Hellslave similar games & best alternatives

Hellslave

PC (Microsoft Windows) • 2022

Should you play it?

Hellslave is a dark fantasy dungeon crawler where you make a pact with the Devil to fight back a demon invasion. Customize your character with powerful demonic abilities, explore a cursed world, and battle nightmarish enemies to save humanity if you can resist the darkness.

What works
  • Unique dark fantasy art style
  • Deep skill trees and build customization
  • Engaging turn-based combat with timeline mechanic
  • Immersive music and atmosphere
  • Active developer support and updates
Things to keep in mind
  • Some ui and inventory management issues
  • Repetitive enemy encounters and environments
  • Story is linear and minimal
  • Short main campaign length
  • Loot variety could be improved

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dungeons of Aether

  • Crown Trick

  • Black Book

  • Dungeon Drafters

  • Vaporum

  • Siralim Ultimate

  • Lunacid

  • Knock on the Coffin Lid

  • Mandragora: Whispers of the Witch Tree

Hidden Gems

Less popular games with surprisingly high similarity

  • Sands of Aura

  • Operencia: The Stolen Sun

  • Dimensionals

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Witchfire

  • Autonomy

    Warhammer 40,000: Darktide

  • Creativity

    R.I.P. - Reincarnation Insurance Program

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Hellslave: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence, Expression. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over character builds via skill trees and weapon customization, allowing personal playstyle choices."

    Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

    "Players choose from multiple starting demon archetypes and freely customize skill trees, gear, and builds, allowing significant control over playstyle."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is skill-based with tactical elements like cover and abilities; difficulty spikes require player adaptation and build optimization."

    Capsule for The Ascent The Ascent

    "Combat involves strategic use of skills and timing with a timeline mechanic; some players find difficulty spikes and need to optimize builds."

  • Competition

    Game with the same Competition vibe

    -4

    "Single-player focused with no mention of multiplayer or leaderboards; gameplay centers on personal survival and progression."

    Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

    "Single-player focused with no mention of multiplayer or leaderboards; emphasis on personal progression and self-set challenges."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players express desire for replayability, new game plus, and continued updates; some grind elements encourage extended play."

    Capsule for Coridden Coridden

    "Players engage in multiple playthroughs with new game plus and build experimentation; some mention of grind but generally enjoyable."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Cryptis Cryptis

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive gear customization, skill trees, and build synergies allow creative experimentation with character builds and playstyles."

    Capsule for R.I.P. - Reincarnation Insurance Program R.I.P. - Reincarnation Insurance Program

    "Extensive skill trees, gear customization, and build variety encourage creative experimentation with character builds."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; no PvP or social dominance."

    Capsule for Poop Clicker Poop Clicker

    "No social or PvP elements; no exertion of control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and immersive story provide a strong escape from reality."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "Dark fantasy setting, immersive art and music, and engaging story provide strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Last Train Home Last Train Home

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players encouraged to try new builds, multi-class combos, and experiment with strategies and abilities."

    Capsule for SteamWorld Heist II SteamWorld Heist II

    "Encouraged to try different classes, skill combinations, and builds; developer supports balance tweaks and player experimentation."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various dungeons and areas, though maps are reused and environments repetitive."

    Capsule for .hack//G.U. Last Recode .hack//G.U. Last Recode

    "Players explore multiple dungeons and overworld maps with some discovery, though some mention of repetitive environments."

  • Expression

    Game with the same Expression vibe

    3

    "Character appearance changes with gear; players can customize look and build."

    Capsule for Cat Quest Cat Quest

    "Character appearance changes with gear; some customization and visual representation of equipment."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong dark fantasy theme with supernatural elements, magic, and gothic atmosphere."

    Capsule for Witchfire Witchfire

    "Strong dark fantasy theme with demonic pacts, supernatural powers, and gothic atmosphere."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, level up multiple skill trees, and improve gear; respec allows continuous learning."

    Capsule for Coridden Coridden

    "Players develop skills, unlock abilities, and improve gear; respec options support learning and adaptation."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Operation: Tango Operation: Tango

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turn-based combat and exploration; not designed for idle play."

    Capsule for Doom & Destiny Doom & Destiny

    "Requires focused turn-based combat and exploration; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solo experience."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or emotional relationship building; solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single character play only."

    Capsule for The Quest The Quest

    "No leadership or group management mechanics; single character play."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating gear, leveling up, and unlocking new abilities."

    Capsule for Cat Quest Cat Quest

    "Strong emphasis on accumulating gear, unlocking skills, and leveling up through multiple playthroughs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game immersive and relaxing; others note difficulty spikes causing tension."

    Capsule for City of Chains City of Chains

    "Some players find the game relaxing and immersive; others note difficulty spikes and tension in combat."

  • Sensation

    Game with the same Sensation vibe

    3

    "Dark atmospheric visuals and sound design provide sensory stimulation and emotional engagement."

    Capsule for PILGRIM PILGRIM

    "Dark, atmospheric art and sound design provide strong sensory engagement and mood."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; individual focus."

    Capsule for Dead Space Dead Space

    "No social recognition or status systems; individual focus."

  • Story

    Game with the same Story vibe

    3

    "Engaging fantasy narrative with characters and lore, though simpler than later series entries."

    Capsule for FINAL FANTASY III FINAL FANTASY III

    "Engaging dark fantasy narrative with lore and cutscenes, though some find story linear and minimal."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat requires tactical planning, skill combinations, and resource management."

    Capsule for Of Orcs And Men Of Orcs And Men

    "Combat requires tactical use of skills, timing, and resource management; build optimization important."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense in combat and survival elements; not highly intense but provides moments of tension."

    Capsule for Beyond the Map Beyond the Map

    "Some suspense and challenge in combat; not highly intense but provides moments of tension."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; offers hours of gameplay and replayability."

    Capsule for For The Warp For The Warp

    "Generally considered good value especially on sale; offers many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves violent attacks, gore, and brutal boss fights consistent with dark fantasy themes."

    Capsule for Blasphemous Blasphemous

    "Combat focused on defeating demonic enemies with various attacks and abilities; gore and dark themes present."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and tactics to survive difficult battles and bosses."

    Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

    "Players must manage resources and tactics to survive challenging encounters and bosses."

Last update: 01/06/2026