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Monument similar games & best alternatives

Monument

PC (Microsoft Windows) • 2015

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Quick resume

Oldschool FPS. Hardcore classic gameplay action. Huge hordes of monsters. Blood. Horror. Fun. Each level is unique and not similar to the previous. You need to survive in this dangerous world and become the best evil shooter.

Global score

75/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Nostalgic old-school shooter gameplay
    • Good rock soundtrack
    • Simple, accessible controls
    • Varied weapons and enemies
    • Well-designed levels with secrets

    Cons

    • Very short game length
    • Limited replayability
    • No multiplayer or social features
    • Some bugs and optimization issues
    • Lack of plot or narrative depth

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore levels, find secrets, and choose weapons, though gameplay follows classic FPS conventions."

    • Competence
      3

      "Game offers skill-based movement (strafe jumping), aiming, and combat challenges with increasing difficulty."

    • Competition
      -4

      "No multiplayer or ranked modes; focus is on solo play without direct comparison to others."

    • Continuation
      -3

      "Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative elements."

    • Creativity
      2

      "Level design includes secrets and puzzles; teleport gun adds some creative gameplay elements."

    • Domination
      -5

      "No evidence of dominance or power over others; purely individual gameplay."

    • Escapism
      4

      "Players use the game to relax and escape via nostalgic, action-packed old-school shooter experience."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting
      2

      "Exploration of secrets and use of unique weapons like teleport gun encourage some experimentation."

    • Exploration
      3

      "Levels contain hidden secrets and puzzles encouraging exploration beyond straightforward paths."

    • Expression
      -4

      "No character customization or cosmetic expression; presentation is standardized."

    • Fantasy
      4

      "Game features imaginative, hellish monsters and weapons in a fictional setting inspired by classic shooters."

    • Fellowship
      -5

      "No social or community features; strictly solo play."

    • Growth
      2

      "Players develop skills in movement and combat, and learn level layouts and secrets."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and continuous engagement during play."

    • Intimacy
      -5

      "No social or emotional connections formed within the game."

    • Leadership
      -5

      "No leadership or group management roles; solo experience only."

    • Progression
      3

      "Players collect weapons, ammo, health, and unlock new levels, showing clear progression."

    • Relaxation
      3

      "Game provides flow and catharsis through fast-paced action and music, though some find music repetitive."

    • Sensation
      3

      "Enjoyable rock soundtrack and dynamic combat provide sensory stimulation and excitement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      -5

      "No narrative or plot; gameplay is context-free shooting and exploration."

    • Strategy
      1

      "Some tactical elements in movement and weapon choice, but mostly straightforward combat."

    • Thrill
      2

      "Combat and boss fights provide moments of tension and excitement."

    • Value
      4

      "Players perceive good value for money given low price and nostalgic gameplay."

    • Violence
      4

      "Gameplay centers on violent combat, killing monsters with various weapons."

    • Survival
      2

      "Players must manage health and ammo to survive waves of enemies and boss fights."

    Last update: 29/04/2026