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Four Last Things

PC (Microsoft Windows), iOS • 2017

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Quick resume

Four Last Things is a point-and-click adventure game made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.

Global score

96/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Unique and creative use of renaissance art
    • Humorous monty python-style writing
    • Classical music soundtrack
    • Engaging point-and-click puzzles
    • Accessible gameplay

    Cons

    • Very short game length
    • Some puzzles can be obscure
    • No manual save system
    • Only english language available
    • Limited replayability

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore multiple locations, interact with various characters and objects, and solve puzzles with some creative freedom."

    • Competence
      2

      "Puzzles require some thinking and observation but are generally straightforward and not highly challenging."

    • Competition
      -5

      "No competitive elements; gameplay is single-player and focused on personal exploration and puzzle solving."

    • Continuation
      -3

      "Game is short (1-3 hours) with limited replayability; players complete it in one or two sessions."

    • Cooperation
      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      5

      "Highly creative use of Renaissance paintings as animated game environments and characters."

    • Domination
      -5

      "No social dominance or power dynamics; interactions are humorous and equal."

    • Escapism
      4

      "Players enjoy escaping into a surreal, absurd world of Renaissance art and humor."

    • Expectation
      -4

      "Players engage voluntarily out of interest in art, humor, and point-and-click gameplay."

    • Experimenting
      3

      "Encourages exploration and trying different interactions to solve puzzles and discover humor."

    • Exploration
      4

      "Exploring multiple unique Renaissance art-based locations and discovering hidden details."

    • Expression
      -3

      "Limited customization; player expression mainly through choices in puzzle solving and dialogue."

    • Fantasy
      3

      "Absurd and surreal narrative with imaginative reinterpretation of Renaissance art and religious themes."

    • Fellowship
      -5

      "Single-player game with minimal social interaction or community involvement."

    • Growth
      2

      "Players learn puzzle solutions and gain knowledge of Renaissance art and humor."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle
      -4

      "Requires focused attention to solve puzzles and progress; not a casual or background game."

    • Intimacy
      -5

      "No close social or emotional relationships formed; interactions are brief and humorous."

    • Leadership
      -5

      "No leadership or group management elements; purely individual gameplay."

    • Progression
      2

      "Progression through completing puzzles and collecting items to advance the story."

    • Relaxation
      3

      "Humorous and lighthearted tone provides a relaxing and enjoyable experience."

    • Sensation
      3

      "Visual and auditory stimulation through animated Renaissance art and classical music."

    • Status
      -5

      "No social status or recognition mechanics present."

    • Story
      3

      "Engaging narrative with humor and satire centered on religious themes and the seven deadly sins."

    • Strategy
      1

      "Basic puzzle-solving requiring some reasoning but no complex strategic planning."

    • Thrill
      -3

      "Low risk, low tension gameplay focused on humor and exploration rather than suspense."

    • Value
      -2

      "Short game length relative to price; better value when purchased on sale."

    • Violence
      -3

      "Minimal cartoonish violence (e.g. slapping NPCs) but mostly non-violent interactions."

    • Survival
      -5

      "No survival or threat mechanics; stable and safe game environment."

    Last update: 29/04/2026