Golfing Over It with Alva Majo similar games & best alternatives

Golfing Over It with Alva Majo

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, Android, iOS • 2018

Should you play it?

The higher you climb, the bigger the fall.

What works
  • Challenging and skill-based gameplay
  • Fair and consistent controls once mastered
  • Engaging narration and commentary
  • Good value for price
  • Unique ball juggling mechanic
Things to keep in mind
  • Frustrating difficulty spikes early on
  • Lack of player control after ball contact
  • Some find narration annoying or hard to understand
  • Shorter and less polished than getting over it
  • No social or multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Master Spy

  • qomp

  • Mutant Mudds Deluxe

  • Ambidextro

  • A Walk in the Dark

  • Near Death

  • Super Life of Pixel

  • CloverPit

  • Schein

Hidden Gems

Less popular games with surprisingly high similarity

  • Master Spy

  • qomp

  • A Walk in the Dark

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Ambidextro

  • Autonomy

    Exo One: Prologue

  • Competence

    Golf Around!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Golfing Over It with Alva Majo: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Growth. It leans lower than usual among comparable games on Violence, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to control the ball's gravity and shape, enabling unique movement and exploration."

    Capsule for Exo One: Prologue Exo One: Prologue

    "Players have control over their shots and decisions, but once the ball hits a surface, control is lost until it stops, creating a mix of autonomy and forced outcomes."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers skill challenges with physics-based golf mechanics and achievements; players discuss mastering shots and strategies."

    Capsule for Golf Around! Golf Around!

    "The game requires skill mastery and precise control of the golf ball; players improve through practice and receive clear feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progress and personal challenge rather than competing against others; no mention of leaderboards or ranked modes."

    Capsule for Scrutinized Scrutinized

    "Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play, repeated attempts on difficult levels, and motivation to keep playing despite frustration."

    Capsule for Uncraft World Uncraft World

    "Players report habitual play and repeated attempts despite frustration, indicating a desire to keep playing and overcome challenges."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is a solo experience with no cooperative or multiplayer elements mentioned."

    Capsule for Don't Pee Don't Pee

    "The game is a solo experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with movement mechanics and find creative ways to navigate, but level design and collectibles follow predefined structures."

    Capsule for The Big Catch: Tacklebox The Big Catch: Tacklebox

    "Some creativity in level design and mechanics (ball juggling), but largely follows established structures inspired by Getting Over It."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; experience is individual and self-directed."

    Capsule for Egging On Egging On

    "No evidence of exerting control over others; experience is individual and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."

    Capsule for A Difficult Game About Climbing A Difficult Game About Climbing

    "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and desire to master the game rather than obligation."

    Capsule for KILL KNIGHT KILL KNIGHT

    "Players engage voluntarily out of intrinsic interest and personal desire to master the game, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore mechanics, test strategies, and experiment with different items and approaches."

    Capsule for PILGRIM PILGRIM

    "Players explore mechanics like ball juggling and test different strategies to improve their control and progress."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery in unlocking new items and features, but environment is mostly static."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Some discovery of new areas and secrets, but the environment is mostly static and focused on skill challenges."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or personalization features; players experience a standardized presentation."

    Capsule for Cybernetic Fault Cybernetic Fault

    "No customization or personalization features; players use default presentation."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game is grounded in a surreal but plausible physics-based challenge rather than imaginative fiction or roleplaying."

    Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

    "The game is abstract and surreal but grounded in a realistic golf ball physics concept rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players experience the game individually."

    Capsule for Darksiders III Darksiders III

    "No social or community features; players experience the game individually."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."

    Capsule for Ambidextro Ambidextro

    "Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not suitable for background or idle play."

    Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

    "Requires focused attention and continuous engagement; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship-building elements."

    Capsule for Into the Breach Into the Breach

    "No social interaction or relationship-building elements."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress by solving puzzles and unlocking new areas, though no item collection or upgrades."

    Capsule for Riven Riven

    "Players progress by overcoming obstacles and reaching new areas, though no item collection or upgrades are involved."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and frustration but also flow; not purely relaxing."

    Capsule for OLDTV OLDTV

    "The game induces tension and frustration, though some players find a flow state; overall more stressful than relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable sensory feedback from physics, sound, and visual humor; not highly intense but engaging."

    Capsule for The Break-In The Break-In

    "Enjoyable sensory feedback from physics and sound effects, with emotional highs and lows during play."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; focus is on personal achievement."

    Capsule for Cooking Simulator VR Cooking Simulator VR

    "No social recognition or status systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    2

    "Minimal narrative but some story elements and character personalities exist, with a focus on emotional themes."

    Capsule for Your Mother Your Mother

    "Narration and commentary provide some narrative context and emotional framing, though minimal plot."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan shots and consider ball behaviors to solve puzzles and complete objectives."

    Capsule for Pool Panic Pool Panic

    "Requires planning shots and anticipating ball trajectories, demanding mental challenge and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "High suspense and tension from risk of falling and losing progress creates thrilling gameplay moments."

    Capsule for BETON BRUTAL BETON BRUTAL

    "Players experience suspense and tension from risk of falling and losing progress, creating a thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; players appreciate the experience relative to cost."

    Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

    "Generally perceived as good value for price and challenge; some players find it worth the money."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; gameplay is constructive and skill-based."

    Capsule for Inertia Inertia

    "No combat or destructive elements; gameplay is constructive and skill-based."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid failure and falling to progress, managing risk and precision."

    Capsule for Egging On Egging On

    "Players must avoid failure and falling to the start, managing risk and precision to survive challenges."

Last update: 01/06/2026