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Stay Out of the House

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Can you escape the home of a cannibal serial killer? It's only a matter of time until you're dinner!

Global score

95/100

Genres

Action, Adventure, Indie, Simulator, Shooter, Puzzle

Pros

  • Intense horror atmosphere
  • Challenging stealth and puzzles
  • Large interconnected map
  • Multiple endings and replayability
  • Strong sound design and visuals

Cons

  • Presence of bugs and glitches
  • Some tedious or obscure puzzles
  • Steep difficulty and trial-and-error
  • Limited social or cooperative features
  • Save system can be frustrating

Motivations

  • Autonomy
    4

    "Players have freedom to explore the house, choose stealth or combat approaches, and decide how to solve puzzles."

  • Competence
    4

    "The game requires skillful stealth, puzzle solving, and resource management with challenging AI and consequences for mistakes."

  • Competition
    -4

    "Focus is on personal survival and puzzle solving without competitive or ranked elements."

  • Continuation
    3

    "Players report long play sessions, multiple endings, and replaying to try different strategies and endings."

  • Cooperation
    -3

    "Gameplay is primarily solo survival and puzzle solving with limited social or cooperative elements."

  • Creativity
    3

    "Players experiment with multiple ways to solve puzzles and use items creatively to disable traps or evade enemies."

  • Domination
    -4

    "Interactions with enemies are adversarial but not focused on exerting superiority over other players."

  • Escapism
    5

    "Strong horror atmosphere and tension provide intense escape from reality and immersion in a frightening fictional world."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment of the horror and survival challenge."

  • Experimenting
    4

    "Players try different routes, item uses, and puzzle solutions; multiple endings encourage experimentation."

  • Exploration
    5

    "Exploring the large, interconnected house and uncovering secrets and new areas is a core motivation."

  • Expression
    -3

    "Limited customization or self-expression; focus is on survival and puzzle solving rather than avatar personalization."

  • Fantasy
    4

    "Players experience a fictional horror scenario with exaggerated characters and events inspired by slasher films."

  • Fellowship
    -4

    "Gameplay is solitary with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop skills in stealth, puzzle solving, and strategic planning to progress."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some players report physical strain from tension but no exercise."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to tense stealth and puzzle mechanics."

  • Intimacy
    -4

    "Minimal social or emotional connection; focus is on individual survival experience."

  • Leadership
    -4

    "No leadership or group management elements; players act independently."

  • Progression
    4

    "Collecting items, unlocking new areas, and achieving multiple endings drive a sense of progression."

  • Relaxation
    -4

    "Sustained tension and dread dominate the experience; little opportunity for relaxation."

  • Sensation
    4

    "Strong sensory stimulation through eerie visuals, sound design, and jump scares."

  • Status
    -4

    "No social recognition or status systems; focus is on personal experience."

  • Story
    3

    "Narrative and lore provide context and flavor but are secondary to gameplay; multiple endings add story depth."

  • Strategy
    4

    "Players must plan routes, manage resources, and solve puzzles strategically to survive."

  • Thrill
    5

    "High suspense and fear from stalking enemies, limited resources, and sudden jump scares."

  • Value
    4

    "Players report good value for price with many hours of gameplay and replayability."

  • Violence
    4

    "Combat and violence against enemies are central, including shooting and disabling threats."

  • Survival
    5

    "Core gameplay revolves around avoiding death, managing resources, and escaping threats."

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    Last update: 06/03/2026