Let Them Come similar games & best alternatives
Let Them Come
2017
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Quick resume
Let Them Come is a fast paced pixel art shoot ‘em up. Twitchy trigger fingers and focused battle tactics are the order of the day as wave after wave of alien-like creatures try to take you down.
Global score
84/100
Genres
Action, Indie, Arcade, Shooter
Similar games
Pros
- Addictive and satisfying gameplay loop
- Great pixel art and detailed animations
- Excellent synthwave soundtrack
- Variety of upgrades and ammo types
- Challenging and unique boss fights
Cons
- Short campaign length
- Some balance issues with ammo and upgrades
- Limited story and exploration
- Repetitive wave-based gameplay
- No multiplayer or cooperative modes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can customize loadouts, choose upgrades, and experiment with different ammo and weapons, allowing personal control over playstyle."
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Competence4
"The game offers challenging boss fights and requires skillful timing and strategy to optimize upgrades and survive waves."
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Competition2
"Includes leaderboards and score attack modes, encouraging comparison with others, though main gameplay is solo."
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Continuation3
"Players report addictive gameplay loops with replayability via new game plus, challenges, and endless modes."
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Cooperation-5
"Gameplay is entirely single-player with no cooperative or team-based elements."
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Creativity2
"Players can experiment with different weapon, ammo, and upgrade combinations, but within predefined options."
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Domination-3
"Interactions are individual and balanced; no evidence of exerting control or superiority over other players."
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Escapism4
"Players use the game as a stress relief and distraction, enjoying mindless alien blasting and synthwave music."
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Expectation-4
"Players engage voluntarily for fun and relaxation, with no indication of obligation or pressure."
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Experimenting3
"Encourages trying new loadouts, ammo types, and strategies to overcome waves and bosses."
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Exploration-4
"Gameplay is confined to fixed corridor environments with no exploration or discovery of new areas."
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Expression1
"Limited self-expression through loadout customization and music playlist selection, but no avatar personalization."
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Fantasy4
"Set in a sci-fi universe with alien hordes, bosses, and exaggerated action fitting an imaginative fiction theme."
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Fellowship-5
"No social or community features; gameplay is strictly solo."
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Growth3
"Players develop skills and knowledge of enemy patterns and upgrade synergies to progress."
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Health-5
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires constant attention and active engagement during waves and boss fights."
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Intimacy-5
"No close social interactions or relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Strong emphasis on accumulating upgrades, weapons, and power-ups to enhance effectiveness."
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Relaxation3
"Players find the game cathartic and a good way to unwind, balancing challenge and flow."
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Sensation4
"Vivid pixel gore, lighting effects, and a pumping synthwave soundtrack provide strong sensory stimulation."
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Status1
"Leaderboards and achievements offer some recognition, but mostly individual focus."
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Story1
"Simple narrative with some lore and logs, but gameplay is mostly context-free wave defense."
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Strategy3
"Requires planning loadouts, ammo types, and timing power-ups to overcome waves and bosses."
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Thrill3
"Boss fights and wave survival create suspense and excitement, though overall gameplay is predictable."
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Value4
"Players feel the game offers good value for its low price, especially on sale, with satisfying gameplay."
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Violence5
"Core gameplay centers on violent combat, shooting, explosions, and gore against alien enemies."
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Survival3
"Players must survive waves and bosses through resource and upgrade management."
Last update: 29/04/2026