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KARDS - The WW2 Card Game

PC (Microsoft Windows) • 2020

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Quick resume

KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.

Global score

70/100

Genres

Casual, Indie, Strategy, Free To Play

Pros

  • Historical wwii theme and accurate artwork
  • Strategic and deep deck building
  • Free-to-play friendly with generous rewards
  • Active developer support and updates
  • Engaging and accessible gameplay

Cons

  • Pay-to-win elements and expensive microtransactions
  • Some balance issues and meta dominance
  • Grind can be long for free players
  • Matchmaking and bugs reported
  • Limited social cooperation and multiplayer modes

Motivations

  • Autonomy
    4

    "Players have freedom to build decks from multiple nations and choose strategies, with no fixed routines."

  • Competence
    4

    "Game offers strategic depth and skill-based deck building; players report learning curve and rewarding mastery."

  • Competition
    4

    "Strong PvP focus with ranked matches, ladder climbing, and meta decks; players compete against others."

  • Continuation
    3

    "Many players report addictive gameplay and long play sessions, though some mention bursts of play and frustration."

  • Cooperation
    -3

    "Primarily a 1v1 card game with limited social cooperation; some community interaction but gameplay is individual."

  • Creativity
    4

    "Deck building with mixing nations and card combos encourages creative strategies and customization."

  • Domination
    -2

    "Community is generally respectful; no strong evidence of trash talk or dominance behaviors."

  • Escapism
    3

    "Players use the game as a stress reliever and distraction with immersive WWII theme and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Players experiment with different decks, combos, and strategies; meta shifts encourage trying new tactics."

  • Exploration
    2

    "Some exploration in deck building and campaign modes, but limited physical map or world exploration."

  • Expression
    3

    "Customization through deck building and cosmetic items; some players value card art and personalization."

  • Fantasy
    -4

    "Strong focus on historical accuracy and realistic WWII theme rather than fantasy or fiction."

  • Fellowship
    1

    "Active community and Discord presence, but gameplay is mostly solo PvP rather than group identity."

  • Growth
    4

    "Players develop skills in strategy, deck building, and game mechanics; learning curve appreciated."

  • Health
    -5

    "No physical activity involved; typical sedentary card game experience."

  • Idle
    -3

    "Requires focused attention during matches; not designed for passive or background play."

  • Intimacy
    -4

    "Social interactions are limited to casual community engagement; no close relationship formation in-game."

  • Leadership
    -4

    "No evidence of leadership roles; gameplay is individual and competitive without group management."

  • Progression
    4

    "Card collecting, leveling factions, and unlocking upgrades are core to progression and player motivation."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though competitive matches can be tense."

  • Sensation
    3

    "Appreciated artwork, sound design, and animations provide sensory enjoyment and immersion."

  • Status
    3

    "Ranked ladder and competitive play provide social recognition and status among players."

  • Story
    1

    "Historical context and campaign mode add narrative elements, but story is not a primary focus."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, deck building, and tactical decisions."

  • Thrill
    3

    "Matches involve suspense and excitement, with luck elements adding unpredictability."

  • Value
    -2

    "Some players criticize high prices and pay-to-win aspects; others find free-to-play progression fair."

  • Violence
    3

    "Combat and destruction are central themes, with WWII battles and units depicted."

  • Survival
    2

    "Players manage resources and avoid defeat in tactical battles, though not a survival game per se."

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    Last update: 06/03/2026