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Cybernetic Fault similar games & best alternatives

Cybernetic Fault

PC (Microsoft Windows) • 2025

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Quick resume

Prove your ability to read names next to the big red buttons! Show your ability to fight for life in a science center that is falling apart from the consequences of an insane scientific experiment!

Global score

77/100

Genres

Action, Adventure, Indie, Simulator

Similar games

    Pros

    • Atmospheric sci-fi setting
    • Engaging and satirical story
    • Interesting puzzles
    • Stylish graphics and music
    • Immersive exploration

    Cons

    • Short and linear gameplay
    • Lack of guidance and unclear objectives
    • Technical and interaction issues
    • Limited content in early access
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Violence, Value, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore a linear, scripted environment with some freedom to choose where to go next, but overall progression is guided by preset tasks."

    • Competence
      2

      "Puzzles require some thought and attention, providing moderate challenge and feedback, though some players find them simple or inconsistent."

    • Competition
      -5

      "No competitive elements or player comparison; focus is on individual exploration and puzzle solving."

    • Continuation
      -2

      "Game is short and linear, with some players noting it can be completed quickly; limited content currently reduces habitual play."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      1

      "Players engage in puzzle solving and exploration with some opportunity for experimentation, but within a fixed narrative and environment."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Immersive sci-fi atmosphere and narrative provide a strong escape from real life, with players enjoying the unique cyberpunk world."

    • Expectation
      -4

      "Players engage voluntarily out of interest in the story and puzzles, with no indication of obligation or external pressure."

    • Experimenting
      3

      "Game encourages trying different puzzle approaches and exploring the environment, though within a linear framework."

    • Exploration
      3

      "Players explore a detailed laboratory and scientific base, uncovering clues and secrets, though exploration is somewhat constrained."

    • Expression
      -4

      "No customization or personalization features; players experience a standardized presentation."

    • Fantasy
      3

      "Set in a sci-fi cyberpunk world with imaginative fiction elements and satirical anti-science narrative."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      2

      "Players develop puzzle-solving skills and understanding of the story, though learning opportunities are moderate."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to solve puzzles and progress; not designed for background or casual intermittent play."

    • Intimacy
      -5

      "No close social interactions or relationship building; minimal character interaction."

    • Leadership
      -5

      "No leadership or group management elements; single-player experience."

    • Progression
      2

      "Players progress through story and puzzles, collecting key items to advance, though no extensive item accumulation or upgrades."

    • Relaxation
      2

      "Atmospheric and immersive with some tension from puzzles, but overall a calm exploratory experience."

    • Sensation
      3

      "Enjoyable graphics, music, and sound design contribute to sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      4

      "Strong narrative focus with engaging, satirical plot and environmental storytelling."

    • Strategy
      2

      "Puzzle solving requires some reasoning and planning, though complexity is moderate and linear."

    • Thrill
      1

      "Some suspense and tension from puzzles and narrative, but overall controlled and low-risk experience."

    • Value
      -2

      "Mixed player opinions on value; some find it worth the price on sale, others feel content is too limited for full price."

    • Violence
      -5

      "No combat or destructive gameplay; focus on puzzle solving and exploration."

    • Survival
      1

      "Some elements of avoiding failure in puzzles and progressing through challenges, but no high-risk survival mechanics."

    Last update: 29/04/2026