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GUNDAM BREAKER 4

PlayStation 5, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2024

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Quick resume

Create your own ultimate Gundam in the newest Gundam Breaker! With more customizable parts than ever before, you finally have the freedom to build your perfect Gunpla. Test it in battle using the brand new dual-weapon system and break parts off of your enemies and add them to your collection.

Global score

74/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Extensive and deep gunpla customization
  • Fun and accessible combat
  • Cooperative multiplayer and social features
  • Long playtime with progression and grinding
  • Runs well on steam deck and pc

Cons

  • Story is generic and forgettable
  • Mission variety and maps are limited
  • Some ui and localization issues
  • Combat can feel repetitive and simple
  • Lack of true pvp and leadership roles

Motivations

  • Autonomy
    4

    "Players have extensive freedom to customize and build their own Gunpla with many parts, paint, decals, and positioning options, enabling personal expression and control over gameplay style."

  • Competence
    3

    "The game offers skill-based combat with combo systems and upgrading parts to improve effectiveness, though combat is described as accessible and somewhat repetitive."

  • Competition
    -2

    "No PvP mode; multiplayer is cooperative and focused on shared missions and socializing rather than ranked competition."

  • Continuation
    4

    "Players report long playtimes, habitual grinding for parts, and ongoing customization, indicating strong desire to keep playing."

  • Cooperation
    3

    "Supports 3-player co-op missions and online lobbies with social features, encouraging teamwork and interaction."

  • Creativity
    5

    "Highly praised for deep customization, kitbashing, painting, decals, resizing parts, and diorama creation, fostering creative expression."

  • Domination
    -3

    "Interactions emphasize friendly cooperation and socializing; no evidence of dominance or power assertion over others."

  • Escapism
    4

    "Players use the game as a relaxing, immersive hobby to escape real life, focusing on creativity and casual combat."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

  • Experimenting
    4

    "Players experiment extensively with parts, abilities, and builds, exploring many combinations and playstyles."

  • Exploration
    -2

    "Missions take place in small arenas with limited map variety; exploration is minimal and not a core focus."

  • Expression
    5

    "Strong emphasis on visual customization of Gunpla and dioramas, enabling players to express personality and style."

  • Fantasy
    3

    "Set in a fictional universe with mechs and alternate realities, offering imaginative fiction typical of Gundam series."

  • Fellowship
    3

    "Online lobbies and social features foster a sense of community among fans and players."

  • Growth
    3

    "Players develop skills in combat and build optimization, and progress through story and missions."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active engagement and focus during missions and customization; not designed for background or idle play."

  • Intimacy
    -3

    "Social interactions are surface-level with emotes and preset messages; no evidence of close emotional relationships."

  • Leadership
    -2

    "Players participate cooperatively without evidence of formal leadership or authoritative roles."

  • Progression
    4

    "Strong progression through collecting parts, upgrading rarity and levels, and unlocking abilities."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, balancing challenge with accessible combat and creative activities."

  • Sensation
    2

    "Colorful visuals and effects provide sensory stimulation, though graphics are modest and some effects are criticized."

  • Status
    1

    "Players can receive likes and display favorite builds in lobbies, but social recognition is casual and limited."

  • Story
    -3

    "Story is described as forgettable, generic, and not a major focus; gameplay and customization are primary draws."

  • Strategy
    2

    "Some strategic depth in build optimization and combat skill use, but overall combat is accessible and straightforward."

  • Thrill
    1

    "Combat offers some excitement and combo satisfaction, but missions are repetitive and low risk."

  • Value
    3

    "Players feel the game offers good value especially for fans of Gunpla and customization, though some suggest waiting for sales."

  • Violence
    3

    "Combat involves destruction of enemy mechs with explosions and melee/ranged attacks."

  • Survival
    1

    "Players face threats and bosses requiring tactical combat, but difficulty is generally moderate and forgiving."

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    Last update: 06/03/2026