Golfing Over It with Alva Majo similar games & best alternatives
Golfing Over It with Alva Majo
2018
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Quick resume
The higher you climb, the bigger the fall.
Global score
74/100
Genres
Action, Indie, Platform, Sport, Arcade
Pros
- Challenging and skill-based gameplay
- Fair and consistent controls once mastered
- Engaging narration and commentary
- Good value for price
- Unique ball juggling mechanic
Cons
- Frustrating difficulty spikes early on
- Lack of player control after ball contact
- Some find narration annoying or hard to understand
- Shorter and less polished than getting over it
- No social or multiplayer features
Motivations
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Autonomy4
"Players have control over their shots and decisions, but once the ball hits a surface, control is lost until it stops, creating a mix of autonomy and forced outcomes."
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Competence4
"The game requires skill mastery and precise control of the golf ball; players improve through practice and receive clear feedback on performance."
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Competition-3
"Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."
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Continuation3
"Players report habitual play and repeated attempts despite frustration, indicating a desire to keep playing and overcome challenges."
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Cooperation-5
"The game is a solo experience with no cooperative or multiplayer elements mentioned."
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Creativity2
"Some creativity in level design and mechanics (ball juggling), but largely follows established structures inspired by Getting Over It."
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Domination-5
"No evidence of exerting control over others; experience is individual and self-directed."
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Escapism4
"Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and personal desire to master the game, not due to obligation."
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Experimenting3
"Players explore mechanics like ball juggling and test different strategies to improve their control and progress."
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Exploration2
"Some discovery of new areas and secrets, but the environment is mostly static and focused on skill challenges."
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Expression-4
"No customization or personalization features; players use default presentation."
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Fantasy-2
"The game is abstract and surreal but grounded in a realistic golf ball physics concept rather than imaginative fiction."
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Fellowship-5
"No social or community features; players experience the game individually."
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Growth5
"Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement; not suitable for background or idle play."
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Intimacy-5
"No social interaction or relationship-building elements."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression3
"Players progress by overcoming obstacles and reaching new areas, though no item collection or upgrades are involved."
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Relaxation-2
"The game induces tension and frustration, though some players find a flow state; overall more stressful than relaxing."
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Sensation3
"Enjoyable sensory feedback from physics and sound effects, with emotional highs and lows during play."
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Status-4
"No social recognition or status systems; focus is on personal achievement."
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Story2
"Narration and commentary provide some narrative context and emotional framing, though minimal plot."
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Strategy3
"Requires planning shots and anticipating ball trajectories, demanding mental challenge and problem solving."
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Thrill4
"Players experience suspense and tension from risk of falling and losing progress, creating a thrill."
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Value3
"Generally perceived as good value for price and challenge; some players find it worth the money."
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Violence-5
"No combat or destructive elements; gameplay is constructive and skill-based."
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Survival3
"Players must avoid failure and falling to the start, managing risk and precision to survive challenges."
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Last update: 06/03/2026