Let Them Come similar games & best alternatives

Let Them Come

PlayStation 4, PC (Microsoft Windows), Mac, Xbox One • 2017

Should you play it?

Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down.

What works
  • Addictive and satisfying gameplay loop
  • Great pixel art and detailed animations
  • Excellent synthwave soundtrack
  • Variety of upgrades and ammo types
  • Challenging and unique boss fights
Things to keep in mind
  • Short campaign length
  • Some balance issues with ammo and upgrades
  • Limited story and exploration
  • Repetitive wave-based gameplay
  • No multiplayer or cooperative modes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Syder Arcade

  • DEVIL BLADE REBOOT

  • Blast-off

  • Void Invaders

  • Danmaku Unlimited 2

  • Savant - Ascent

  • Super Galaxy Squadron EX Turbo

  • ZeroRanger

  • Shooting Stars!

Hidden Gems

Less popular games with surprisingly high similarity

  • DEVIL BLADE REBOOT

  • Blast-off

  • Nitro Express

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Alien Shooter 2: Reloaded

  • Competence

    Xeodrifter

  • Escapism

    One More Line

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Let Them Come: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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    "The game offers challenging boss fights and requires skillful timing and strategy to optimize upgrades and survive waves."

  • Competition

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    "Includes score attack modes and leaderboards encouraging players to improve and compare performance, though main gameplay is single-player."

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    "Includes leaderboards and score attack modes, encouraging comparison with others, though main gameplay is solo."

  • Continuation

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    "Players report addictive gameplay loops and replayability despite limited content; some grind for upgrades and unlocks."

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  • Cooperation

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  • Creativity

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    "Players can experiment with different weapon and upgrade combinations, but within predefined systems."

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  • Domination

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    "Interactions are mostly solo and balanced; no evidence of exerting control or superiority over other players."

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    "Interactions are individual and balanced; no evidence of exerting control or superiority over other players."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a stress relief and distraction, enjoying its hypnotic music and fast-paced gameplay."

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    "Players use the game as a stress relief and distraction, enjoying mindless alien blasting and synthwave music."

  • Expectation

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    "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

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    "Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."

  • Experimenting

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    "Variety of items and spells encourages trying new loadouts and tactics to overcome bosses."

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  • Exploration

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    "Gameplay is confined to a single operating room environment with no exploration or discovery of new areas."

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  • Expression

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  • Fantasy

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  • Fellowship

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    "No social or community features; gameplay is strictly solo."

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  • Growth

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  • Health

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    "Typical sedentary gameplay with no physical activity or health-related features."

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  • Idle

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  • Intimacy

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    "No close social interactions or relationship building."

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  • Leadership

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  • Progression

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    "Strong emphasis on accumulating weapons, upgrades, and skill points to enhance power."

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  • Relaxation

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    "Many players find the game relaxing and cathartic, balancing challenge with flow."

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  • Sensation

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    "Engaging pixel art, gore effects, and synthwave soundtrack provide strong sensory stimulation."

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  • Status

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    "Leaderboards and achievements provide some recognition, but mostly individual focus."

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  • Story

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  • Strategy

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  • Thrill

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  • Value

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    "Players feel the game offers good value for its low price and enjoyable gameplay."

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  • Violence

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  • Survival

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Last update: 01/06/2026