requires focused attention and continuous engagement; not suited for background or idle play."
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Intimacy-5
"No social interaction or relationship-building features."
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Leadership-5
"No leadership or group management roles; single-player gameplay."
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Progression4
"Players accumulate weapons, spells, and upgrades, experiencing tangible character growth."
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Relaxation2
"Gameplay balance allows flow and enjoyment, though some boss fights provide tension and challenge."
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Sensation3
"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems; achievements are personal milestones."
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Story2
"Narrative is present and engaging for fans, but minimal and somewhat cryptic for newcomers."
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Strategy3
"Elemental switching and boss pattern learning require planning and tactical thinking."
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Thrill2
"Boss fights and combat provide moments of suspense and excitement, though overall difficulty is moderate."
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Value2
"Short length balanced by quality gameplay and presentation; some players recommend purchase on sale."
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Violence3
"Combat involves defeating enemies and bosses with weapons and magic; typical action violence."
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Survival2
"Players manage health and elemental states to avoid damage and survive boss encounters."
Last update: 29/04/2026