Golfing Over It with Alva Majo similar games & best alternatives
Golfing Over It with Alva Majo
2018
Related articles
Quick resume
The higher you climb, the bigger the fall.
Global score
74/100
Genres
Action, Indie, Platform, Arcade, Sport
Similar games
Pros
- Challenging and skill-based gameplay
- Fair and consistent controls once mastered
- Engaging narration and commentary
- Good value for price
- Unique ball juggling mechanic
Cons
- Frustrating difficulty spikes early on
- Lack of player control after ball contact
- Some find narration annoying or hard to understand
- Shorter and less polished than getting over it
- No social or multiplayer features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Fantasy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over their shots and decisions, but once the ball hits a surface, control is lost until it stops, creating a mix of autonomy and forced outcomes."
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Competence4
"The game requires skill mastery and precise control of the golf ball; players improve through practice and receive clear feedback on performance."
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Competition-3
"Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."
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Continuation3
"Players report habitual play and repeated attempts despite frustration, indicating a desire to keep playing and overcome challenges."
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Cooperation-5
"The game is a solo experience with no cooperative or multiplayer elements mentioned."
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Creativity2
"Some creativity in level design and mechanics (ball juggling), but largely follows established structures inspired by Getting Over It."
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Domination-5
"No evidence of exerting control over others; experience is individual and self-directed."
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Escapism4
"Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and personal desire to master the game, not due to obligation."
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Experimenting3
"Players explore mechanics like ball juggling and test different strategies to improve their control and progress."
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Exploration2
"Some discovery of new areas and secrets, but the environment is mostly static and focused on skill challenges."
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Expression-4
"No customization or personalization features; players use default presentation."
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Fantasy-2
"The game is abstract and surreal but grounded in a realistic golf ball physics concept rather than imaginative fiction."
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Fellowship-5
"No social or community features; players experience the game individually."
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Growth5
"Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement; not suitable for background or idle play."
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Intimacy-5
"No social interaction or relationship-building elements."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression3
"Players progress by overcoming obstacles and reaching new areas, though no item collection or upgrades are involved."
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Relaxation-2
"The game induces tension and frustration, though some players find a flow state; overall more stressful than relaxing."
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Sensation3
"Enjoyable sensory feedback from physics and sound effects, with emotional highs and lows during play."
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Status-4
"No social recognition or status systems; focus is on personal achievement."
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Story2
"Narration and commentary provide some narrative context and emotional framing, though minimal plot."
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Strategy3
"Requires planning shots and anticipating ball trajectories, demanding mental challenge and problem solving."
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Thrill4
"Players experience suspense and tension from risk of falling and losing progress, creating a thrill."
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Value3
"Generally perceived as good value for price and challenge; some players find it worth the money."
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Violence-5
"No combat or destructive elements; gameplay is constructive and skill-based."
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Survival3
"Players must avoid failure and falling to the start, managing risk and precision to survive challenges."
Last update: 29/04/2026