PILGRIM similar games & best alternatives
PILGRIM
2024
Related articles
Quick resume
Pilgrim is a medieval-based, co-op horror, adventure. Can you and your friends make it to the end of The Road?
Global score
70/100
Genres
Action, Adventure, Indie, Early Access, Puzzle
Similar games
Pros
- Strong cooperative multiplayer
- Immersive dark fantasy atmosphere
- Unique resurrection and wagon mechanics
- Engaging procedural dungeons
- Active developer support and updates
Cons
- Numerous bugs and glitches
- Limited content and enemy variety
- Some repetitive gameplay loops
- Voice chat and ui issues
- Early access unfinished state
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Intimacy, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore dungeons, choose when to push the wagon or use crystals, and select characters with different attributes suggested."
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Competence3
"Game involves skillful navigation, managing resources like light and crystals, and overcoming challenging monsters and traps."
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Competition-3
"Focus is on cooperative play and personal progression rather than competing against others or leaderboards."
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Continuation3
"Players report long sessions, replayability due to procedural generation, and desire to return despite bugs."
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Cooperation5
"Strong emphasis on teamwork, reviving dead teammates, and multiplayer group play."
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Creativity2
"Players can draw resurrection circles and customize some gameplay elements; suggestions for more customization exist."
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Domination-4
"Interactions emphasize shared survival and mutual support rather than exerting control or superiority over others."
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Escapism4
"Game provides immersive dark fantasy horror experience that players use for stress relief and escapism."
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Expectation-4
"Players engage voluntarily for fun and social experience, not out of obligation or pressure."
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Experimenting3
"Players explore mechanics, test strategies, and experiment with different items and approaches."
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Exploration4
"Procedurally generated dungeons and overworld encourage discovery of new areas and secrets."
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Expression1
"Some character selection and drawing mechanics allow limited self-expression, but mostly standardized visuals."
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Fantasy5
"Strong medieval fantasy horror theme with imaginative monsters and supernatural elements."
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Fellowship5
"Players feel part of a community through multiplayer, shared goals, and social interactions."
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Growth3
"Players develop skills, learn monster behaviors, and improve strategies over time."
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Health-4
"Game is sedentary with no physical activity; players sit and focus on screen."
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Idle-3
"Requires continuous attention and engagement during runs; not a casual or background game."
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Intimacy3
"Social voice chat and cooperative play foster closer relationships among friends."
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Leadership1
"Some players may guide or coordinate groups, but overall balanced cooperative roles."
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Progression4
"Players collect loot, buy upgrades, and advance along the pilgrimage route."
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Relaxation1
"Atmospheric and immersive but also tense and challenging, balancing relaxation with suspense."
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Sensation3
"Dark atmospheric visuals and sound design provide sensory stimulation and emotional engagement."
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Status-3
"No evidence of social status or recognition systems; focus is on group play and shared experience."
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Story2
"Some lore and narrative elements exist but story is minimal and mostly environmental."
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Strategy3
"Players plan resource use, route choices, and monster avoidance or engagement strategies."
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Thrill4
"Game delivers suspense, jump scares, and tense moments from monster encounters and traps."
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Value4
"Players feel they get good entertainment value for price, especially with friends."
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Violence4
"Combat and monster encounters involve killing and destruction, though some weapons are limited."
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Survival4
"Core gameplay revolves around avoiding death, managing resources, and overcoming threats."
Last update: 29/04/2026