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Golfing Over It with Alva Majo

Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2018

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Quick resume

The higher you climb, the bigger the fall.

Global score

74/100

Genres

Action, Indie, Platform, Sport, Arcade

Pros

  • Challenging and skill-based gameplay
  • Fair and consistent controls once mastered
  • Engaging narration and commentary
  • Good value for price
  • Unique ball juggling mechanic

Cons

  • Frustrating difficulty spikes early on
  • Lack of player control after ball contact
  • Some find narration annoying or hard to understand
  • Shorter and less polished than getting over it
  • No social or multiplayer features

Motivations

  • Autonomy
    4

    "Players have control over their shots and decisions, but once the ball hits a surface, control is lost until it stops, creating a mix of autonomy and forced outcomes."

  • Competence
    4

    "The game requires skill mastery and precise control of the golf ball; players improve through practice and receive clear feedback on performance."

  • Competition
    -3

    "Focus is on personal challenge and self-improvement rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation
    3

    "Players report habitual play and repeated attempts despite frustration, indicating a desire to keep playing and overcome challenges."

  • Cooperation
    -5

    "The game is a solo experience with no cooperative or multiplayer elements mentioned."

  • Creativity
    2

    "Some creativity in level design and mechanics (ball juggling), but largely follows established structures inspired by Getting Over It."

  • Domination
    -5

    "No evidence of exerting control over others; experience is individual and self-directed."

  • Escapism
    4

    "Players use the game as a challenging distraction and emotional outlet, escaping real-life stress through focused gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire to master the game, not due to obligation."

  • Experimenting
    3

    "Players explore mechanics like ball juggling and test different strategies to improve their control and progress."

  • Exploration
    2

    "Some discovery of new areas and secrets, but the environment is mostly static and focused on skill challenges."

  • Expression
    -4

    "No customization or personalization features; players use default presentation."

  • Fantasy
    -2

    "The game is abstract and surreal but grounded in a realistic golf ball physics concept rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; players experience the game individually."

  • Growth
    5

    "Strong emphasis on learning, skill acquisition, and personal improvement through repeated practice."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suitable for background or idle play."

  • Intimacy
    -5

    "No social interaction or relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    3

    "Players progress by overcoming obstacles and reaching new areas, though no item collection or upgrades are involved."

  • Relaxation
    -2

    "The game induces tension and frustration, though some players find a flow state; overall more stressful than relaxing."

  • Sensation
    3

    "Enjoyable sensory feedback from physics and sound effects, with emotional highs and lows during play."

  • Status
    -4

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    2

    "Narration and commentary provide some narrative context and emotional framing, though minimal plot."

  • Strategy
    3

    "Requires planning shots and anticipating ball trajectories, demanding mental challenge and problem solving."

  • Thrill
    4

    "Players experience suspense and tension from risk of falling and losing progress, creating a thrill."

  • Value
    3

    "Generally perceived as good value for price and challenge; some players find it worth the money."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and skill-based."

  • Survival
    3

    "Players must avoid failure and falling to the start, managing risk and precision to survive challenges."

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    Last update: 06/03/2026