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PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Innovative genre mashup (first-person immersive sim puzzler FPS RPG) with emphasis on problem-solving and creativity. Unique vibes and original mechanics that you won't have experienced before. One of the best games of 2022 according to various credible sources!

Global score

92/100

Genres

Action, Indie, Role-playing (RPG), Shooter, Simulator, Puzzle

Similar games

    Pros

    • High player freedom and creativity
    • Multiple solutions to puzzles
    • Engaging immersive sim gameplay
    • Long playtime and replayability
    • Active and responsive developer

    Cons

    • Simple and unpolished visuals
    • Some physics and control jank
    • Performance issues in busy scenes
    • Story secondary to gameplay
    • Potential motion sickness for some

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Strategy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have extensive freedom to choose how to solve puzzles and approach situations, with multiple viable strategies and upgrades."

    • Competence
      4

      "The game challenges players with complex puzzles and emergent gameplay requiring skillful problem solving and experimentation."

    • Competition
      -3

      "Focus is on personal problem solving and exploration rather than competing against others; no mention of multiplayer or leaderboards."

    • Continuation
      4

      "Players report long playtimes, replayability, and desire to revisit levels with different builds and approaches."

    • Cooperation
      -5

      "Single-player experience focused on individual problem solving and exploration without multiplayer or teamwork."

    • Creativity
      5

      "Highly praised for encouraging creative solutions, multiple ways to complete objectives, and emergent gameplay."

    • Domination
      -4

      "Interactions are balanced and cooperative with the environment; no evidence of exerting superiority or power over other players."

    • Escapism
      4

      "Players describe immersion in a unique sci-fi world and engaging gameplay as a form of escape and enjoyment."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

    • Experimenting
      5

      "Strong emphasis on trying new approaches, experimenting with mechanics, and discovering multiple solutions."

    • Exploration
      5

      "Game rewards exploration of levels, secrets, and collectibles; players encouraged to discover new paths and areas."

    • Expression
      3

      "Players can customize their main robot with upgrades and enhancements, expressing playstyle preferences."

    • Fantasy
      4

      "Set in a sci-fi future with imaginative mechanics like consciousness transfer and robot possession."

    • Fellowship
      -5

      "Experience is solitary with minimal social interaction or community involvement described."

    • Growth
      4

      "Players learn new skills, upgrades, and strategies throughout the game, improving their mastery."

    • Health
      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle
      -4

      "Requires focused attention and continuous engagement with puzzles and mechanics."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social connections within the game."

    • Leadership
      -5

      "No leadership or group management roles; purely individual gameplay."

    • Progression
      4

      "Players collect upgrades, resources, and abilities that enhance their capabilities and open new options."

    • Relaxation
      3

      "Players describe a satisfying flow state and enjoyable pacing, though some difficulty spikes exist."

    • Sensation
      2

      "Visuals are simple but consistent; sound design and music praised; sensory stimulation moderate."

    • Status
      -5

      "No social recognition or status systems; focus is on individual achievement."

    • Story
      3

      "Narrative is engaging, humorous, and philosophical but secondary to gameplay; players uncover lore through exploration."

    • Strategy
      5

      "Strong emphasis on mental challenge, problem solving, and planning multiple approaches to puzzles."

    • Thrill
      2

      "Some suspense and tension in combat and puzzle solving, but overall controlled and thoughtful gameplay."

    • Value
      5

      "Players report excellent value for price with long playtime, replayability, and developer support."

    • Violence
      1

      "Combat exists but is optional; lethal and non-lethal approaches both viable; violence is not the main focus."

    • Survival
      1

      "Some resource management and threat avoidance, but no high-risk survival mechanics."

    Last update: 29/04/2026