Transience similar games & best alternatives

Transience

PC (Microsoft Windows) • 2025

Should you play it?

Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.

What works
  • Solid and satisfying gunplay
  • Engaging tactical stealth gameplay
  • Weapon customization on the fly
  • Immersive cyberpunk-noir atmosphere
  • Active developer support and updates
Things to keep in mind
  • Ai is inconsistent and exploitable
  • Slow and punishing early pacing
  • Some bugs and performance issues
  • Excessive and sometimes annoying dialogue
  • Linear level design limits exploration

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Dread Templar

  • Zortch

  • Beyond Citadel

  • Tower of Guns

  • PIGFACE

  • HOLE

  • The Last Stand: Aftermath

  • Little Witch Nobeta

  • Project Warlock II

Hidden Gems

Less popular games with surprisingly high similarity

  • Zortch

  • ADACA

  • Gryphon Knight Epic

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Beneath a Steel Sky (1994)

  • Story

    Nelly Cootalot: The Fowl Fleet

  • Strategy

    Sneaky Sneaky

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Transience: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Leadership, Relaxation, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different playstyles including stealth or aggressive combat and select weapon upgrades, showing moderate control over actions."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Players can choose stealth or loud combat approaches and customize weapons on the fly, indicating moderate player control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging puzzles, platforming, and stealth mechanics that require skill, though combat can be easier and less demanding."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "The game offers challenging tactical combat and stealth mechanics requiring skill and learning, though some AI exploits reduce challenge."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience and personal progression without competitive or ranked multiplayer elements."

    Capsule for Persona 3 Reload Persona 3 Reload

    "Focus is on single-player experience and personal progression without competitive or ranked multiplayer elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Some players report replaying levels and enjoying the story, but the game is relatively short and some find it repetitive."

    Capsule for Cats are Liquid - A Light in the Shadows Cats are Liquid - A Light in the Shadows

    "Players report enjoying the game enough to replay levels and try different approaches, though some find pacing slow and AI frustrating."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative gameplay or teamwork."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "Entirely single-player with no cooperative gameplay or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Weapon customization and multiple mission approaches encourage creative problem solving and playstyles."

    Capsule for Sniper Elite 5 Sniper Elite 5

    "Weapon customization and multiple tactical approaches encourage creative problem solving within linear level design."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative focused."

    Capsule for Bastion Bastion

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "The dystopian cyberpunk setting and immersive story provide a strong escape from reality for players."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "Players appreciate the immersive cyberpunk-noir world and story as a form of escape and engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Prison Architect Prison Architect

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with weapon mods, different mission routes, and playstyles including stealth and combat."

    Capsule for Sniper Elite 5 Sniper Elite 5

    "Players experiment with stealth vs loud approaches, weapon mods, and different tactics across levels."

  • Exploration

    Game with the same Exploration vibe

    2

    "Mostly linear levels but with secret areas and hidden upgrades encouraging some exploration."

    Capsule for Hard Reset Redux Hard Reset Redux

    "Levels are mostly linear but contain stashes and secrets encouraging some exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of weapons and abilities allows some player expression; limited character customization."

    Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

    "Weapon customization allows some player expression, though character and environment customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set in a near-future cyberpunk world with fictional elements, but grounded in plausible scenarios."

    Capsule for Neo Cab Neo Cab

    "Set in a cyberpunk-noir fictional universe with some stylized comic book elements, blending realistic and imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Prototype 2 Prototype 2

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, combat, and strategy; progression through equipment and missions."

    Capsule for The Greatest Penguin Heist of All Time The Greatest Penguin Heist of All Time

    "Players develop skills in tactical combat and stealth, and unlock weapon attachments and abilities."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Mothlight Mothlight

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and tactical planning; not suited for casual or background play."

    Capsule for ARMA: Cold War Assault ARMA: Cold War Assault

    "Requires focused attention and tactical planning; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player narrative only."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No evidence of close social relationships or emotional sharing; single-player narrative only."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual."

    Capsule for AI LIMIT AI LIMIT

    "No leadership or group management roles; gameplay is individual."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, achievements, and unlock abilities, progressing through levels and story."

    Capsule for The spy who shot me™ The spy who shot me™

    "Players collect weapon attachments, unlock abilities, and progress through story missions."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay can be tense and challenging with some frustration, but also rewarding and satisfying."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Gameplay is tense and challenging with some frustration reported, though some players find it rewarding and immersive."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, smooth graphics, and sound effects provide sensory stimulation and excitement."

    Capsule for FPS Game: Dev Test FPS Game: Dev Test

    "Enjoyable gunplay, animations, and atmospheric visuals provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with engaging characters, humor, and voice acting."

    Capsule for Nelly Cootalot: The Fowl Fleet Nelly Cootalot: The Fowl Fleet

    "Strong narrative focus with comic book style cutscenes and voice acting engaging players in the story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, timing, and problem solving in stealth and combat."

    Capsule for Sneaky Sneaky Sneaky Sneaky

    "Requires tactical planning, stealth, and problem solving to approach combat and level objectives."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense combat encounters and survival situations provide suspense and excitement."

    Capsule for Dead State: Reanimated Dead State: Reanimated

    "Tense combat encounters and vulnerability before acquiring suit create moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price, especially given the quality and content for an indie title."

    Capsule for Darkblade Ascent Darkblade Ascent

    "Players feel the game offers good value for its price with solid content and gameplay for a first indie title."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and shooting are core gameplay elements involving destruction and defeating enemies."

    Capsule for Star Wars Outlaws Star Wars Outlaws

    "Combat and shooting are core gameplay elements involving lethal force and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources like health and armor in combat."

    Capsule for Deathmatch Classic Deathmatch Classic

    "Players must avoid death and manage limited resources, especially early in the game without armor."

Last update: 01/06/2026