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Scrutinized

PC (Microsoft Windows) • 2020

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Quick resume

Work to expose the numerous criminal degenerates that plague your quiet town. Use citizen-issued reports, police records, social media accounts, text conversations, and more to determine who’s an actual threat and who’s harmless, all while avoiding the killers trying to infiltrate your home.

Global score

89/100

Genres

Indie, Simulator, Puzzle

Pros

  • Intense horror atmosphere and sound design
  • Challenging and rewarding investigative gameplay
  • Multiple difficulty modes including less stressful detective mode
  • High replay value with many cases and endings
  • Good value for price

Cons

  • Steep learning curve and high difficulty
  • Some rng elements causing frustration
  • Minor bugs affecting gameplay
  • Lack of key remapping and accessibility options
  • Limited customization and social features

Motivations

  • Autonomy
    4

    "Players have freedom to manage multiple tasks (investigating cases, managing house security) and choose play modes (Detective mode, Casual, Normal) allowing personal playstyle control."

  • Competence
    4

    "Game is challenging with a steep learning curve, requiring skillful multitasking, evidence analysis, and threat management; players report satisfaction from mastering mechanics."

  • Competition
    -3

    "Focus is on individual progress and personal challenge rather than competing against others; no mention of leaderboards or ranked modes."

  • Continuation
    4

    "Many players report addictive gameplay with repeated attempts to beat difficult modes and solve cases, indicating habitual engagement."

  • Cooperation
    -4

    "Gameplay centers on solo investigation and survival; no cooperative or team-based elements mentioned."

  • Creativity
    2

    "Players engage in investigative problem solving and evidence gathering, but within a fixed game structure; some desire for community-created cases."

  • Domination
    -5

    "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Strong immersion in horror atmosphere and tension provides escape from real life; players describe stress relief through gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different strategies to solve cases and manage threats; detective mode allows experimentation without threat."

  • Exploration
    2

    "Players explore new cases and evidence, but within a limited, familiar environment (house and desktop); some desire for more varied content."

  • Expression
    -3

    "Limited customization or self-expression; players mostly use predefined interfaces and characters."

  • Fantasy
    3

    "Game features fictional horror elements and characters (serial killers, supernatural tension) blended with realistic investigative gameplay."

  • Fellowship
    -4

    "Players mostly play solo with minimal social interaction; some mention watching streams but no in-game community features."

  • Growth
    4

    "Players develop investigative skills, multitasking, and game knowledge over time; learning is key to progress."

  • Health
    -5

    "Game is sedentary with no physical activity components."

  • Idle
    -4

    "Requires constant attention to multiple tasks and threats; players must actively manage environment and investigations."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing within gameplay."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    3

    "Players accumulate knowledge, unlock endings, and upgrade abilities; progression is tied to case solving and survival."

  • Relaxation
    -3

    "Game induces tension and paranoia; not designed for relaxation or flow states."

  • Sensation
    4

    "Strong sensory stimulation through sound design, jump scares, and atmospheric tension."

  • Status
    -4

    "No social recognition or status systems; focus is on personal achievement."

  • Story
    4

    "Narrative immersion with ongoing plot, character development, and lore integrated into gameplay."

  • Strategy
    4

    "Requires analytical thinking, planning, and problem solving to manage cases and threats effectively."

  • Thrill
    5

    "High suspense and thrill from jump scares, tension, and unpredictable threats."

  • Value
    4

    "Players feel they receive good value for the price with many hours of engaging gameplay."

  • Violence
    3

    "Game involves threat of violence from antagonists and jump scares but is not focused on player-inflicted violence."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and surviving threats."

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    Last update: 06/03/2026