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Hasbro's BATTLESHIP

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2018

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Quick resume

Hasbro's Battleship is the original strategic naval war game. Choose your Captain, position your ships, aim your missiles and sink the enemy's fleet! Face them in Classic mode, or step-up the stakes in the all new Commanders Mode. Ready, aim, FIRE!

Global score

82/100

Genres

Action, Adventure, Casual, Indie, Strategy, Card & Board Game, Tactical, Arcade

Pros

  • Faithful adaptation of classic battleship with added commander mode
  • Good multiplayer matchmaking with quick queues
  • Variety of commanders and abilities add strategic depth
  • Nostalgic and relaxing gameplay
  • Smooth interface and decent graphics

Cons

  • Online mostly matches against bots, limiting real player interaction
  • Single player ai can be unfair or feel like cheating
  • Dlc content is expensive and locked behind paywalls
  • Lack of chat or social features in multiplayer
  • Slow pacing and lengthy animations frustrate some players

Motivations

  • Autonomy
    3

    "Players can choose between Classic and Commander modes, select commanders with unique abilities, and pick different arenas and ship shapes, providing meaningful control over gameplay decisions."

  • Competence
    3

    "Game involves strategic thinking and deduction, especially in Commander mode; AI difficulty levels and multiplayer matches provide skill challenges."

  • Competition
    4

    "Multiplayer mode with matchmaking and ranking system encourages player vs player competition, though many matches are against bots."

  • Continuation
    2

    "Players report addictive qualities and habitual play, but some find single player repetitive and online limited by bots, reducing long-term engagement for some."

  • Cooperation
    1

    "Some co-op modes exist, and playing with friends is encouraged, but core gameplay is primarily competitive and individual."

  • Creativity
    2

    "Customization through commander selection, ship shapes, and arenas adds creative variation beyond the classic game."

  • Domination
    -2

    "Interactions appear balanced with no evidence of trash talk or power imposition; multiplayer is mostly respectful and silent."

  • Escapism
    3

    "Players use the game as a relaxing distraction and nostalgic escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and nostalgia, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Commander mode and different abilities encourage trying new strategies and experimenting with gameplay."

  • Exploration
    1

    "Varied arenas and ship shapes offer some novelty, but overall exploration is limited due to game’s board game nature."

  • Expression
    2

    "Players can express preferences via commander choice, ship designs, and cosmetic unlocks."

  • Fantasy
    -3

    "Game is based on realistic naval combat and classic board game mechanics, with minimal fantasy elements."

  • Fellowship
    2

    "Community and social play with friends and online players is a positive aspect, though limited by bot opponents."

  • Growth
    2

    "Players develop strategic skills and learn commander abilities; achievements and missions encourage progression."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires player focus and turn-based engagement; not designed for background or idle play."

  • Intimacy
    1

    "Some social interaction with friends, but online play lacks chat and deep emotional connection."

  • Leadership
    -3

    "No evidence of leadership roles; gameplay is individual or cooperative without hierarchical control."

  • Progression
    3

    "Unlocking commanders, arenas, and achievements provides a sense of progression and collection."

  • Relaxation
    3

    "Game is described as relaxing and suitable for casual play, balancing challenge and flow."

  • Sensation
    1

    "Visuals and sounds are decent but not highly stimulating; animations add some sensory engagement."

  • Status
    2

    "Ranking and achievements offer recognition, though social status impact is limited."

  • Story
    -4

    "No narrative or story elements; gameplay is context-free and focused on matches."

  • Strategy
    4

    "Strong emphasis on strategic thinking, planning, and tactical use of abilities especially in Commander mode."

  • Thrill
    2

    "Some suspense and tension in matches, particularly in multiplayer and higher difficulties."

  • Value
    -1

    "Mixed opinions on value; base game is considered fair on sale but DLC pricing is criticized as expensive."

  • Violence
    1

    "Combat is abstract and non-graphic; game involves sinking ships but no graphic violence."

  • Survival
    2

    "Players aim to avoid losing ships and survive opponent attacks, adding a survival element to gameplay."

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    Last update: 06/03/2026