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Vampire's Fall: Origins

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Android • 2020

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Quick resume

For countless years the villagers of Vamp’Ire have enjoyed a life of peace and happiness. But now, rumors are spreading about a wielder of dark magic - a Witchmaster. Fearing the rumors to be true, the village musters a militia to prepare for the worst.

Global score

79/100

Genres

Indie, Role-playing (RPG), Turn-based strategy (TBS), Adventure

Pros

  • No microtransactions in pc version
  • Engaging turn-based combat with strategic elements
  • Open world exploration with many quests and side content
  • Good value for price, especially on sale
  • Humorous writing and dark fantasy atmosphere

Cons

  • Repetitive grinding and fetch quests
  • Limited character build diversity and roleplaying
  • Basic graphics and animations
  • Lack of fast travel and some tedious map navigation
  • No multiplayer, social, or pvp features

Motivations

  • Autonomy
    3

    "Players can freely explore an open world, choose quests and character builds, and decide their own playstyle."

  • Competence
    3

    "Combat involves skill and strategy with character progression and equipment upgrades, though some find it simplistic and unbalanced."

  • Competition
    -4

    "Focus is on single-player experience without PvP or leaderboards; no competitive social comparison."

  • Continuation
    4

    "Many players report long playtimes, replayability with new game plus modes, and grinding for achievements and equipment."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Some character customization and skill builds, but limited roleplaying and mostly predefined quests and structures."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; no social dominance features."

  • Escapism
    4

    "Players use the game as a distraction and immersive fantasy experience, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

  • Experimenting
    2

    "Some experimentation with builds and skills possible, but many players note repetitive strategies and limited novelty."

  • Exploration
    3

    "Open world with side quests and hidden bosses encourages exploration, though map can feel empty and repetitive."

  • Expression
    2

    "Character appearance can be customized with hairstyles, tattoos, wings, and helmets, allowing some self-expression."

  • Fantasy
    4

    "Strong dark fantasy vampire theme with mythical elements and imaginative fiction."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    4

    "Character leveling, skill trees, and equipment upgrades provide learning and personal development."

  • Health
    -5

    "Sedentary gameplay typical of PC RPGs; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and questing; some grinding but not background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single-player experience."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay."

  • Progression
    4

    "Strong emphasis on accumulating items, leveling up, and upgrading gear to progress."

  • Relaxation
    2

    "Some players find it relaxing and enjoyable; others note repetitive grind and occasional frustration."

  • Sensation
    1

    "Visual and auditory elements are modest; some enjoy the dark fantasy atmosphere but graphics are basic."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    2

    "Story is present but considered generic and lightweight; some humor and lore add interest."

  • Strategy
    3

    "Combat involves tactical decisions on skill use and equipment, though some find it simplistic or unbalanced."

  • Thrill
    1

    "Some challenge and suspense in boss fights, but overall combat is predictable and turn-based."

  • Value
    4

    "Good perceived value especially at discounted price; no microtransactions in PC version."

  • Violence
    3

    "Combat involves attacking and defeating enemies, typical of RPG combat."

  • Survival
    2

    "Players must manage health and resources to survive battles; death has penalties but is not permanent."

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    Last update: 06/03/2026