Garten of Banban 7 similar games & best alternatives

Garten of Banban 7

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2024

Should you play it?

Explore the monster-occupied levels of Banban’s Kindergarten. Survive the dreads that reside below as you are now completely on your own. Uncover the truth behind the place, and find the whereabouts of your missing child…

What works
  • Improved graphics and animations
  • Engaging story and emotional depth
  • Challenging puzzles and chase sequences
  • Unique drone mechanics
  • Strong character development and voice acting
Things to keep in mind
  • Buggy drone controls and glitches
  • Frustrating platforming and chase sections
  • Short game length
  • Some confusing or obscure puzzles
  • High price relative to playtime

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Garten of Banban 4

  • Evil Nun: The Broken Mask

  • Garten of Banban 3

  • Garten of Banban 6

  • Indigo Park: Chapter 1

  • Poppy Playtime

  • Garten of Banban 8: Anti Devil

  • Five Nights at Freddy's: Help Wanted 2

  • Five Nights at Freddy's: Sister Location

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Nun: The Broken Mask

  • Doorways: Holy Mountains of Flesh

  • Adventures of Pip

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Monster Hunter Stories 3: Twisted Reflection

  • Fantasy

    Garten of Banban 4

  • Story

    Mothlight

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Garten of Banban 7: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Value, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some freedom to explore, solve puzzles, and customize a drone, but also face some forced sequences and repetitive mini-games."

    Capsule for Garten of Banban 3 Garten of Banban 3

    "Players have control over drone mechanics and puzzle solving, though some sequences like chase scenes have fixed mechanics."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves puzzle solving and skillful navigation of chase sequences, requiring player skill and offering feedback through success or failure."

    Capsule for Cat in the Box Cat in the Box

    "Game involves skillful puzzle solving and challenging chase sequences, with some player frustration over difficulty and bugs."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal experience and story progression rather than competing against others."

    Capsule for OFF OFF

    "Focus is on personal experience and story progression rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express strong attachment and anticipation for future chapters, replaying and achievement hunting."

    Capsule for Illusion Carnival Illusion Carnival

    "Players express strong attachment, replay value, and anticipation for future chapters."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay elements."

    Capsule for Bayonetta Bayonetta

    "Single-player experience with no cooperative gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players appreciate unique characters, story development, and some creative puzzle mechanics like drone use."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Players engage with unique puzzles, story elements, and drone mechanics that encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative focused."

    Capsule for Bastion Bastion

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as an immersive fantasy escape with emotional storytelling and engaging world."

    Capsule for Monster Hunter Stories 3: Twisted Reflection Monster Hunter Stories 3: Twisted Reflection

    "Players use the game as a fun, immersive escape with emotional and thrilling moments."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Oakwood Oakwood

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying different strategies and puzzle approaches, discovering new mechanics."

    Capsule for Click To Continue Click To Continue

    "New drone mechanics and puzzles encourage trying new approaches despite some bugs."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game includes some discovery of new areas and interactive environments, though within a mostly linear structure."

    Capsule for LEGO® Voyagers LEGO® Voyagers

    "Game includes new environments and puzzles, though mostly linear progression."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or personal expression features."

    Capsule for Solar Flux Solar Flux

    "No mention of character customization or personal expression features."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with imaginative characters, lore, and surreal storylines."

    Capsule for Garten of Banban 4 Garten of Banban 4

    "Strong fantasy elements with imaginative characters, story, and surreal scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with no social or community features."

    Capsule for Verde Station Verde Station

    "Experience is solitary with no social or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving and understanding game mechanics."

    Capsule for ROUTINE ROUTINE

    "Players develop skills in puzzle solving and game mechanics through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention due to puzzles and timed chase sequences."

    Capsule for The Witch's House MV The Witch's House MV

    "Requires focused attention due to puzzles and chase sequences."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close social relationships within the game."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No evidence of forming close social relationships within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through puzzles and story chapters, unlocking new areas and content."

    Capsule for We Were Here Forever We Were Here Forever

    "Players progress through story, puzzles, and unlock new areas and cutscenes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some moments of flow and atmosphere, but also frustration from difficulty spikes and bugs."

    Capsule for Tomb Raider V: Chronicles (2000) Tomb Raider V: Chronicles (2000)

    "Some moments of flow and enjoyment, but also frustration from difficult sections and bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Game provides sensory stimulation through graphics, sound design, and intense action sequences."

    Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

    "Game provides sensory stimulation through improved graphics, music, and animations."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard features; focus is on personal experience."

    Capsule for Ukrainian ball in search of gas Ukrainian ball in search of gas

    "No social recognition or leaderboard features; focus is on personal experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with rich lore, character development, and emotional storytelling."

    Capsule for Mothlight Mothlight

    "Strong narrative focus with emotional scenes, character development, and lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires problem solving and planning to overcome puzzles and chase sequences."

    Capsule for REANIMAL REANIMAL

    "Puzzles and chase sequences require planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game delivers suspense, tension, and thrilling moments through horror and action elements."

    Capsule for Resident Evil Village Resident Evil Village

    "Game includes suspenseful chase scenes and emotional dramatic moments."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel the game is short for its price, though some find it worth the cost."

    Capsule for Pinball Spire Pinball Spire

    "Some players feel the game is short and expensive for its length, though others find it worthwhile."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and violent scenes are part of story and gameplay, including boss fights"

    Capsule for Garten of Banban 8: Anti Devil Garten of Banban 8: Anti Devil

    "Includes combat scenes and violent boss fights as part of the story."

  • Survival

    Game with the same Survival vibe

    3

    "Chase sequences and avoiding capture create survival challenges within the game."

    Capsule for Ann Ann

    "Chase sequences and avoiding enemies require survival tactics and quick reactions."

Last update: 01/06/2026