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Record of Lodoss War-Deedlit in Wonder Labyrinth-

PC (Microsoft Windows) • 2021

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Quick resume

A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.

Global score

93/100

Genres

Action, Indie

Pros

  • Beautiful pixel art and animations
  • Tight and fluid combat mechanics
  • Innovative elemental switching system
  • Engaging boss fights
  • Faithful to record of lodoss war and castlevania inspirations

Cons

  • Short game length
  • Somewhat linear level design
  • Low overall difficulty
  • Limited story context for newcomers
  • Minor repetitiveness in music and bosses

Motivations

  • Autonomy
    3

    "Players can freely choose weapons, spells, and elemental modes to adapt combat and exploration, though the game is somewhat linear in progression."

  • Competence
    3

    "Combat and boss fights provide skill challenges and pattern learning, though overall difficulty is moderate and some players find it easy."

  • Competition
    -4

    "Focus is on personal progression and exploration without competitive or ranked multiplayer elements."

  • Continuation
    2

    "Short game length encourages completion in a few sessions; some players replay for achievements or mastery."

  • Cooperation
    -5

    "Single-player experience with no cooperative multiplayer or teamwork mechanics."

  • Creativity
    3

    "Players experiment with elemental switching, weapon and spell combinations, and puzzle solving with the bow."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and respectful."

  • Escapism
    4

    "Players enjoy immersive fantasy world and engaging gameplay as a form of stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest in metroidvania genre and/or Record of Lodoss War franchise."

  • Experimenting
    3

    "Elemental switching and weapon variety encourage trying new combat strategies and exploration tactics."

  • Exploration
    1

    "Exploration exists but is relatively linear and straightforward with limited secrets and backtracking."

  • Expression
    2

    "Character customization is limited to weapon and spell choices; no avatar personalization or cosmetic mods."

  • Fantasy
    5

    "Strong fantasy setting inspired by anime and classic metroidvania fiction with magical elements."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players develop skills in combat mechanics and learn boss patterns; character progression through weapons and spells."

  • Health
    -5

    "Sedentary gameplay typical of 2D platformers; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement; not suited for background or idle play."

  • Intimacy
    -5

    "No social interaction or relationship-building features."

  • Leadership
    -5

    "No leadership or group management roles; single-player gameplay."

  • Progression
    4

    "Players accumulate weapons, spells, and upgrades, experiencing tangible character growth."

  • Relaxation
    2

    "Gameplay balance allows flow and enjoyment, though some boss fights provide tension and challenge."

  • Sensation
    3

    "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal milestones."

  • Story
    2

    "Narrative is present and engaging for fans, but minimal and somewhat cryptic for newcomers."

  • Strategy
    3

    "Elemental switching and boss pattern learning require planning and tactical thinking."

  • Thrill
    2

    "Boss fights and combat provide moments of suspense and excitement, though overall difficulty is moderate."

  • Value
    2

    "Short length balanced by quality gameplay and presentation; some players recommend purchase on sale."

  • Violence
    3

    "Combat involves defeating enemies and bosses with weapons and magic; typical action violence."

  • Survival
    2

    "Players manage health and elemental states to avoid damage and survive boss encounters."

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    Last update: 06/03/2026