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Night At the Gates of Hell

PlayStation 5, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

From the sick mind behind Bloodwash, Jordan King, comes his latest experiment in terror. Inspired by the Italian zombie flicks from Lucio Fulci and Bruno Mattei, Night of the Gates of Hell promises to be a blood dripping, neon soaked, flesh rotting experience.

Global score

90/100

Genres

Action, Shooter, Indie, Adventure

Pros

  • Strong homage to 80s italian horror films
  • Tense survival horror gameplay with skill-based combat
  • Engaging atmosphere with retro ps1-style visuals
  • Includes two extra bonus game modes
  • Good value for price with replayability

Cons

  • Some inconsistent hitboxes and aiming frustration
  • Occasional bugs and lack of save system beyond checkpoints
  • Jump scares can be loud and cheap
  • Short overall playtime
  • Some pacing issues in later levels

Motivations

  • Autonomy
    3

    "Players have freedom to explore different levels, solve puzzles, and choose how to approach combat with limited resources."

  • Competence
    4

    "Requires skillful aiming for headshots, resource management, and puzzle solving; combat mechanics reward precision and timing."

  • Competition
    -4

    "Focuses on solo survival and personal progression without competitive or ranked multiplayer elements."

  • Continuation
    3

    "Players report engaging atmosphere and story that encourage playing through multiple levels and extras, though some find pacing uneven."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay or multiplayer interaction."

  • Creativity
    2

    "Players engage in exploration and puzzle solving with some freedom, but mostly follow scripted sequences and predefined level design."

  • Domination
    -5

    "No evidence of exerting control over others; gameplay is individual and cooperative dominance is absent."

  • Escapism
    4

    "Strong immersion in a fictional horror world with campy, grotesque atmosphere provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in horror and retro aesthetics rather than obligation."

  • Experimenting
    2

    "Some exploration and puzzle elements encourage trying new approaches, but gameplay largely follows established survival horror routines."

  • Exploration
    4

    "Players explore varied environments, uncover story notes, and discover hidden elements inspired by Italian horror films."

  • Expression
    -3

    "Limited character customization or visual expression; mostly uses preset character models and environments."

  • Fantasy
    5

    "Strongly rooted in imaginative horror fiction with supernatural zombies, cults, and grotesque scenarios."

  • Fellowship
    -4

    "Minimal social connection; primarily a solo experience with no multiplayer or community features."

  • Growth
    3

    "Players develop aiming skills, resource management, and puzzle-solving abilities through gameplay."

  • Health
    -4

    "Sedentary gameplay typical of first-person survival horror with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to tense combat and exploration."

  • Intimacy
    -4

    "No evidence of forming close relationships; interactions are limited to scripted NPC dialogue."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    4

    "Players accumulate weapons, ammo, and unlock new levels and extras, showing clear progression."

  • Relaxation
    -2

    "Tense atmosphere and jump scares create sustained alertness rather than relaxation."

  • Sensation
    4

    "Strong sensory stimulation through retro visuals, unsettling sound design, and gore effects."

  • Status
    -4

    "No social recognition or leaderboards; achievements are personal and not publicly ranked."

  • Story
    4

    "Narrative immersion with voiced characters, scripted events, and references to Italian horror films."

  • Strategy
    3

    "Requires planning resource use, aiming carefully, and solving puzzles to progress."

  • Thrill
    4

    "Jump scares and tense combat provide suspense and adrenaline-inducing moments."

  • Value
    3

    "Generally considered good value for price with multiple game modes and replayability, though some mention short length."

  • Violence
    5

    "Gameplay centers on combat, headshots, gore, and violent zombie encounters."

  • Survival
    4

    "Core gameplay involves avoiding death, managing limited ammo and knives, and overcoming zombie threats."

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    Last update: 06/03/2026