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Granny: Chapter Two

iOS, Android, PC (Microsoft Windows) • 2019

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Quick resume

You have to escape Granny and Grandpa...You have five days...

Global score

95/100

Genres

Adventure, Indie, Arcade

Pros

  • Engaging horror atmosphere
  • Challenging ai and stealth gameplay
  • Multiple escape routes and randomized items
  • Good sound design and tension
  • Affordable price

Cons

  • Small and linear map
  • Some bugs and glitches reported
  • Lack of multiplayer or cooperative modes
  • Limited story depth
  • No character customization

Motivations

  • Autonomy
    3

    "Players have freedom to explore the house, choose escape routes, and develop their own strategies to avoid Granny and Grandpa."

  • Competence
    4

    "The game challenges players to learn AI behaviors, memorize item locations, and solve puzzles under pressure, providing skill-based feedback."

  • Competition
    -3

    "Focus is on personal survival and puzzle solving without leaderboards or direct player-vs-player competition."

  • Continuation
    3

    "Players report replayability due to randomized item placements and multiple escape routes, encouraging repeated play sessions."

  • Cooperation
    -5

    "The game is a single-player experience with no multiplayer or cooperative modes."

  • Creativity
    2

    "Players can experiment with different escape strategies and item usage, but the environment and puzzles are predefined."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are with AI enemies only."

  • Escapism
    4

    "The horror atmosphere and tense gameplay provide a strong escape from reality and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different tactics and routes to escape, exploring AI behaviors and item placements."

  • Exploration
    2

    "The house is smaller and more linear than the first game, but players still explore to find items and secrets."

  • Expression
    -5

    "No character customization or environment modification options."

  • Fantasy
    3

    "The game features a fictional horror scenario with supernatural elements and exaggerated AI characters."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop skills in stealth, puzzle solving, and strategic planning through repeated play."

  • Health
    -5

    "The game is sedentary with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to tense stealth and chase mechanics."

  • Intimacy
    -5

    "No close social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect items and unlock escape routes, progressing through objectives within each game session."

  • Relaxation
    -3

    "The game maintains sustained tension and suspense rather than relaxation or flow."

  • Sensation
    4

    "Strong sensory stimulation through eerie sound design, jump scares, and atmospheric visuals."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Minimal narrative context; focus is on gameplay and atmosphere rather than deep story immersion."

  • Strategy
    4

    "Players must plan routes, manage item usage, and adapt to AI behaviors strategically."

  • Thrill
    5

    "High suspense and thrill from stealth, chase sequences, and unpredictable AI actions."

  • Value
    4

    "Players find the game worth its low price and enjoy the challenge and replayability it offers."

  • Violence
    2

    "Includes combat elements like using weapons against AI enemies, though violence is limited and functional."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing limited lives, and escaping threats."

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    Last update: 06/03/2026