Garten of Banban 8: Anti Devil similar games & best alternatives

Garten of Banban 8: Anti Devil

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2025

Should you play it?

Explore the most obscure levels of Banban’s Kindergarten. Survive the new deceives and mysteries that await you. Uncover the truth behind the place, and find the whereabouts of your missing child…

What works
  • Significant graphical and animation improvements
  • Engaging story with strong character development
  • Atmospheric horror and suspenseful chase sequences
  • Improved gameplay mechanics and puzzles
  • Good value for price and series progression
Things to keep in mind
  • Puzzles can be repetitive and sometimes tedious
  • Game length is relatively short
  • Some bugs and minor glitches reported
  • Occasional unclear puzzle instructions
  • Lack of multiplayer or cooperative features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • 港詭實錄ParanormalHK

  • Resident Evil 2 (1998)

  • Among Ashes

  • Garten of Banban 0

  • The Scourge | Tai Ương

  • Poppy Playtime

  • Dead Synchronicity: Tomorrow Comes Today

  • Garten of Banban 3

  • Into The Gloom

Hidden Gems

Less popular games with surprisingly high similarity

  • Among Ashes

  • Into The Gloom

  • Doorways: Holy Mountains of Flesh

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    The Evil Within 2

  • Continuation

    Garten of Banban 6

  • Escapism

    Dread X Collection 4: The Hunt

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Garten of Banban 8: Anti Devil: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over exploration, puzzle solving, and item usage with some freedom in approach."

    Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

    "Players have control over puzzle solving, exploration, and action sequences with some freedom in approach"

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles range from simple to moderately challenging, and chase sequences require timing and skill, providing a sense of mastery."

    Capsule for Out of Sight Out of Sight

    "Puzzles and chase sequences provide skill challenges, though some puzzles are repetitive and easy"

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of player-vs-player or leaderboard competition; focus is on personal progression and experience."

    Capsule for Hero's Journey Hero's Journey

    "No evidence of player-vs-player competition or leaderboards; focus is on solo experience"

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express strong attachment to the series, playing multiple chapters, anticipating next releases, and habitual engagement."

    Capsule for Garten of Banban 6 Garten of Banban 6

    "Strong player attachment and anticipation for future installments; habitual series engagement"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no multiplayer or cooperative gameplay elements"

    Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

    "Single-player gameplay with no cooperative or multiplayer elements mentioned"

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration, but within predefined environments and mechanics."

    Capsule for Poppy Playtime Poppy Playtime

    "Players engage with new mechanics and puzzles, but within predefined game structures"

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; gameplay is solo and self-directed."

    Capsule for Has-Been Heroes Has-Been Heroes

    "No indications of exerting control over other players; solo narrative focus"

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."

    Capsule for Dread X Collection 4: The Hunt Dread X Collection 4: The Hunt

    "Players seek immersion in horror atmosphere and story as a form of escape and entertainment"

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Players express intrinsic interest and excitement for story and gameplay, not obligation"

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying different approaches to puzzles and combat, with multiple solutions and exploration."

    Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

    "New gameplay mechanics and puzzles encourage trying different strategies and exploration"

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore different environments and uncover secrets and story elements."

    Capsule for My Big Sister My Big Sister

    "Players explore new environments and uncover story elements and secrets"

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or avatar personalization reported; players use predefined characters and aesthetics."

    Capsule for PowerSlave Exhumed PowerSlave Exhumed

    "No player customization or avatar personalization reported"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."

    Capsule for The Evil Within 2 The Evil Within 2

    "Strong presence of imaginative fiction, surreal horror, and fictional characters"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is individual."

    Capsule for Tower Factory Tower Factory

    "No social or community play elements; experience is individual"

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and understanding of story lore; some personal development."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "Players develop puzzle-solving skills and understanding of story lore"

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay aspects."

    Capsule for Iris and the Giant Iris and the Giant

    "No physical activity or health-related gameplay aspects"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzles and chases; not designed for idle or background play."

    Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

    "Requires focused attention during puzzles and chases; not casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay"

    Capsule for Mech Armada Mech Armada

    "No evidence of close social relationships or emotional sharing in gameplay"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; solo player experience."

    Capsule for Dishonored Dishonored

    "No leadership or group management roles; solo player experience"

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through puzzles and story chapters, unlocking new areas and content."

    Capsule for We Were Here Forever We Were Here Forever

    "Players progress through story, puzzles, and unlock new areas and characters"

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game includes tense horror segments and challenging mechanics that create stress rather than relaxation."

    Capsule for Freddy Fazbear's Pizzeria Simulator Freddy Fazbear's Pizzeria Simulator

    "Game includes tense chase sequences and horror elements, reducing relaxation"

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through graphics, sound design, and horror atmosphere."

    Capsule for Resident Evil 2 Resident Evil 2

    "Strong sensory stimulation from graphics, sound design, and atmospheric horror"

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No social recognition or ranking systems present"

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion through player-created stories and character development."

    Capsule for The Sims™ 4 The Sims™ 4

    "Narrative immersion and character development are key aspects of player experience"

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzles require problem solving and planning, though not deeply complex or strategic."

    Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

    "Puzzles and boss encounters require some planning and problem solving"

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror and chase sequences create suspense and adrenaline."

    Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

    "Horror and chase sequences provide suspense and excitement"

  • Value

    Game with the same Value vibe

    3

    "Players feel the game offers good value for price given content and updates."

    Capsule for Zompiercer Zompiercer

    "Players feel the game offers good value for price given improvements and content"

  • Violence

    Game with the same Violence vibe

    3

    "Includes combat scenes and violent boss fights as part of the story."

    Capsule for Garten of Banban 7 Garten of Banban 7

    "Combat and violent scenes are part of story and gameplay, including boss fights"

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid threats and manage resources during chase and boss fight sequences."

    Capsule for Garten of Banban 3 Garten of Banban 3

    "Players must avoid threats and survive chase sequences and boss encounters"

Last update: 01/06/2026