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The Night of the Rabbit

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2013

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Quick resume

Lose yourself in a tale of magic and wonder, where anything is possible and where nothing is quite as it seems: join young Jerry and follow a peculiar white rabbit to the wondrous realm of Mousewood, a land where critters can speak and where mystery abounds.

Global score

89/100

Genres

Adventure, Indie, Point-and-click, Strategy, Puzzle

Pros

  • Beautiful hand-drawn art and animation
  • Engaging and multi-layered fairy-tale story
  • Immersive soundtrack and voice acting
  • Creative puzzles and spell mechanics
  • Rich world with collectibles and side content

Cons

  • Some puzzles are unintuitive and require trial and error
  • Slow pacing in early game sections
  • Limited replay value after completion
  • Some minor technical bugs reported
  • Dialogue can be lengthy and repetitive

Motivations

  • Autonomy
    4

    "Players control Jerry and freely explore Mousewood and other worlds, choosing how to interact and solve puzzles."

  • Competence
    3

    "Puzzles require logical thinking and some trial and error; players receive feedback and progress through skillful problem solving."

  • Competition
    -4

    "Focus is on personal story progression and puzzle solving without competitive elements or player comparison."

  • Continuation
    3

    "Players report long play sessions and emotional attachment to the story and world, encouraging continued play."

  • Cooperation
    -5

    "Single-player experience focused on individual exploration and puzzle solving without multiplayer or teamwork."

  • Creativity
    4

    "Players combine items, learn spells, and explore a richly detailed fantasy world with creative interactions."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    5

    "Strong escapism through immersion in a magical, fairy-tale world with emotional storytelling and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and genre, with no obligation or external pressure."

  • Experimenting
    3

    "Encouraged to try different item combinations, spells, and explore day/night cycles and hidden content."

  • Exploration
    4

    "Players explore multiple interconnected locations, uncover secrets, and discover hidden stories and collectibles."

  • Expression
    2

    "Limited character customization, but players express themselves through choices in exploration and puzzle approach."

  • Fantasy
    5

    "Strong fantasy theme with magical worlds, anthropomorphic animals, and fairy-tale narrative."

  • Fellowship
    -3

    "Primarily a solo experience with limited social interaction beyond NPCs; community mainly through shared appreciation."

  • Growth
    3

    "Players develop problem-solving skills and learn new spells that expand gameplay options."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

  • Intimacy
    -4

    "Limited to narrative connections with characters; no close social relationships or emotional sharing with other players."

  • Leadership
    -5

    "No leadership or group management elements; player follows story and solves puzzles individually."

  • Progression
    4

    "Progression through story advancement, learning spells, collecting cards and other items."

  • Relaxation
    3

    "Generally relaxing with beautiful art and music, though some puzzles can cause frustration."

  • Sensation
    3

    "Enjoyable visual and auditory experience with charming art style and soundtrack."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal experience."

  • Story
    5

    "Strong narrative immersion with a rich, multi-layered fairy-tale story and character development."

  • Strategy
    2

    "Requires logical thinking and planning to solve puzzles, but no complex strategic gameplay."

  • Thrill
    -2

    "Mostly calm and contemplative atmosphere with low suspense or risk."

  • Value
    4

    "Offers many hours of gameplay, collectibles, and rich story for a reasonable price."

  • Violence
    -5

    "No violence or combat; gameplay focuses on constructive puzzle solving and exploration."

  • Survival
    -5

    "No survival elements; stable, low-risk environment throughout the game."

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    Last update: 06/03/2026