MegaTagmension Blanc + Neptune VS Zombies (Neptunia) similar games & best alternatives

MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

PC (Microsoft Windows), PlayStation Vita • 2016

Should you play it?

Zombies have invaded Gamicademi, and now it's up to Blanc and friends to school them! Take them out with crazy combos in this hack 'n' slash with a tag-team in single player, or complete special missions with up to 3 other players with online play!

What works
  • Multiplayer co-op mode
  • Extensive character customization
  • Fun, humorous story and characters
  • Accessible combat system
  • Runs well on low-end pcs
Things to keep in mind
  • Short story mode
  • Repetitive missions and grind
  • Buggy multiplayer at launch
  • Camera and control issues
  • Lack of costume break feature

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Commander Cool 2

  • Ember Knights

  • King of Meat

  • GUNDAM BREAKER 4

  • Vellum

  • SAMURAI WARRIORS 4 DX

  • Inglorious Waifu VS Nazi Zombies

  • Little Fighter 2 Remastered

  • SAS: Zombie Assault 4

Hidden Gems

Less popular games with surprisingly high similarity

  • Commander Cool 2

  • King of Meat

  • Inglorious Waifu VS Nazi Zombies

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Guilty Gear X2 #Reload

  • Cooperation

    RWBY: Grimm Eclipse

  • Creativity

    Super Animal Royale

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MegaTagmension Blanc + Neptune VS Zombies (Neptunia): Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose from 22 characters, customize outfits and accessories, and select missions and difficulty freely, indicating moderate player control."

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    "Players can choose from 14 characters and customize accessories freely, with some tactical stat allocation and skill upgrades, indicating moderate player control over actions."

  • Competence

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    "Combat is simple and accessible with some skill in timing blocks and combos, but overall gameplay is straightforward and not highly challenging."

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  • Competition

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    "Includes leaderboards and arcade mode with high score competition; multiplayer co-op encourages some comparison."

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  • Continuation

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    "Some players report short play sessions and easy achievement completion, but others mention addictive time trial grinding and multiplayer fun."

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  • Cooperation

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    "Strong emphasis on 4-player co-op gameplay, with team mechanics and multiplayer modes."

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    "Strong emphasis on 4-player online co-op multiplayer missions and teamwork to defeat bosses and complete quests."

  • Creativity

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    "Extensive character customization and cosmetic options allow for self-expression and creative personalization."

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    "Extensive character customization with accessory placement and resizing, plus outfit variations, allowing personal expression."

  • Domination

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    "Multiplayer focuses on cooperative play and shared lives rather than dominance or power over others."

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    "Multiplayer focuses on cooperative play with shared objectives rather than dominance or power over others."

  • Escapism

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    "Humorous zombie apocalypse setting and story provide distraction and escapism from real life."

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  • Expectation

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    "Players engage voluntarily for enjoyment and fandom; no indication of obligation or external pressure to play."

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  • Experimenting

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    "Players can experiment with different weapons, skills, and perks, though gameplay loops are somewhat repetitive."

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    "Players can experiment with different characters, combos, and accessory placements, though gameplay loop is somewhat repetitive."

  • Exploration

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    "Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."

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    "Gameplay mostly involves small arena-style maps with limited exploration and repetitive mission objectives."

  • Expression

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    "Extensive character customization and cosmetic options allow self-expression and personalization."

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    "Customization options for characters and accessories support self-expression and visual personalization."

  • Fantasy

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    "Strong anime fantasy theme with imaginative characters, supernatural abilities, and fictional lore."

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    "Strong fantasy theme with anime-style characters, zombie apocalypse, and imaginative fiction."

  • Fellowship

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    "Community and social play through co-op and multiplayer modes foster a sense of belonging among fans."

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    "Community aspects through multiplayer co-op and shared achievements foster a sense of belonging among fans."

  • Growth

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  • Health

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    "Typical sedentary gaming experience with no physical activity or health-related features."

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  • Idle

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    "Requires focused attention during combat; not designed for passive or background play."

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  • Intimacy

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    "Some social interaction in multiplayer but limited emotional connection beyond gameplay cooperation."

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  • Leadership

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    "Multiplayer is cooperative with shared responsibilities rather than hierarchical leadership roles."

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  • Progression

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    "Leveling up, skill points, and weapon upgrades provide clear progression system."

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  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and fun, though others note repetitive missions and occasional frustration."

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  • Sensation

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    "Colorful anime visuals, flashy combat animations, and upbeat music provide sensory stimulation and enjoyment."

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    "Colorful anime visuals, character animations, and upbeat soundtrack provide sensory stimulation and enjoyment."

  • Status

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    "Leaderboards and multiplayer rankings offer some social recognition, but not a major focus."

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    "Leaderboards and multiplayer rankings offer some social recognition but not a major focus."

  • Story

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    "Story is simple and light, with more emphasis on gameplay and humor than narrative immersion."

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    "Story is lighthearted, humorous, and loosely connected to gameplay; narrative immersion is limited but present."

  • Strategy

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    "Combat requires timing, parrying, and some tactical use of skills, but overall gameplay is straightforward."

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  • Thrill

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    "Some challenge and boss fights provide moments of tension, but overall low risk."

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  • Value

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    "Generally considered good value especially on sale for the unique gameplay and replayability."

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  • Violence

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  • Survival

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    "Players must overcome enemy threats and manage limited resources in combat, though difficulty is low."

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Last update: 01/06/2026