Please, Touch The Artwork 2 similar games & best alternatives

Please, Touch The Artwork 2

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, Android, iOS • 2024

Should you play it?

A handpainted cozy hidden object adventure. Explore a surreal world. Collect items for its quirky inhabitants. Fix damaged paintings and solve casual puzzles. Help a lost skeleton painter find his way home. This game is short but 100% FREE (no ads, no IAP).

What works
  • Beautiful and unique art style
  • Relaxing classical music soundtrack
  • Creative integration of paintings and puzzles
  • Free to play with no microtransactions
  • Accessible and intuitive gameplay
Things to keep in mind
  • Short game length
  • Limited replay value
  • No multiplayer or social features
  • Some puzzles may be too easy for experienced players
  • Lack of deeper story or character customization

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Morphopolis

  • Samorost 2

  • Samorost 1

  • Cats in Time

  • Haven Moon

  • Labyrinth City: Pierre the Maze Detective

  • FIND ALL 4: Magic

  • Doors: Paradox

  • Jolly Rover

Hidden Gems

Less popular games with surprisingly high similarity

  • Milkmaid of the Milky Way

  • Hidden Cats in Spooky Town

  • Eventide: Slavic Fable

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Lushfoil Photography Sim

  • Relaxation

    Snufkin: Melody of Moominvalley

  • Value

    Runo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Please, Touch The Artwork 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Intimacy, Thrill, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Players can freely explore the small town area, choose which puzzles to solve and how to take photos, with some experimentation encouraged."

    Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

    "Players freely explore paintings and choose which objects to find and puzzles to solve, with some hint assistance available."

  • Competence

    Game with the same Competence vibe

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    "The game offers mid-level difficulty hidden object puzzles and some simple mini puzzles, providing moderate skill challenge."

    Capsule for Mirror Mysteries Mirror Mysteries

    "The game offers simple hidden object puzzles and mini-games that provide mild challenge and satisfaction without high difficulty."

  • Competition

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    "No competitive elements; gameplay is solo and focused on personal puzzle solving."

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  • Continuation

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    "Players enjoy the experience and some replay value, but the game is short and designed for a single playthrough."

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  • Cooperation

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  • Creativity

    Game with the same Creativity vibe

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    "Hand-painted art style and puzzles encourage creative thinking and exploration of unique environments."

    Capsule for Candle Candle

    "Creative use of classic paintings as interactive environments with animated elements and puzzle integration."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are personal and exploratory."

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  • Escapism

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    "Players use the game as a relaxing, immersive escape with charming art and music, providing stress relief."

    Capsule for Moonlighter Moonlighter

    "Players use the game as a relaxing, immersive escape into art and music, providing stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest in puzzles and art; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest in art and puzzles, with no obligation or pressure reported."

  • Experimenting

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    "Players try different puzzles and hidden object mechanics, exploring various gameplay elements."

    Capsule for Darkarta: A Broken Heart's Quest Collector's Edition Darkarta: A Broken Heart's Quest Collector's Edition

    "Players explore different paintings and puzzle types, discovering new interactions and hidden objects."

  • Exploration

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    "Core gameplay revolves around discovering new locations, hidden objects, and photo opportunities."

    Capsule for Lushfoil Photography Sim Lushfoil Photography Sim

    "Core gameplay involves discovering new areas within paintings and uncovering hidden objects and secrets."

  • Expression

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    "Limited customization; focus is on interacting with predefined art rather than personalizing characters or environments."

    Capsule for Gorogoa Gorogoa

    "Limited customization; focus is on appreciating existing artwork rather than personalizing characters or environments."

  • Fantasy

    Game with the same Fantasy vibe

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    "Features anthropomorphic characters and a whimsical cardboard world, blending imaginative fiction with light narrative."

    Capsule for Conbunn Cardboard Conbunn Cardboard

    "Surreal and imaginative art style with a whimsical narrative involving a skeleton character in painted worlds."

  • Fellowship

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    "No social or community features; gameplay is solitary."

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  • Growth

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    "Players develop observation and puzzle-solving skills, though the game is relatively easy and straightforward."

    Capsule for FIND ALL 4: Magic FIND ALL 4: Magic

    "Players develop observational skills and learn about art and music, though gameplay is straightforward."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

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  • Idle

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    "Requires focused attention to find objects and solve puzzles; not designed for background or idle play."

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  • Intimacy

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    "No close social interactions or relationship building; single-player experience."

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  • Leadership

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  • Progression

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    "Players collect and use items to progress through puzzles and story."

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  • Relaxation

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    "Highly relaxing experience with soothing music, gentle puzzles, and calming atmosphere."

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    "Highly relaxing experience with soothing music, gentle puzzles, and calming atmosphere."

  • Sensation

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    "Enjoyable visual and auditory stimulation through art and soundtrack."

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  • Status

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    "No social recognition or status systems; focus is on personal enjoyment."

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  • Story

    Game with the same Story vibe

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    "Theme and art create a whimsical narrative atmosphere; no deep plot but some immersion in setting."

    Capsule for Everdell Everdell

    "Simple, whimsical narrative about a skeleton artist journeying through paintings, adding context to gameplay."

  • Strategy

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    "Puzzles require some problem solving but are generally straightforward; limited strategic depth."

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  • Thrill

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    "Gameplay is calm and controlled with minimal suspense or risk."

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    "Gameplay is calm and controlled with minimal suspense or risk."

  • Value

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    "Free to play with high quality content; players perceive excellent value."

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  • Violence

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    "No violent or destructive gameplay; focus on exploration and puzzle solving."

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  • Survival

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Last update: 01/06/2026